#18 Started conversion to Game
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11 changed files with 300 additions and 112 deletions
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@ -5,7 +5,7 @@ module RPGEngine
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( playRPGEngine
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) where
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import RPGEngine.Data.Game
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import RPGEngine.Data.Defaults
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import RPGEngine.Render
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import RPGEngine.Input
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@ -16,7 +16,7 @@ data Level = Level {
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layout :: Layout,
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items :: [Item],
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entities :: [Entity]
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}
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} deriving (Eq, Show)
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type Layout = [Strip]
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type Strip = [Physical]
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@ -26,14 +26,14 @@ data Physical = Void
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| Blocked
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| Entrance
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| Exit
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deriving (Show, Eq)
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deriving (Eq, Show)
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------------------------------- Player -------------------------------
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data Player = Player {
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playerHp :: Maybe Int,
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inventory :: [Item]
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}
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} deriving (Eq, Show)
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instance Living Player where
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hp = playerHp
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@ -70,7 +70,7 @@ data Item = Item {
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itemActions :: [([Condition], Action)],
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itemValue :: Maybe Int,
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useTimes :: Maybe Int
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}
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} deriving (Eq, Show)
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instance Object Item where
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id = itemId
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@ -90,8 +90,8 @@ data Entity = Entity {
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entityActions :: [([Condition], Action)],
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entityValue :: Maybe Int,
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entityHp :: Maybe Int,
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direction :: Maybe Direction
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}
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direction :: Direction
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} deriving (Eq, Show)
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instance Object Entity where
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id = entityId
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60
lib/RPGEngine/Data/Defaults.hs
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60
lib/RPGEngine/Data/Defaults.hs
Normal file
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@ -0,0 +1,60 @@
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module RPGEngine.Data.Defaults where
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import RPGEngine.Data
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defaultEntity :: Entity
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defaultEntity = Entity {
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entityId = "",
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entityX = 0,
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entityY = 0,
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entityName = "Default",
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entityDescription = "",
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entityActions = [],
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entityValue = Prelude.Nothing,
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entityHp = Prelude.Nothing,
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direction = Center
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}
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-- Initialize the game
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initGame :: Game
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initGame = Game {
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state = defaultState,
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playing = defaultLevel,
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levels = [defaultLevel]
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}
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defaultItem :: Item
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defaultItem = Item {
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itemId = "",
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itemX = 0,
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itemY = 0,
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itemName = "Default",
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itemDescription = "",
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itemActions = [],
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itemValue = Prelude.Nothing,
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useTimes = Prelude.Nothing
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}
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defaultLayout :: Layout
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defaultLayout = [
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[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked],
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[Blocked, Entrance, Walkable, Walkable, Walkable, Walkable, Exit, Blocked],
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[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked]
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]
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defaultLevel :: Level
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defaultLevel = Level {
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layout = defaultLayout,
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items = [],
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entities = []
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}
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defaultPlayer :: Player
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defaultPlayer = Player {
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playerHp = Prelude.Nothing, -- Compares to infinity
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inventory = []
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}
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-- Default state of the game, Menu
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defaultState :: State
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defaultState = Menu
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@ -1,25 +0,0 @@
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-- Representation of all the game's data
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module RPGEngine.Data.Game
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( Game(..)
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,initGame
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) where
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import RPGEngine.Data
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import RPGEngine.Data.State
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----------------------------------------------------------------------
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-- Initialize the game
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initGame :: Game
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initGame = Game {
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state = defaultState,
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playing = head levels,
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levels = levels
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}
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where levels = [emptyLevel]
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emptyLevel = Level {
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layout = [],
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items = [],
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entities = []
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}
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@ -4,19 +4,12 @@
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module RPGEngine.Data.State
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( State(..)
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, defaultState
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, nextState
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) where
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import RPGEngine.Data
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----------------------------- Constants ------------------------------
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-- Default state of the game, Menu
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defaultState :: State
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defaultState = Menu
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----------------------------------------------------------------------
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-- Get the next state based on the current state
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@ -1,7 +1,7 @@
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module RPGEngine.Parse where
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import RPGEngine.Data
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import RPGEngine.Parse.StructureElement
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import RPGEngine.Parse.StructElement
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import RPGEngine.Parse.Game
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import Text.Parsec.String
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@ -14,6 +14,6 @@ type FileName = String
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----------------------------------------------------------------------
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parseToGame :: FileName -> Game
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parseToGame filename = structureToGame structure
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where (Right structure) = unsafePerformIO io
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io = parseFromFile structureElement filename
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parseToGame filename = structToGame struct
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where (Right struct) = unsafePerformIO io
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io = parseFromFile structElement filename
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@ -1,22 +1,101 @@
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module RPGEngine.Parse.Game where
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import RPGEngine.Data
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import RPGEngine.Parse.StructureElement (StructureElement)
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import RPGEngine.Data.Defaults
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import RPGEngine.Parse.StructElement
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-------------------------------- Game --------------------------------
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-- TODO
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structureToGame :: StructureElement -> Game
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structureToGame = undefined
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structToGame :: StructElement -> Game
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structToGame = undefined
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------------------------------- Player -------------------------------
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-- TODO
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structureToPlayer :: StructureElement -> Player
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structureToPlayer = undefined
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structToPlayer :: StructElement -> Player
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structToPlayer (Block block) = structToPlayer' block defaultPlayer
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structToPlayer _ = defaultPlayer
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structToPlayer' :: [StructElement] -> Player -> Player
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structToPlayer' [] p = p
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structToPlayer' ((Entry(Tag "hp") val ):es) p = (structToPlayer' es p){ playerHp = structToMaybeInt val }
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structToPlayer' ((Entry(Tag "inventory") (Block inv)):es) p = (structToPlayer' es p){ inventory = structToItems inv }
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structToPlayer' _ _ = defaultPlayer
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structToActions :: StructElement -> [([Condition], Action)]
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structToActions (Block []) = []
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structToActions (Block block) = structToActions' block []
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structToActions _ = []
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structToActions' :: [StructElement] -> [([Condition], Action)] -> [([Condition], Action)]
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structToActions' [] list = list
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structToActions' ((Entry(ConditionList cs) (Regular (Action a))):as) list = structToActions' as ((cs, a):list)
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structToActions' _ list = list
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------------------------------- Levels -------------------------------
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-- TODO
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structureToLevels :: StructureElement -> [Level]
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structureToLevels = undefined
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structToLevels :: StructElement -> [Level]
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structToLevels (Block struct) = structToLevel <$> struct
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structToLevels _ = [defaultLevel]
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structToLevel :: StructElement -> Level
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structToLevel (Block entries) = structToLevel' entries defaultLevel
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structToLevel _ = defaultLevel
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structToLevel' :: [StructElement] -> Level -> Level
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structToLevel' ((Entry(Tag "layout") (Regular (Layout layout))):ls) l = (structToLevel' ls l){ RPGEngine.Data.layout = layout }
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structToLevel' ((Entry(Tag "items") (Block items) ):ls) l = (structToLevel' ls l){ items = structToItems items }
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structToLevel' ((Entry(Tag "entities") (Block entities) ):ls) l = (structToLevel' ls l){ entities = structToEntities entities }
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structToLevel' _ _ = defaultLevel
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------------------------------- Items --------------------------------
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structToItems :: [StructElement] -> [Item]
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structToItems items = structToItem <$> items
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structToItem :: StructElement -> Item
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structToItem (Block block) = structToItem' block defaultItem
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structToItem _ = defaultItem
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structToItem' :: [StructElement] -> Item -> Item
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structToItem' [] i = i
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structToItem' ((Entry(Tag "id") (Regular(String id ))):is) i = (structToItem' is i){ itemId = id }
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structToItem' ((Entry(Tag "x") (Regular(Integer x ))):is) i = (structToItem' is i){ itemX = x }
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structToItem' ((Entry(Tag "y") (Regular(Integer y ))):is) i = (structToItem' is i){ itemY = y }
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structToItem' ((Entry(Tag "name") (Regular(String name))):is) i = (structToItem' is i){ itemName = name }
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structToItem' ((Entry(Tag "description") (Regular(String desc))):is) i = (structToItem' is i){ itemDescription = desc }
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structToItem' ((Entry(Tag "value") val ):is) i = (structToItem' is i){ itemValue = structToMaybeInt val }
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structToItem' ((Entry(Tag "actions") actions ):is) i = (structToItem' is i){ itemActions = structToActions actions }
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structToItem' ((Entry (Tag "useTimes") useTimes ):is) i = (structToItem' is i){ useTimes = structToMaybeInt useTimes }
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structToItem' _ _ = defaultItem
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------------------------------ Entities ------------------------------
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structToEntities :: [StructElement] -> [Entity]
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structToEntities entities = structToEntity <$> entities
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structToEntity :: StructElement -> Entity
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structToEntity (Block block) = structToEntity' block defaultEntity
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structToEntity _ = defaultEntity
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structToEntity' :: [StructElement] -> Entity -> Entity
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structToEntity' [] e = e
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structToEntity' ((Entry(Tag "id") (Regular(String id )) ):es) e = (structToEntity' es e){ entityId = id }
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structToEntity' ((Entry(Tag "x") (Regular(Integer x )) ):es) e = (structToEntity' es e){ entityX = x }
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structToEntity' ((Entry(Tag "y") (Regular(Integer y )) ):es) e = (structToEntity' es e){ entityY = y }
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structToEntity' ((Entry(Tag "name") (Regular(String name)) ):es) e = (structToEntity' es e){ entityName = name }
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structToEntity' ((Entry(Tag "description") (Regular(String desc)) ):es) e = (structToEntity' es e){ entityDescription = desc }
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structToEntity' ((Entry(Tag "actions") actions ):es) e = (structToEntity' es e){ entityActions = structToActions actions }
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structToEntity' ((Entry(Tag "value") val ):es) e = (structToEntity' es e){ entityValue = structToMaybeInt val }
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structToEntity' ((Entry(Tag "hp") val ):es) e = (structToEntity' es e){ entityHp = structToMaybeInt val }
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structToEntity' ((Entry(Tag "direction") (Regular(Direction dir))):es) e = (structToEntity' es e){ RPGEngine.Data.direction = dir }
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structToEntity' _ _ = defaultEntity
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----------------------------------------------------------------------
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structToMaybeInt :: StructElement -> Maybe Int
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structToMaybeInt (Regular (Integer val)) = Just val
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structToMaybeInt (Regular Infinite) = Prelude.Nothing
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structToMaybeInt _ = Prelude.Nothing -- TODO
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----------------------------------------------------------------------
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@ -1,4 +1,4 @@
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module RPGEngine.Parse.StructureElement where
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module RPGEngine.Parse.StructElement where
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import RPGEngine.Data (Action(..), Condition(..), Layout, Direction(..), Physical(..), Strip)
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import RPGEngine.Parse.Core ( ignoreWS )
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@ -18,24 +18,23 @@ import Text.Parsec
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sepBy )
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import qualified Text.Parsec as P ( string )
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import Text.Parsec.String ( Parser )
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import GHC.IO.Device (RawIO(readNonBlocking))
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-------------------------- StructureElement --------------------------
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-- See documentation for more details, only a short description is
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-- provided here.
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data StructureElement = Block [StructureElement]
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| Entry Key StructureElement -- Key + Value
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| Regular Value -- Regular value, Integer or String or Infinite
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deriving (Show, Eq)
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data StructElement = Block [StructElement]
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| Entry Key StructElement -- Key + Value
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| Regular Value -- Regular value, Integer or String or Infinite
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deriving (Eq, Show)
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----------------------------------------------------------------------
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structureElement :: Parser StructureElement
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structureElement = try $ choice [block, entry, regular]
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structElement :: Parser StructElement
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structElement = try $ choice [block, entry, regular]
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-- A list of entries
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block :: Parser StructureElement
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block :: Parser StructElement
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block = try $ do
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open <- ignoreWS $ oneOf openingBrackets
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middle <- ignoreWS $ choice [entry, block] `sepBy` char ','
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@ -43,26 +42,26 @@ block = try $ do
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ignoreWS $ char closingBracket
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return $ Block middle
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entry :: Parser StructureElement
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entry :: Parser StructElement
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entry = try $ do
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key <- ignoreWS key
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-- TODO Fix this
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oneOf ": " -- Can be left out
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value <- ignoreWS structureElement
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value <- ignoreWS structElement
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return $ Entry key value
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regular :: Parser StructureElement
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regular :: Parser StructElement
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regular = try $ Regular <$> value
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--------------------------------- Key --------------------------------
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data Key = Tag String
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| ConditionList [Condition]
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deriving (Show, Eq)
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deriving (Eq, Show)
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data ConditionArgument = ArgString String
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| Condition Condition
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deriving (Show, Eq)
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deriving (Eq, Show)
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----------------------------------------------------------------------
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@ -104,7 +103,7 @@ data Value = String String
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| Action Action
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| Direction Direction
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| Layout Layout
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deriving (Show, Eq)
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deriving (Eq, Show)
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----------------------------------------------------------------------
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@ -14,7 +14,7 @@ library
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RPGEngine
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RPGEngine.Data
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RPGEngine.Data.Game
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RPGEngine.Data.Defaults
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RPGEngine.Data.State
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RPGEngine.Input
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@ -23,7 +23,7 @@ library
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RPGEngine.Parse
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RPGEngine.Parse.Core
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RPGEngine.Parse.Game
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RPGEngine.Parse.StructureElement
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RPGEngine.Parse.StructElement
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RPGEngine.Render
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@ -41,4 +41,4 @@ test-suite rpg-engine-test
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build-depends: base >=4.7 && <5, hspec <= 2.10.6, hspec-discover, rpg-engine
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other-modules:
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-- Parsing
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ParseGameSpec, ParseStructureElementSpec
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ParseGameSpec, ParseStructElementSpec
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@ -1,7 +1,10 @@
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module ParseGameSpec where
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import Test.Hspec
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import RPGEngine.Parse.StructureElement
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import RPGEngine.Parse.StructElement
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import RPGEngine.Data
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import RPGEngine.Parse.Core
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import RPGEngine.Parse.Game
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spec :: Spec
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spec = do
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@ -14,39 +17,118 @@ spec = do
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pending
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describe "Player" $ do
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it "TODO: Simple player" $ do
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pending
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it "cannot die" $ do
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let input = "player: { hp: infinite, inventory: [] }"
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correct = Player {
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playerHp = Prelude.Nothing,
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inventory = []
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}
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Right (Entry (Tag "player") struct) = parseWith structElement input
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structToPlayer struct `shouldBe` correct
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it "without inventory" $ do
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let input = "player: { hp: 50, inventory: [] }"
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correct = Player {
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playerHp = Just 50,
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inventory = []
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}
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Right (Entry (Tag "player") struct) = parseWith structElement input
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structToPlayer struct `shouldBe` correct
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it "with inventory" $ do
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let input = "player: { hp: 50, inventory: [ { id: \"dagger\", x: 0, y: 0, name: \"Dolk\", description: \"Basis schade tegen monsters\", useTimes: infinite, value: 10, actions: {} } ] }"
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correct = Player {
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playerHp = Just 50,
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inventory = [
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Item {
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itemId = "dagger",
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itemX = 0,
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itemY = 0,
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itemName = "Dolk",
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itemDescription = "Basis schade tegen monsters",
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itemActions = [],
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itemValue = Just 10,
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useTimes = Prelude.Nothing
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}
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]
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}
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Right (Entry (Tag "player") struct) = parseWith structElement input
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structToPlayer struct `shouldBe` correct
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describe "Inventory" $ do
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it "TODO: Empty inventory" $ do
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describe "Layout" $ do
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it "simple" $ do
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pending
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it "TODO: Singleton inventory" $ do
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pending
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it "TODO: Filled inventory" $ do
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pending
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describe "Items" $ do
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it "TODO: Simple item" $ do
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pending
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-- Check id
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-- Check x
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-- Check y
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-- Check name
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-- Check description
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-- Check useTimes
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-- Check value
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-- Check actions
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it "simple" $ do
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let input = "{ id: \"dagger\", x: 0, y: 0, name: \"Dagger\", description: \"Basic dagger you found somewhere\", useTimes: infinite, value: 10, actions: {} }"
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correct = Item {
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itemId = "dagger",
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itemX = 0,
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itemY = 0,
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itemName = "Dagger",
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itemDescription = "Basic dagger you found somewhere",
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itemValue = Just 10,
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itemActions = [],
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useTimes = Prelude.Nothing
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}
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Right struct = parseWith structElement input
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structToItem struct `shouldBe` correct
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it "with actions" $ do
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let input = "{ id: \"key\", x: 3, y: 1, name: \"Doorkey\", description: \"Unlocks a secret door\", useTimes: 1, value: 0, actions: { [not(inventoryFull())] retrieveItem(key), [] leave() } }"
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correct = Item {
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itemId = "key",
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itemX = 3,
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itemY = 1,
|
||||
itemName = "Doorkey",
|
||||
itemDescription = "Unlocks a secret door",
|
||||
itemActions = [
|
||||
([], Leave),
|
||||
([Not InventoryFull], RetrieveItem "key")
|
||||
],
|
||||
itemValue = Just 0,
|
||||
useTimes = Just 1
|
||||
}
|
||||
Right struct = parseWith structElement input
|
||||
structToItem struct `shouldBe` correct
|
||||
|
||||
describe "Actions" $ do
|
||||
it "TODO: Simple action" $ do
|
||||
pending
|
||||
|
||||
it "no conditions" $ do
|
||||
let input = "{[] leave()}"
|
||||
correct = [([], Leave)]
|
||||
Right struct = parseWith structElement input
|
||||
structToActions struct `shouldBe` correct
|
||||
|
||||
it "single condition" $ do
|
||||
let input = "{ [inventoryFull()] useItem(itemId)}"
|
||||
correct = [([InventoryFull], UseItem "itemId")]
|
||||
Right struct = parseWith structElement input
|
||||
structToActions struct `shouldBe` correct
|
||||
|
||||
it "multiple conditions" $ do
|
||||
let input = "{ [not(inventoryFull()), inventoryContains(itemId)] increasePlayerHp(itemId)}"
|
||||
correct = [([Not InventoryFull, InventoryContains "itemId"], IncreasePlayerHp "itemId")]
|
||||
Right struct = parseWith structElement input
|
||||
structToActions struct `shouldBe` correct
|
||||
|
||||
describe "Entities" $ do
|
||||
it "TODO: Simple entity" $ do
|
||||
pending
|
||||
|
||||
describe "Level" $ do
|
||||
it "TODO: Simple layout" $ do
|
||||
pending
|
||||
it "Simple layout" $ do
|
||||
let input = "{ layout: { | * * * * * * \n| * s . . e *\n| * * * * * *\n}, items: [], entities: [] }"
|
||||
correct = Level {
|
||||
RPGEngine.Data.layout = [
|
||||
[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked],
|
||||
[Blocked, Entrance, Walkable, Walkable, Exit, Blocked],
|
||||
[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked]
|
||||
],
|
||||
items = [],
|
||||
entities = []
|
||||
}
|
||||
Right struct = parseWith structElement input
|
||||
structToLevel struct `shouldBe` correct
|
||||
it "TODO: Complex layout" $ do
|
||||
pending
|
|
@ -1,10 +1,10 @@
|
|||
module ParseStructureElementSpec where
|
||||
module ParseStructElementSpec where
|
||||
|
||||
import Test.Hspec
|
||||
|
||||
import RPGEngine.Data
|
||||
import RPGEngine.Parse.Core
|
||||
import RPGEngine.Parse.StructureElement
|
||||
import RPGEngine.Parse.StructElement
|
||||
|
||||
spec :: Spec
|
||||
spec = do
|
||||
|
@ -12,21 +12,21 @@ spec = do
|
|||
it "can parse blocks" $ do
|
||||
let input = "{}"
|
||||
correct = Right $ Block []
|
||||
parseWith structureElement input `shouldBe` correct
|
||||
parseWith structElement input `shouldBe` correct
|
||||
|
||||
let input = "{{}}"
|
||||
correct = Right $ Block [Block []]
|
||||
parseWith structureElement input `shouldBe` correct
|
||||
parseWith structElement input `shouldBe` correct
|
||||
|
||||
let input = "{{}, {}}"
|
||||
correct = Right $ Block [Block [], Block []]
|
||||
parseWith structureElement input `shouldBe` correct
|
||||
parseWith structElement input `shouldBe` correct
|
||||
|
||||
let input = "{ id: 1 }"
|
||||
correct = Right (Block [
|
||||
Entry (Tag "id") $ Regular $ Integer 1
|
||||
], "")
|
||||
parseWithRest structureElement input `shouldBe` correct
|
||||
parseWithRest structElement input `shouldBe` correct
|
||||
|
||||
let input = "{ id: \"key\", x: 3, y: 1}"
|
||||
correct = Right $ Block [
|
||||
|
@ -34,14 +34,14 @@ spec = do
|
|||
Entry (Tag "x") $ Regular $ Integer 3,
|
||||
Entry (Tag "y") $ Regular $ Integer 1
|
||||
]
|
||||
parseWith structureElement input `shouldBe` correct
|
||||
parseWith structElement input `shouldBe` correct
|
||||
|
||||
let input = "actions: { [not(inventoryFull())] retrieveItem(key), [] leave()}"
|
||||
correct = Right (Entry (Tag "actions") $ Block [
|
||||
Entry (ConditionList [Not InventoryFull]) $ Regular $ Action $ RetrieveItem "key",
|
||||
Entry (ConditionList []) $ Regular $ Action Leave
|
||||
], "")
|
||||
parseWithRest structureElement input `shouldBe` correct
|
||||
parseWithRest structElement input `shouldBe` correct
|
||||
|
||||
let input = "entities: [ { id: \"door\", x: 4, name:\"Secret door\", description: \"This secret door can only be opened with a key\", direction: left, y: 1}]"
|
||||
correct = Right (Entry (Tag "entities") $ Block [ Block [
|
||||
|
@ -52,7 +52,7 @@ spec = do
|
|||
Entry (Tag "direction") $ Regular $ Direction West,
|
||||
Entry (Tag "y") $ Regular $ Integer 1
|
||||
]], "")
|
||||
parseWithRest structureElement input `shouldBe` correct
|
||||
parseWithRest structElement input `shouldBe` correct
|
||||
|
||||
let input = "entities: [ { id: \"door\", x: 4, y: 1, name:\"Secret door\", description: \"This secret door can only be opened with a key\", actions: { [inventoryContains(key)] useItem(key), [] leave() } } ]"
|
||||
correct = Right (Entry (Tag "entities") $ Block [ Block [
|
||||
|
@ -66,7 +66,7 @@ spec = do
|
|||
Entry (ConditionList []) $ Regular $ Action Leave
|
||||
]
|
||||
]], "")
|
||||
parseWithRest structureElement input `shouldBe` correct
|
||||
parseWithRest structElement input `shouldBe` correct
|
||||
|
||||
let input = "entities: [ { id: \"door\", x: 4, y: 1, name:\"Secret door\", description: \"This secret door can only be opened with a key\", direction: left , actions: { [inventoryContains(key)] useItem(key), [] leave() } } ]"
|
||||
correct = Right (Entry (Tag "entities") $ Block [ Block [
|
||||
|
@ -81,7 +81,7 @@ spec = do
|
|||
Entry (ConditionList []) $ Regular $ Action Leave
|
||||
]
|
||||
]], "")
|
||||
parseWithRest structureElement input `shouldBe` correct
|
||||
parseWithRest structElement input `shouldBe` correct
|
||||
|
||||
it "can parse entries" $ do
|
||||
let input = "id: \"dagger\""
|
||||
|
@ -105,7 +105,7 @@ spec = do
|
|||
Entry (ConditionList [Not InventoryFull]) $ Regular $ Action $ RetrieveItem "key",
|
||||
Entry (ConditionList []) $ Regular $ Action Leave
|
||||
], "")
|
||||
parseWithRest structureElement input `shouldBe` correct
|
||||
parseWithRest structElement input `shouldBe` correct
|
||||
|
||||
it "can parse regulars" $ do
|
||||
let input = "this is a string"
|
||||
|
@ -237,19 +237,19 @@ spec = do
|
|||
it "can parse directions" $ do
|
||||
let input = "up"
|
||||
correct = Right $ Direction North
|
||||
parseWith RPGEngine.Parse.StructureElement.direction input `shouldBe` correct
|
||||
parseWith RPGEngine.Parse.StructElement.direction input `shouldBe` correct
|
||||
|
||||
let input = "right"
|
||||
correct = Right $ Direction East
|
||||
parseWith RPGEngine.Parse.StructureElement.direction input `shouldBe` correct
|
||||
parseWith RPGEngine.Parse.StructElement.direction input `shouldBe` correct
|
||||
|
||||
let input = "down"
|
||||
correct = Right $ Direction South
|
||||
parseWith RPGEngine.Parse.StructureElement.direction input `shouldBe` correct
|
||||
parseWith RPGEngine.Parse.StructElement.direction input `shouldBe` correct
|
||||
|
||||
let input = "left"
|
||||
correct = Right $ Direction West
|
||||
parseWith RPGEngine.Parse.StructureElement.direction input `shouldBe` correct
|
||||
parseWith RPGEngine.Parse.StructElement.direction input `shouldBe` correct
|
||||
|
||||
it "can parse layouts" $ do
|
||||
let input = "| * * * * * * * *\n| * s . . . . e *\n| * * * * * * * *"
|
||||
|
@ -258,7 +258,7 @@ spec = do
|
|||
[Blocked, Entrance, Walkable, Walkable, Walkable, Walkable, Exit, Blocked],
|
||||
[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked]
|
||||
]
|
||||
parseWith RPGEngine.Parse.StructureElement.layout input `shouldBe` correct
|
||||
parseWith RPGEngine.Parse.StructElement.layout input `shouldBe` correct
|
||||
|
||||
describe "Brackets" $ do
|
||||
it "matches closing <" $ do
|
Reference in a new issue