134 lines
No EOL
5.5 KiB
Haskell
134 lines
No EOL
5.5 KiB
Haskell
module ParseGameSpec where
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import Test.Hspec
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import RPGEngine.Parse.StructElement
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import RPGEngine.Data
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import RPGEngine.Parse.Core
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import RPGEngine.Parse.Game
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spec :: Spec
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spec = do
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describe "Game" $ do
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it "TODO: Simple game" $ do
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pending
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it "TODO: More complex game" $ do
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pending
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it "TODO: Game with multiple levels" $ do
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pending
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describe "Player" $ do
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it "cannot die" $ do
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let input = "player: { hp: infinite, inventory: [] }"
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correct = Player {
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playerHp = Prelude.Nothing,
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inventory = []
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}
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Right (Entry (Tag "player") struct) = parseWith structElement input
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structToPlayer struct `shouldBe` correct
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it "without inventory" $ do
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let input = "player: { hp: 50, inventory: [] }"
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correct = Player {
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playerHp = Just 50,
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inventory = []
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}
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Right (Entry (Tag "player") struct) = parseWith structElement input
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structToPlayer struct `shouldBe` correct
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it "with inventory" $ do
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let input = "player: { hp: 50, inventory: [ { id: \"dagger\", x: 0, y: 0, name: \"Dolk\", description: \"Basis schade tegen monsters\", useTimes: infinite, value: 10, actions: {} } ] }"
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correct = Player {
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playerHp = Just 50,
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inventory = [
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Item {
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itemId = "dagger",
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itemX = 0,
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itemY = 0,
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itemName = "Dolk",
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itemDescription = "Basis schade tegen monsters",
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itemActions = [],
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itemValue = Just 10,
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useTimes = Prelude.Nothing
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}
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]
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}
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Right (Entry (Tag "player") struct) = parseWith structElement input
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structToPlayer struct `shouldBe` correct
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describe "Layout" $ do
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it "simple" $ do
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pending
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describe "Items" $ do
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it "simple" $ do
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let input = "{ id: \"dagger\", x: 0, y: 0, name: \"Dagger\", description: \"Basic dagger you found somewhere\", useTimes: infinite, value: 10, actions: {} }"
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correct = Item {
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itemId = "dagger",
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itemX = 0,
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itemY = 0,
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itemName = "Dagger",
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itemDescription = "Basic dagger you found somewhere",
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itemValue = Just 10,
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itemActions = [],
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useTimes = Prelude.Nothing
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}
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Right struct = parseWith structElement input
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structToItem struct `shouldBe` correct
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it "with actions" $ do
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let input = "{ id: \"key\", x: 3, y: 1, name: \"Doorkey\", description: \"Unlocks a secret door\", useTimes: 1, value: 0, actions: { [not(inventoryFull())] retrieveItem(key), [] leave() } }"
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correct = Item {
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itemId = "key",
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itemX = 3,
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itemY = 1,
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itemName = "Doorkey",
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itemDescription = "Unlocks a secret door",
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itemActions = [
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([], Leave),
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([Not InventoryFull], RetrieveItem "key")
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],
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itemValue = Just 0,
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useTimes = Just 1
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}
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Right struct = parseWith structElement input
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structToItem struct `shouldBe` correct
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describe "Actions" $ do
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it "no conditions" $ do
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let input = "{[] leave()}"
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correct = [([], Leave)]
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Right struct = parseWith structElement input
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structToActions struct `shouldBe` correct
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it "single condition" $ do
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let input = "{ [inventoryFull()] useItem(itemId)}"
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correct = [([InventoryFull], UseItem "itemId")]
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Right struct = parseWith structElement input
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structToActions struct `shouldBe` correct
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it "multiple conditions" $ do
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let input = "{ [not(inventoryFull()), inventoryContains(itemId)] increasePlayerHp(itemId)}"
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correct = [([Not InventoryFull, InventoryContains "itemId"], IncreasePlayerHp "itemId")]
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Right struct = parseWith structElement input
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structToActions struct `shouldBe` correct
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describe "Entities" $ do
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it "TODO: Simple entity" $ do
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pending
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describe "Level" $ do
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it "Simple layout" $ do
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let input = "{ layout: { | * * * * * * \n| * s . . e *\n| * * * * * *\n}, items: [], entities: [] }"
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correct = Level {
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RPGEngine.Data.layout = [
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[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked],
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[Blocked, Entrance, Walkable, Walkable, Exit, Blocked],
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[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked]
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],
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items = [],
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entities = []
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}
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Right struct = parseWith structElement input
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structToLevel struct `shouldBe` correct
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it "TODO: Complex layout" $ do
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pending |