Setup
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13 changed files with 412 additions and 169 deletions
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@ -1,13 +1,33 @@
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module RPGEngine.Data.Types where
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module RPGEngine.Data where
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-------------------------------- Game --------------------------------
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-- TODO Add more
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data Game = Game {
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-- Current state of the game
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state :: State
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state :: State,
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playing :: Level,
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levels :: [Level]
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}
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------------------------------- Level --------------------------------
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data Level = Level {
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layout :: Layout,
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items :: [Item],
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entities :: [Entity]
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}
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type Layout = [Strip]
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type Strip = [Physical]
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data Physical = Void
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| Walkable
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| Blocked
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| Entrance
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| Exit
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deriving (Show, Eq)
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------------------------------- Player -------------------------------
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data Player = Player {
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@ -108,8 +128,9 @@ data Action = Leave
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------------------------------ Direction -----------------------------
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data Direction = North
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| East
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| South
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data Direction = North
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| East
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| South
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| West
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deriving (Show)
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| Center -- Equal to 'stay where you are'
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deriving (Show, Eq)
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@ -5,7 +5,7 @@ module RPGEngine.Data.Game
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,initGame
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) where
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import RPGEngine.Data.Types
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import RPGEngine.Data
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import RPGEngine.Data.State
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----------------------------------------------------------------------
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@ -13,5 +13,13 @@ import RPGEngine.Data.State
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-- Initialize the game
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initGame :: Game
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initGame = Game {
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state = defaultState
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state = defaultState,
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playing = head levels,
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levels = levels
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}
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where levels = [emptyLevel]
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emptyLevel = Level {
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layout = [],
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items = [],
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entities = []
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}
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@ -9,7 +9,7 @@ module RPGEngine.Data.State
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, nextState
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) where
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import RPGEngine.Data.Types
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import RPGEngine.Data
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----------------------------- Constants ------------------------------
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@ -4,7 +4,7 @@ module RPGEngine.Input
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( handleAllInput
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) where
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import RPGEngine.Data.Types
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import RPGEngine.Data
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import RPGEngine.Data.State
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import RPGEngine.Input.Core
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@ -1,8 +1,19 @@
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module RPGEngine.Parse where
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import RPGEngine.Data.Types
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import RPGEngine.Data
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import RPGEngine.Parse.StructureElement
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import RPGEngine.Parse.Game
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-- TODO parseFromFile gebruiken
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import Text.Parsec.String
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import System.IO.Unsafe
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parseToGame :: Game
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parseToGame = undefined
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----------------------------- Constants ------------------------------
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type FileName = String
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----------------------------------------------------------------------
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parseToGame :: FileName -> Game
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parseToGame filename = structureToGame structure
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where (Right structure) = unsafePerformIO io
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io = parseFromFile structureElement filename
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lib/RPGEngine/Parse/Game.hs
Normal file
22
lib/RPGEngine/Parse/Game.hs
Normal file
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@ -0,0 +1,22 @@
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module RPGEngine.Parse.Game where
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import RPGEngine.Data
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import RPGEngine.Parse.StructureElement (StructureElement)
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-------------------------------- Game --------------------------------
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-- TODO
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structureToGame :: StructureElement -> Game
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structureToGame = undefined
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------------------------------- Player -------------------------------
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-- TODO
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structureToPlayer :: StructureElement -> Player
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structureToPlayer = undefined
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------------------------------- Levels -------------------------------
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-- TODO
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structureToLevels :: StructureElement -> [Level]
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structureToLevels = undefined
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@ -1,6 +1,6 @@
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module RPGEngine.Parse.StructureElement where
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import RPGEngine.Data.Types (Action(..), Condition(..))
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import RPGEngine.Data (Action(..), Condition(..), Layout, Direction(..), Physical(..), Strip)
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import RPGEngine.Parse.Core ( ignoreWS )
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import Text.Parsec
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@ -38,7 +38,7 @@ structureElement = try $ choice [block, entry, regular]
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block :: Parser StructureElement
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block = try $ do
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open <- ignoreWS $ oneOf openingBrackets
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middle <- ignoreWS entry `sepBy` ignoreWS (char ',')
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middle <- ignoreWS $ choice [entry, block] `sepBy` char ','
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let closingBracket = getMatchingClosingBracket open
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ignoreWS $ char closingBracket
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return $ Block middle
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@ -75,7 +75,7 @@ tag = try $ Tag <$> many1 alphaNum
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conditionList :: Parser Key
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conditionList = try $ do
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open <- ignoreWS $ oneOf openingBrackets
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list <- try $ ignoreWS condition `sepBy` ignoreWS (char ',')
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list <- ignoreWS condition `sepBy` char ','
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let closingBracket = getMatchingClosingBracket open
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ignoreWS $ char closingBracket
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return $ ConditionList $ extract list
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@ -102,13 +102,14 @@ data Value = String String
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| Integer Int
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| Infinite
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| Action Action
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| Layout -- TODO Add element
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| Direction Direction
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| Layout Layout
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deriving (Show, Eq)
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----------------------------------------------------------------------
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value :: Parser Value
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value = choice [string, integer, infinite, action]
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value = choice [string, integer, infinite, action, direction]
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string :: Parser Value
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string = try $ String <$> between (char '\"') (char '\"') reading
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@ -134,13 +135,52 @@ action = try $ do
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| script == "useItem" = UseItem arg
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| script == "decreaseHp" = DecreaseHp first second
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| script == "increasePlayerHp" = IncreasePlayerHp arg
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| otherwise = RPGEngine.Data.Types.Nothing
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| otherwise = RPGEngine.Data.Nothing
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(first, ',':second) = break (== ',') arg
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return $ Action answer
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-- TODO
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direction :: Parser Value
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direction = try $ do
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value <- choice [
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ignoreWS $ P.string "up",
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ignoreWS $ P.string "down",
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ignoreWS $ P.string "left",
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ignoreWS $ P.string "right"
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]
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notFollowedBy alphaNum
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return $ Direction $ make value
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where make "up" = North
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make "right" = East
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make "down" = South
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make "left" = West
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make _ = Center
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layout :: Parser Value
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layout = undefined
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layout = try $ do
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ignoreWS $ char '|'
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list <- ignoreWS strip `sepBy` ignoreWS (char '|')
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return $ Layout list
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strip :: Parser Strip
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strip = try $ do
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physical `sepBy` char ' '
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physical :: Parser Physical
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physical = try $ do
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value <- choice [
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char 'x',
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char '.',
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char '*',
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char 's',
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char 'e'
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]
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return $ make value
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where make '.' = Walkable
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make '*' = Blocked
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make 's' = Entrance
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make 'e' = Exit
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make _ = Void
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------------------------------ Brackets ------------------------------
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@ -7,7 +7,7 @@ module RPGEngine.Render
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, render
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) where
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import RPGEngine.Data.Types
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import RPGEngine.Data
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import Graphics.Gloss
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----------------------------- Constants ------------------------------
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@ -13,8 +13,8 @@ library
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exposed-modules:
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RPGEngine
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RPGEngine.Data
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RPGEngine.Data.Game
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RPGEngine.Data.Types
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RPGEngine.Data.State
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RPGEngine.Input
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@ -22,6 +22,7 @@ library
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RPGEngine.Parse
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RPGEngine.Parse.Core
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RPGEngine.Parse.Game
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RPGEngine.Parse.StructureElement
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RPGEngine.Render
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@ -39,6 +40,5 @@ test-suite rpg-engine-test
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default-language: Haskell2010
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build-depends: base >=4.7 && <5, hspec <= 2.10.6, hspec-discover, rpg-engine
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other-modules:
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InteractionSpec,
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-- Parsing
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ParsedToGameSpec, ParserSpec
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ParseGameSpec, ParseStructureElementSpec
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module InteractionSpec where
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import Test.Hspec
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spec :: Spec
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spec = do
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describe "Player with Inventory" $ do
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it "TODO: Simple test" $ do
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pending
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module ParsedToGameSpec where
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module ParseGameSpec where
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import Test.Hspec
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import RPGEngine.Internals.Parse.StructureElement
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import RPGEngine.Parse.StructureElement
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spec :: Spec
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spec = do
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test/ParseStructureElementSpec.hs
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282
test/ParseStructureElementSpec.hs
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module ParseStructureElementSpec where
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import Test.Hspec
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import RPGEngine.Data
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import RPGEngine.Parse.Core
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import RPGEngine.Parse.StructureElement
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spec :: Spec
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spec = do
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describe "StructureElement" $ do
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it "can parse blocks" $ do
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let input = "{}"
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correct = Right $ Block []
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parseWith structureElement input `shouldBe` correct
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let input = "{{}}"
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correct = Right $ Block [Block []]
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parseWith structureElement input `shouldBe` correct
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let input = "{{}, {}}"
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correct = Right $ Block [Block [], Block []]
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parseWith structureElement input `shouldBe` correct
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let input = "{ id: 1 }"
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correct = Right (Block [
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Entry (Tag "id") $ Regular $ Integer 1
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], "")
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parseWithRest structureElement input `shouldBe` correct
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let input = "{ id: \"key\", x: 3, y: 1}"
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correct = Right $ Block [
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Entry (Tag "id") $ Regular $ String "key",
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Entry (Tag "x") $ Regular $ Integer 3,
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Entry (Tag "y") $ Regular $ Integer 1
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]
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parseWith structureElement input `shouldBe` correct
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let input = "actions: { [not(inventoryFull())] retrieveItem(key), [] leave()}"
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correct = Right (Entry (Tag "actions") $ Block [
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Entry (ConditionList [Not InventoryFull]) $ Regular $ Action $ RetrieveItem "key",
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Entry (ConditionList []) $ Regular $ Action Leave
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], "")
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parseWithRest structureElement input `shouldBe` correct
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let input = "entities: [ { id: \"door\", x: 4, name:\"Secret door\", description: \"This secret door can only be opened with a key\", direction: left, y: 1}]"
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correct = Right (Entry (Tag "entities") $ Block [ Block [
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Entry (Tag "id") $ Regular $ String "door",
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Entry (Tag "x") $ Regular $ Integer 4,
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Entry (Tag "name") $ Regular $ String "Secret door",
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Entry (Tag "description") $ Regular $ String "This secret door can only be opened with a key",
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Entry (Tag "direction") $ Regular $ Direction West,
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Entry (Tag "y") $ Regular $ Integer 1
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]], "")
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parseWithRest structureElement input `shouldBe` correct
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let input = "entities: [ { id: \"door\", x: 4, y: 1, name:\"Secret door\", description: \"This secret door can only be opened with a key\", actions: { [inventoryContains(key)] useItem(key), [] leave() } } ]"
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correct = Right (Entry (Tag "entities") $ Block [ Block [
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Entry (Tag "id") $ Regular $ String "door",
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Entry (Tag "x") $ Regular $ Integer 4,
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Entry (Tag "y") $ Regular $ Integer 1,
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Entry (Tag "name") $ Regular $ String "Secret door",
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Entry (Tag "description") $ Regular $ String "This secret door can only be opened with a key",
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Entry (Tag "actions") $ Block [
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Entry (ConditionList [InventoryContains "key"]) $ Regular $ Action $ UseItem "key",
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Entry (ConditionList []) $ Regular $ Action Leave
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]
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]], "")
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parseWithRest structureElement input `shouldBe` correct
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let input = "entities: [ { id: \"door\", x: 4, y: 1, name:\"Secret door\", description: \"This secret door can only be opened with a key\", direction: left , actions: { [inventoryContains(key)] useItem(key), [] leave() } } ]"
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correct = Right (Entry (Tag "entities") $ Block [ Block [
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Entry (Tag "id") $ Regular $ String "door",
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Entry (Tag "x") $ Regular $ Integer 4,
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Entry (Tag "y") $ Regular $ Integer 1,
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Entry (Tag "name") $ Regular $ String "Secret door",
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Entry (Tag "description") $ Regular $ String "This secret door can only be opened with a key",
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Entry (Tag "direction") $ Regular $ Direction West,
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Entry (Tag "actions") $ Block [
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Entry (ConditionList [InventoryContains "key"]) $ Regular $ Action $ UseItem "key",
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Entry (ConditionList []) $ Regular $ Action Leave
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]
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]], "")
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parseWithRest structureElement input `shouldBe` correct
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it "can parse entries" $ do
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let input = "id: \"dagger\""
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correct = Right $ Entry (Tag "id") $ Regular $ String "dagger"
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parseWith entry input `shouldBe` correct
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let input = "x: 0"
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correct = Right $ Entry (Tag "x") $ Regular $ Integer 0
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parseWith entry input `shouldBe` correct
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let input = "useTimes: infinite"
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correct = Right $ Entry (Tag "useTimes") $ Regular Infinite
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parseWith entry input `shouldBe` correct
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let input = "direction: up"
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correct = Right $ Entry (Tag "direction") $ Regular $ Direction North
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parseWith entry input `shouldBe` correct
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let input = "actions: { [not(inventoryFull())] retrieveItem(key), [] leave()}"
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correct = Right (Entry (Tag "actions") $ Block [
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Entry (ConditionList [Not InventoryFull]) $ Regular $ Action $ RetrieveItem "key",
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Entry (ConditionList []) $ Regular $ Action Leave
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], "")
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parseWithRest structureElement input `shouldBe` correct
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it "can parse regulars" $ do
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let input = "this is a string"
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correct = Right $ Regular $ String input
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parseWith regular ("\"" ++ input ++ "\"") `shouldBe` correct
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let correct = Right $ Regular $ Integer 1
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parseWith regular "1" `shouldBe` correct
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let correct = Right $ Regular Infinite
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parseWith regular "infinite" `shouldBe` correct
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let wrong = Right $ Regular Infinite
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parseWith regular "infinitee" `shouldNotBe` wrong
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let input = "leave()"
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correct = Right $ Regular $ Action Leave
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parseWith regular input `shouldBe` correct
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let input = "retrieveItem(firstId)"
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correct = Right $ Regular $ Action $ RetrieveItem "firstId"
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parseWith regular input `shouldBe` correct
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let input = "useItem(secondId)"
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correct = Right $ Regular $ Action $ UseItem "secondId"
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parseWith regular input `shouldBe` correct
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let input = "decreaseHp(entityId,objectId)"
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correct = Right $ Regular $ Action $ DecreaseHp "entityId" "objectId"
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parseWith regular input `shouldBe` correct
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let input = "increasePlayerHp(objectId)"
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correct = Right $ Regular $ Action $ IncreasePlayerHp "objectId"
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parseWith regular input `shouldBe` correct
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let input = "up"
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correct = Right $ Regular $ Direction North
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parseWith regular input `shouldBe` correct
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let input = "right"
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correct = Right $ Regular $ Direction East
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parseWith regular input `shouldBe` correct
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let input = "down"
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correct = Right $ Regular $ Direction South
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parseWith regular input `shouldBe` correct
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let input = "left"
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correct = Right $ Regular $ Direction West
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parseWith regular input `shouldBe` correct
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describe "Key" $ do
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it "can parse tags" $ do
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let input = "simpletag"
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correct = Right $ Tag "simpletag"
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parseWith tag input `shouldBe` correct
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it "can parse conditionlists" $ do
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let input = "[not(inventoryFull())]"
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correct = Right (ConditionList [Not InventoryFull], "")
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parseWithRest conditionList input `shouldBe` correct
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let input = "[inventoryFull(), inventoryContains(itemId)]"
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correct = Right (ConditionList [
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InventoryFull,
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InventoryContains "itemId"
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], "")
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parseWithRest conditionList input `shouldBe` correct
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let input = "[]"
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correct = Right $ ConditionList []
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parseWith conditionList input `shouldBe` correct
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it "can parse conditions" $ do
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let input = "inventoryFull()"
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correct = Right (Condition InventoryFull, "")
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parseWithRest condition input `shouldBe` correct
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let input = "inventoryContains(itemId)"
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correct = Right (Condition $ InventoryContains "itemId", "")
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parseWithRest condition input `shouldBe` correct
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let input = "not(inventoryFull())"
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correct = Right (Condition $ Not InventoryFull, "")
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parseWithRest condition input `shouldBe` correct
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let input = "not(inventoryContains(itemId))"
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correct = Right (Condition $ Not $ InventoryContains "itemId", "")
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parseWithRest condition input `shouldBe` correct
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describe "Value" $ do
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it "can parse strings" $ do
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let input = "dit is een string"
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correct = Right $ String input
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parseWith string ("\"" ++ input ++ "\"") `shouldBe` correct
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it "can parse integers" $ do
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let correct = Right $ Integer 1
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parseWith integer "1" `shouldBe` correct
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it "can parse infinite" $ do
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let correct = Right Infinite
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parseWith infinite "infinite" `shouldBe` correct
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let wrong = Right Infinite
|
||||
parseWith infinite "infinitee" `shouldNotBe` wrong
|
||||
|
||||
it "can parse actions" $ do
|
||||
let input = "leave()"
|
||||
correct = Right $ Action Leave
|
||||
parseWith action input `shouldBe` correct
|
||||
|
||||
let input = "retrieveItem(firstId)"
|
||||
correct = Right $ Action $ RetrieveItem "firstId"
|
||||
parseWith action input `shouldBe` correct
|
||||
|
||||
let input = "useItem(secondId)"
|
||||
correct = Right $ Action $ UseItem "secondId"
|
||||
parseWith action input `shouldBe` correct
|
||||
|
||||
let input = "decreaseHp(entityId,objectId)"
|
||||
correct = Right $ Action $ DecreaseHp "entityId" "objectId"
|
||||
parseWith action input `shouldBe` correct
|
||||
|
||||
let input = "increasePlayerHp(objectId)"
|
||||
correct = Right $ Action $ IncreasePlayerHp "objectId"
|
||||
parseWith action input `shouldBe` correct
|
||||
|
||||
it "can parse directions" $ do
|
||||
let input = "up"
|
||||
correct = Right $ Direction North
|
||||
parseWith RPGEngine.Parse.StructureElement.direction input `shouldBe` correct
|
||||
|
||||
let input = "right"
|
||||
correct = Right $ Direction East
|
||||
parseWith RPGEngine.Parse.StructureElement.direction input `shouldBe` correct
|
||||
|
||||
let input = "down"
|
||||
correct = Right $ Direction South
|
||||
parseWith RPGEngine.Parse.StructureElement.direction input `shouldBe` correct
|
||||
|
||||
let input = "left"
|
||||
correct = Right $ Direction West
|
||||
parseWith RPGEngine.Parse.StructureElement.direction input `shouldBe` correct
|
||||
|
||||
it "can parse layouts" $ do
|
||||
let input = "| * * * * * * * *\n| * s . . . . e *\n| * * * * * * * *"
|
||||
correct = Right $ Layout [
|
||||
[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked],
|
||||
[Blocked, Entrance, Walkable, Walkable, Walkable, Walkable, Exit, Blocked],
|
||||
[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked]
|
||||
]
|
||||
parseWith RPGEngine.Parse.StructureElement.layout input `shouldBe` correct
|
||||
|
||||
describe "Brackets" $ do
|
||||
it "matches closing <" $ do
|
||||
let input = '<'
|
||||
correct = '>'
|
||||
getMatchingClosingBracket input `shouldBe` correct
|
||||
|
||||
it "matches closing (" $ do
|
||||
let input = '('
|
||||
correct = ')'
|
||||
getMatchingClosingBracket input `shouldBe` correct
|
||||
|
||||
it "matches closing {" $ do
|
||||
let input = '{'
|
||||
correct = '}'
|
||||
getMatchingClosingBracket input `shouldBe` correct
|
||||
|
||||
it "matches closing [" $ do
|
||||
let input = '['
|
||||
correct = ']'
|
||||
getMatchingClosingBracket input `shouldBe` correct
|
|
@ -1,132 +0,0 @@
|
|||
module ParserSpec where
|
||||
|
||||
import Test.Hspec
|
||||
import RPGEngine.Internals.Parse
|
||||
import RPGEngine.Internals.Parse.StructureElement
|
||||
import RPGEngine.Internals.Data.Internals
|
||||
import Data.Either
|
||||
|
||||
spec :: Spec
|
||||
spec = do
|
||||
describe "Basics of entries" $ do
|
||||
it "can parse integers" $ do
|
||||
let correct = Right $ Regular $ Integer 1
|
||||
parseWith regular "1" `shouldBe` correct
|
||||
it "can parse string" $ do
|
||||
let input = "dit is een string"
|
||||
correct = Right $ Regular $ String input
|
||||
parseWith regular ("\"" ++ input ++ "\"") `shouldBe` correct
|
||||
it "can parse infinite" $ do
|
||||
let correct = Right $ Regular Infinite
|
||||
parseWith regular "infinite" `shouldBe` correct
|
||||
|
||||
let wrong = Right $ Regular Infinite
|
||||
parseWith regular "infinitee" `shouldNotBe` wrong
|
||||
|
||||
it "can parse entries" $ do
|
||||
let input = "id: \"dagger\""
|
||||
correct = Right $ Entry (Tag "id") $ Regular $ String "dagger"
|
||||
parseWith entry input `shouldBe` correct
|
||||
|
||||
let input = "x: 0"
|
||||
correct = Right $ Entry (Tag "x") $ Regular $ Integer 0
|
||||
parseWith entry input `shouldBe` correct
|
||||
|
||||
let input = "useTimes: infinite"
|
||||
correct = Right $ Entry (Tag "useTimes") $ Regular Infinite
|
||||
parseWith entry input `shouldBe` correct
|
||||
|
||||
describe "block: {...}" $ do
|
||||
it "can parse a block with a single entry" $ do
|
||||
let input = "{ id: 1}"
|
||||
correct = Right (Block [
|
||||
Entry (Tag "id") $ Regular $ Integer 1
|
||||
], "")
|
||||
parseWithRest structureElement input `shouldBe` correct
|
||||
|
||||
it "can parse a block with entries" $ do
|
||||
let input = "{ id: \"key\", x: 3, y: 1}"
|
||||
correct = Right $ Block [
|
||||
Entry (Tag "id") $ Regular $ String "key",
|
||||
Entry (Tag "x") $ Regular $ Integer 3,
|
||||
Entry (Tag "y") $ Regular $ Integer 1
|
||||
]
|
||||
parseWith structureElement input `shouldBe` correct
|
||||
|
||||
describe "Basics" $ do
|
||||
it "can parse leave()" $ do
|
||||
let input = "leave()"
|
||||
correct = Right $ Action Leave
|
||||
parseWith action input `shouldBe` correct
|
||||
|
||||
it "can parse retrieveItem()" $ do
|
||||
let input = "retrieveItem(firstId)"
|
||||
correct = Right $ Action $ RetrieveItem "firstId"
|
||||
parseWith action input `shouldBe` correct
|
||||
|
||||
it "can parse useItem()" $ do
|
||||
let input = "useItem(secondId)"
|
||||
correct = Right $ Action $ UseItem "secondId"
|
||||
parseWith action input `shouldBe` correct
|
||||
|
||||
it "can parse decreaseHp()" $ do
|
||||
let input = "decreaseHp(entityId,objectId)"
|
||||
correct = Right $ Action $ DecreaseHp "entityId" "objectId"
|
||||
parseWith action input `shouldBe` correct
|
||||
|
||||
it "can parse increasePlayerHp()" $ do
|
||||
let input = "increasePlayerHp(objectId)"
|
||||
correct = Right $ Action $ IncreasePlayerHp "objectId"
|
||||
parseWith action input `shouldBe` correct
|
||||
|
||||
it "can parse inventoryFull()" $ do
|
||||
let input = "inventoryFull()"
|
||||
correct = Right (Condition InventoryFull, "")
|
||||
parseWithRest condition input `shouldBe` correct
|
||||
|
||||
it "can parse inventoryContains()" $ do
|
||||
let input = "inventoryContains(itemId)"
|
||||
correct = Right (Condition $ InventoryContains "itemId", "")
|
||||
parseWithRest condition input `shouldBe` correct
|
||||
|
||||
it "can parse not()" $ do
|
||||
let input = "not(inventoryFull())"
|
||||
correct = Right (Condition $ Not InventoryFull, "")
|
||||
parseWithRest condition input `shouldBe` correct
|
||||
|
||||
let input = "not(inventoryContains(itemId))"
|
||||
correct = Right (Condition $ Not $ InventoryContains "itemId", "")
|
||||
parseWithRest condition input `shouldBe` correct
|
||||
|
||||
it "can parse conditionlists" $ do
|
||||
let input = "[not(inventoryFull())]"
|
||||
correct = Right (ConditionList [Not InventoryFull], "")
|
||||
parseWithRest conditionList input `shouldBe` correct
|
||||
|
||||
let input = "[inventoryFull(), inventoryContains(itemId)]"
|
||||
correct = Right (ConditionList [
|
||||
InventoryFull,
|
||||
InventoryContains "itemId"
|
||||
], "")
|
||||
parseWithRest conditionList input `shouldBe` correct
|
||||
|
||||
let input = "[]"
|
||||
correct = Right $ ConditionList []
|
||||
parseWith conditionList input `shouldBe` correct
|
||||
|
||||
it "can parse actions" $ do
|
||||
let input = "actions: { [not(inventoryFull())] retrieveItem(key), [] leave()}"
|
||||
correct = Right (Entry (Tag "actions") $ Block [
|
||||
Entry (ConditionList [Not InventoryFull]) $ Regular $ Action $ RetrieveItem "key",
|
||||
Entry (ConditionList []) $ Regular $ Action Leave
|
||||
], "")
|
||||
parseWithRest structureElement input `shouldBe` correct
|
||||
|
||||
describe "Layouts" $ do
|
||||
it "can parse layouts" $ do
|
||||
pending
|
||||
|
||||
describe "Lists and blocks" $ do
|
||||
it "can parse entities" $ do
|
||||
pending
|
||||
|
Reference in a new issue