Another structure overhaul
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3b0de65de1
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0720f3b719
14 changed files with 158 additions and 148 deletions
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@ -5,7 +5,7 @@ module RPGEngine
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( playRPGEngine
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) where
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import RPGEngine.Internals.Data.Game
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import RPGEngine.Data.Game
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import RPGEngine.Render
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import RPGEngine.Input
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17
lib/RPGEngine/Data/Game.hs
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17
lib/RPGEngine/Data/Game.hs
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@ -0,0 +1,17 @@
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-- Representation of all the game's data
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module RPGEngine.Data.Game
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( Game(..)
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,initGame
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) where
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import RPGEngine.Data.Types
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import RPGEngine.Data.State
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----------------------------------------------------------------------
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-- Initialize the game
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initGame :: Game
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initGame = Game {
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state = defaultState
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}
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@ -2,21 +2,16 @@
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-- e.g. Main menu, game, pause, win or lose
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-- Allows to easily go to a next state and change rendering accordingly
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module RPGEngine.Internals.Data.State
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module RPGEngine.Data.State
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( State(..)
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, defaultState
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, nextState
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) where
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----------------------------- Constants ------------------------------
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import RPGEngine.Data.Types
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-- Current state of the game.
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data State = Menu
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| Playing
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| Pause
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| Win
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| Lose
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----------------------------- Constants ------------------------------
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-- Default state of the game, Menu
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defaultState :: State
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115
lib/RPGEngine/Data/Types.hs
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115
lib/RPGEngine/Data/Types.hs
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@ -0,0 +1,115 @@
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module RPGEngine.Data.Types where
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-------------------------------- Game --------------------------------
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-- TODO Add more
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data Game = Game {
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-- Current state of the game
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state :: State
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}
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------------------------------- Player -------------------------------
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data Player = Player {
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playerHp :: Maybe Int,
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inventory :: [Item]
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}
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instance Living Player where
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hp = playerHp
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------------------------------- State --------------------------------
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-- Current state of the game.
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data State = Menu
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| Playing
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| Pause
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| Win
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| Lose
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------------------------------- Object -------------------------------
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class Object a where
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id :: a -> String
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x :: a -> Int
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y :: a -> Int
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name :: a -> String
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description :: a -> String
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actions :: a -> [([Condition], Action)]
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value :: a -> Maybe Int
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class Living a where
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hp :: a -> Maybe Int
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data Item = Item {
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itemId :: ItemId,
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itemX :: Int,
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itemY :: Int,
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itemName :: String,
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itemDescription :: String,
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itemActions :: [([Condition], Action)],
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itemValue :: Maybe Int,
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useTimes :: Maybe Int
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}
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instance Object Item where
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id = itemId
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x = itemX
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y = itemY
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name = itemName
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description = itemDescription
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actions = itemActions
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value = itemValue
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data Entity = Entity {
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entityId :: EntityId,
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entityX :: Int,
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entityY :: Int,
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entityName :: String,
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entityDescription :: String,
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entityActions :: [([Condition], Action)],
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entityValue :: Maybe Int,
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entityHp :: Maybe Int,
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direction :: Maybe Direction
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}
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instance Object Entity where
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id = entityId
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x = entityX
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y = entityY
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name = entityName
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description = entityDescription
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actions = entityActions
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value = entityValue
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instance Living Entity where
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hp = entityHp
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type EntityId = String
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type ItemId = String
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------------------------------ Condition -----------------------------
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data Condition = InventoryFull
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| InventoryContains ItemId
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| Not Condition
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| AlwaysFalse
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deriving (Show, Eq)
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------------------------------- Action -------------------------------
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data Action = Leave
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| RetrieveItem ItemId
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| UseItem ItemId
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| DecreaseHp EntityId ItemId
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| IncreasePlayerHp ItemId
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| Nothing
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deriving (Show, Eq)
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------------------------------ Direction -----------------------------
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data Direction = North
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| East
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| South
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| West
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deriving (Show)
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@ -4,9 +4,9 @@ module RPGEngine.Input
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( handleAllInput
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) where
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import RPGEngine.Internals.Data.Game
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import RPGEngine.Internals.Data.State
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import RPGEngine.Internals.Input
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import RPGEngine.Data.Types
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import RPGEngine.Data.State
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import RPGEngine.Input.Core
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import Graphics.Gloss.Interface.IO.Game
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@ -1,7 +1,7 @@
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-- Allows to create a massive inputHandler that can handle anything
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-- after you specify what you want it to do.
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module RPGEngine.Internals.Input
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module RPGEngine.Input.Core
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( InputHandler(..)
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, composeInputHandlers
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, handle
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@ -1,25 +0,0 @@
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-- Representation of all the game's data
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module RPGEngine.Internals.Data.Game
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( Game(..),
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initGame
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) where
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import RPGEngine.Internals.Data.State
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----------------------------- Constants ------------------------------
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-- TODO Add more
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data Game = Game {
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-- Current state of the game
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state :: State
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}
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----------------------------------------------------------------------
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-- Initialize the game
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initGame :: Game
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initGame = Game {
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state = defaultState
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}
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@ -1,77 +0,0 @@
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-- Represents an item in the game.
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module RPGEngine.Internals.Data.Internals
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( Action(..)
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, Condition(..)
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, Object(..)
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, EntityId
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, ItemId
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) where
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----------------------------- Constants ------------------------------
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type EntityId = String
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type ItemId = String
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data Object =
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Item { -- All fields are required
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-- Easy way to identify items
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id :: ItemId,
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-- Horizontal coördinate in the level
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x :: Int,
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-- Vertical coördinate in the level
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y :: Int,
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name :: String,
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-- Short description of the object
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description :: String,
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-- Counts how often the object can be used by the player. Either
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-- infinite or a natural number
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useTimes :: Maybe Int,
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-- List of conditional actions when the player is standing on this object
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actions :: [([Condition], Action)],
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-- Interpretation depends on action with this object.
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value :: Maybe Int
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}
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| Entity {
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-- Required fields
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-- Easy way to identify items
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id :: EntityId,
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-- Horizontal coördinate in the level
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x :: Int,
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-- Vertical coördinate in the level
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y :: Int,
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name :: String,
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-- Short description of the object
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description :: String,
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-- List of conditional actions when the player is standing on this object
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actions :: [([Condition], Action)],
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-- Optional fields
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-- The direction of the item. e.g. a door has a direction.
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direction :: Maybe Direction,
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-- Some entities have health points.
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hp :: Maybe Int,
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-- Interpretation depends on action with this object.
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value :: Maybe Int
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}
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data Direction = North
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| East
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| South
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| West
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deriving (Show)
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data Action = Leave
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| RetrieveItem ItemId
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| UseItem ItemId
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| DecreaseHp EntityId ItemId
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| IncreasePlayerHp ItemId
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| Nothing
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deriving (Show, Eq)
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data Condition = InventoryFull
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| InventoryContains ItemId
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| Not Condition
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| AlwaysFalse
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deriving (Show, Eq)
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----------------------------------------------------------------------
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@ -1,15 +0,0 @@
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-- Represents a player in the game. This player can move around, pick
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-- up items and interact with the world.
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module RPGEngine.Internals.Data.Player
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( Player(..)
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) where
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import RPGEngine.Internals.Data.Internals
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----------------------------- Constants ------------------------------
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data Player = Player {
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hp :: Int,
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inventory :: [Object]
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}
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@ -1,6 +1,6 @@
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module RPGEngine.Parse where
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import RPGEngine.Internals.Data.Game
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import RPGEngine.Data.Types
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-- TODO parseFromFile gebruiken
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module RPGEngine.Internals.Parse where
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module RPGEngine.Parse.Core where
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import Text.Parsec
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import Text.Parsec.String
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module RPGEngine.Internals.Parse.StructureElement where
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module RPGEngine.Parse.StructureElement where
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import RPGEngine.Internals.Data.Internals (Action(..), Condition(..))
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import RPGEngine.Internals.Parse ( ignoreWS )
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import RPGEngine.Data.Types (Action(..), Condition(..))
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import RPGEngine.Parse.Core ( ignoreWS )
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import Text.Parsec
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( char,
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@ -134,7 +134,7 @@ action = try $ do
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| script == "useItem" = UseItem arg
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| script == "decreaseHp" = DecreaseHp first second
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| script == "increasePlayerHp" = IncreasePlayerHp arg
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| otherwise = RPGEngine.Internals.Data.Internals.Nothing
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| otherwise = RPGEngine.Data.Types.Nothing
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(first, ',':second) = break (== ',') arg
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return $ Action answer
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@ -7,8 +7,7 @@ module RPGEngine.Render
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, render
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) where
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import RPGEngine.Internals.Data.Game(Game(..))
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import RPGEngine.Internals.Data.State(State(..))
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import RPGEngine.Data.Types
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import Graphics.Gloss
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----------------------------- Constants ------------------------------
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@ -13,17 +13,18 @@ library
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exposed-modules:
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RPGEngine
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RPGEngine.Input
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RPGEngine.Parse
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RPGEngine.Render
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RPGEngine.Data.Game
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RPGEngine.Data.Types
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RPGEngine.Data.State
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RPGEngine.Internals.Data.Game
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RPGEngine.Internals.Data.Internals
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RPGEngine.Internals.Data.Player
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RPGEngine.Internals.Data.State
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RPGEngine.Internals.Input
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RPGEngine.Internals.Parse
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RPGEngine.Internals.Parse.StructureElement
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RPGEngine.Input
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RPGEngine.Input.Core
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RPGEngine.Parse
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RPGEngine.Parse.Core
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RPGEngine.Parse.StructureElement
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RPGEngine.Render
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executable rpg-engine
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main-is: Main.hs
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Reference in a new issue