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2022FuncProg-project3-RPGEn.../lib/RPGEngine/Data/State.hs

22 lines
565 B
Haskell

-- Describes the current state of the game,
-- e.g. Main menu, game, pause, win or lose
-- Allows to easily go to a next state and change rendering accordingly
module RPGEngine.Data.State
( State(..)
, nextState
) where
import RPGEngine.Data
----------------------------------------------------------------------
-- Get the next state based on the current state
nextState :: State -> State
nextState Menu = Playing
nextState Playing = Pause
nextState Pause = Playing
nextState _ = Menu
----------------------------------------------------------------------