style: Do not use double star in docs

This commit is contained in:
Tibo De Peuter 2024-10-05 21:36:50 +02:00
parent c0e516d9bf
commit a133ca3274
Signed by: tdpeuter
GPG key ID: 38297DE43F75FFE2
3 changed files with 3 additions and 6 deletions

View file

@ -4,8 +4,7 @@
bool Plane::intersect( bool Plane::intersect(
const Ray & ray, const double min_t, double & t, Eigen::Vector3d & n) const const Ray & ray, const double min_t, double & t, Eigen::Vector3d & n) const
{ {
/** /* Based on
* Based on
* Computer Graphics, Chapter 4. Ray Tracing * Computer Graphics, Chapter 4. Ray Tracing
* Peter Lamber & Glenn Van Wallendael * Peter Lamber & Glenn Van Wallendael
*/ */

View file

@ -3,8 +3,7 @@
bool Sphere::intersect( bool Sphere::intersect(
const Ray & ray, const double min_t, double & t, Eigen::Vector3d & n) const const Ray & ray, const double min_t, double & t, Eigen::Vector3d & n) const
{ {
/** /* Based on
* Based on
* Fundamentals in Computer Graphics - Fourth Edition, Chapter 4.4.1. Ray-Sphere Intersection. * Fundamentals in Computer Graphics - Fourth Edition, Chapter 4.4.1. Ray-Sphere Intersection.
* Steve Marschner & Peter Shirley * Steve Marschner & Peter Shirley
*/ */

View file

@ -8,8 +8,7 @@ void viewing_ray(
const int height, const int height,
Ray & ray) Ray & ray)
{ {
/** /* Based on
* Based on
* Fundamentals in Computer Graphics - Fourth Edition, Chapter 4.3.2 Perspective views. * Fundamentals in Computer Graphics - Fourth Edition, Chapter 4.3.2 Perspective views.
* Steve Marschner & Peter Shirley * Steve Marschner & Peter Shirley
*/ */