style: Do not use double star in docs
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3 changed files with 3 additions and 6 deletions
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@ -4,8 +4,7 @@
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bool Plane::intersect(
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bool Plane::intersect(
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const Ray & ray, const double min_t, double & t, Eigen::Vector3d & n) const
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const Ray & ray, const double min_t, double & t, Eigen::Vector3d & n) const
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{
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{
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/**
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/* Based on
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* Based on
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* Computer Graphics, Chapter 4. Ray Tracing
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* Computer Graphics, Chapter 4. Ray Tracing
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* Peter Lamber & Glenn Van Wallendael
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* Peter Lamber & Glenn Van Wallendael
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*/
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*/
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@ -3,8 +3,7 @@
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bool Sphere::intersect(
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bool Sphere::intersect(
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const Ray & ray, const double min_t, double & t, Eigen::Vector3d & n) const
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const Ray & ray, const double min_t, double & t, Eigen::Vector3d & n) const
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{
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{
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/**
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/* Based on
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* Based on
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* Fundamentals in Computer Graphics - Fourth Edition, Chapter 4.4.1. Ray-Sphere Intersection.
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* Fundamentals in Computer Graphics - Fourth Edition, Chapter 4.4.1. Ray-Sphere Intersection.
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* Steve Marschner & Peter Shirley
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* Steve Marschner & Peter Shirley
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*/
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*/
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@ -8,8 +8,7 @@ void viewing_ray(
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const int height,
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const int height,
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Ray & ray)
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Ray & ray)
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{
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{
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/**
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/* Based on
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* Based on
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* Fundamentals in Computer Graphics - Fourth Edition, Chapter 4.3.2 Perspective views.
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* Fundamentals in Computer Graphics - Fourth Edition, Chapter 4.3.2 Perspective views.
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* Steve Marschner & Peter Shirley
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* Steve Marschner & Peter Shirley
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*/
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*/
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