diff --git a/src/Plane.cpp b/src/Plane.cpp index b4c88b4..2c18def 100644 --- a/src/Plane.cpp +++ b/src/Plane.cpp @@ -4,8 +4,7 @@ bool Plane::intersect( const Ray & ray, const double min_t, double & t, Eigen::Vector3d & n) const { - /** - * Based on + /* Based on * Computer Graphics, Chapter 4. Ray Tracing * Peter Lamber & Glenn Van Wallendael */ diff --git a/src/Sphere.cpp b/src/Sphere.cpp index 19e131d..3ffc9c0 100644 --- a/src/Sphere.cpp +++ b/src/Sphere.cpp @@ -3,8 +3,7 @@ bool Sphere::intersect( const Ray & ray, const double min_t, double & t, Eigen::Vector3d & n) const { - /** - * Based on + /* Based on * Fundamentals in Computer Graphics - Fourth Edition, Chapter 4.4.1. Ray-Sphere Intersection. * Steve Marschner & Peter Shirley */ diff --git a/src/viewing_ray.cpp b/src/viewing_ray.cpp index 2a7ae6d..4a7218a 100644 --- a/src/viewing_ray.cpp +++ b/src/viewing_ray.cpp @@ -8,8 +8,7 @@ void viewing_ray( const int height, Ray & ray) { - /** - * Based on + /* Based on * Fundamentals in Computer Graphics - Fourth Edition, Chapter 4.3.2 Perspective views. * Steve Marschner & Peter Shirley */