dev #25
					 25 changed files with 251 additions and 199 deletions
				
			
		
							
								
								
									
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								lib/Input.hs
									
										
									
									
									
								
							
							
						
						
									
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							|  | @ -1,10 +0,0 @@ | |||
| -- Go to the next stage of the Game | ||||
| -- setNextState :: Game -> Game | ||||
| -- setNextState game = game{ state = newState } | ||||
| --     where newState = nextState $ state game | ||||
| 
 | ||||
| -- -- Get the next state based on the current state | ||||
| -- nextState :: State -> State | ||||
| -- nextState Menu {} = defaultLvlSelect | ||||
| -- nextState Pause {} = Playing | ||||
| -- nextState _ = Menu | ||||
|  | @ -6,8 +6,11 @@ module RPGEngine | |||
| ) where | ||||
| 
 | ||||
| import RPGEngine.Config ( bgColor, winDimensions, winOffsets ) | ||||
| import RPGEngine.Render ( initWindow, render, initGame ) | ||||
| import RPGEngine.Render ( initWindow, render ) | ||||
| import RPGEngine.Input ( handleAllInput ) | ||||
| import RPGEngine.Input.Playing ( checkPlaying, spawnPlayer ) | ||||
| import RPGEngine.Data (Game (..), State (..), Layout, Level (..), Physical (..)) | ||||
| import RPGEngine.Data.Default (defaultLevel, defaultPlayer) | ||||
| 
 | ||||
| import Graphics.Gloss ( play ) | ||||
| 
 | ||||
|  | @ -19,4 +22,59 @@ playRPGEngine :: String -> Int -> IO() | |||
| playRPGEngine title fps = do | ||||
|     play window bgColor fps initGame render handleAllInput step | ||||
|     where window       = initWindow title winDimensions winOffsets | ||||
|           step _ g     = g -- TODO Do something with step? Check health etc. | ||||
|           step _       = checkPlaying -- TODO Do something with step? Check health etc. | ||||
| 
 | ||||
| -- TODO revert this | ||||
| -- Initialize the game | ||||
| initGame :: Game | ||||
| -- initGame = Game {  | ||||
| --     state   = Menu{ base = StateBase{  | ||||
| --         renderer = renderMenu,  | ||||
| --         inputHandler = handleInputMenu | ||||
| --     }} | ||||
| -- } | ||||
| initGame = Game{ | ||||
|     state = initState | ||||
| } | ||||
|     where initState = Playing{ | ||||
|         levels = [defaultLevel, otherLevel], | ||||
|         count = 0, | ||||
|         level  = defaultLevel, | ||||
|         player = spawnPlayer defaultLevel defaultPlayer, | ||||
|         restart = initState | ||||
|     } | ||||
| 
 | ||||
| -- TODO remove this | ||||
| otherLayout :: Layout | ||||
| otherLayout = [ | ||||
|     [Blocked, Blocked, Blocked], | ||||
|     [Blocked, Entrance, Blocked], | ||||
|     [Blocked, Walkable, Blocked], | ||||
|     [Blocked, Exit, Blocked], | ||||
|     [Blocked, Blocked, Blocked] | ||||
|     ] | ||||
| 
 | ||||
| -- TODO remove this | ||||
| otherLevel :: Level | ||||
| otherLevel = Level { | ||||
|     layout   = otherLayout, | ||||
|     index    = [ | ||||
|         (0, 0, Blocked), | ||||
|         (1, 0, Blocked), | ||||
|         (2, 0, Blocked), | ||||
|         (0, 1, Blocked), | ||||
|         (1, 1, Entrance), | ||||
|         (2, 1, Blocked), | ||||
|         (0, 2, Blocked), | ||||
|         (1, 2, Walkable), | ||||
|         (2, 2, Blocked), | ||||
|         (0, 3, Blocked), | ||||
|         (1, 3, Exit), | ||||
|         (2, 3, Blocked), | ||||
|         (0, 4, Blocked), | ||||
|         (1, 4, Blocked), | ||||
|         (2, 4, Blocked) | ||||
|     ], | ||||
|     items    = [], | ||||
|     entities = [] | ||||
| } | ||||
|  | @ -16,32 +16,23 @@ data Game = Game { | |||
| 
 | ||||
| ------------------------------- State -------------------------------- | ||||
| 
 | ||||
| -- Code reusability | ||||
| data StateBase = StateBase { | ||||
|     renderer     :: Renderer State, | ||||
|     inputHandler :: InputHandler Game | ||||
| } | ||||
| 
 | ||||
|            -- Main menu | ||||
| data State = Menu           { base      :: StateBase    } | ||||
| data State = Menu | ||||
|            -- Select the level you want to play | ||||
|            | LevelSelection { base      :: StateBase, | ||||
|                               levelList :: [FilePath], | ||||
|            | LevelSelection { levelList :: [FilePath], | ||||
|                               selector  :: ListSelector } | ||||
|            -- Playing a level | ||||
|            | Playing        { base      :: StateBase, | ||||
|                               levels    :: [Level], | ||||
|            | Playing        { levels    :: [Level], | ||||
|                               count     :: Int, | ||||
|                               level     :: Level, | ||||
|                               player    :: Player, | ||||
|                               restart   :: State        } | ||||
|            -- Paused while playing a level | ||||
|            | Paused         { base      :: StateBase,  | ||||
|                               continue  :: State        } | ||||
|            | Paused         { continue  :: State        } | ||||
|            -- Won a level | ||||
|            | Win            { base      :: StateBase    } | ||||
|            | Win | ||||
|            -- Lost a level | ||||
|            | Lose           { base      :: StateBase, | ||||
|                               restart   :: State        } | ||||
|            | Lose           { restart   :: State        } | ||||
| 
 | ||||
| ------------------------------- Level -------------------------------- | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,11 +1,8 @@ | |||
| module RPGEngine.Data.Default | ||||
| -- Everything is exported | ||||
| where | ||||
| import RPGEngine.Data (Entity (..), Game (..), Item (..), Layout, Player (..), Level (..), StateBase (..), State (..), Physical (..), Direction (..)) | ||||
| import RPGEngine.Data (Entity (..), Game (..), Item (..), Layout, Player (..), Level (..), State (..), Physical (..), Direction (..)) | ||||
| import RPGEngine.Input.Core (ListSelector(..)) | ||||
| import RPGEngine.Render.LevelSelection (renderLevelSelection) | ||||
| import RPGEngine.Input.Playing (spawnPlayer) | ||||
| import RPGEngine.Render.Menu (renderMenu) | ||||
| 
 | ||||
| ------------------------------ Defaults ------------------------------ | ||||
| 
 | ||||
|  | @ -36,9 +33,9 @@ defaultItem = Item { | |||
| 
 | ||||
| defaultLayout :: Layout | ||||
| defaultLayout = [ | ||||
|     [Blocked, Blocked, Blocked], | ||||
|     [Blocked, Entrance, Blocked], | ||||
|     [Blocked, Blocked, Blocked] | ||||
|     [Blocked, Blocked, Blocked, Blocked, Blocked], | ||||
|     [Blocked, Entrance, Walkable, Exit, Blocked], | ||||
|     [Blocked, Blocked, Blocked, Blocked, Blocked] | ||||
|     ] | ||||
| 
 | ||||
| defaultLevel :: Level | ||||
|  | @ -52,8 +49,14 @@ defaultLevel = Level { | |||
|         (1, 1, Entrance), | ||||
|         (1, 2, Blocked), | ||||
|         (2, 0, Blocked), | ||||
|         (2, 1, Blocked), | ||||
|         (2, 2, Blocked) | ||||
|         (2, 1, Walkable), | ||||
|         (2, 2, Blocked), | ||||
|         (3, 0, Blocked), | ||||
|         (3, 1, Exit), | ||||
|         (3, 2, Blocked), | ||||
|         (4, 0, Blocked), | ||||
|         (4, 1, Blocked), | ||||
|         (4, 2, Blocked) | ||||
|     ], | ||||
|     items    = [], | ||||
|     entities = [] | ||||
|  | @ -65,3 +68,9 @@ defaultPlayer = Player { | |||
|     inventory = [], | ||||
|     position  = (0, 0) | ||||
| } | ||||
| 
 | ||||
| defaultSelector :: ListSelector | ||||
| defaultSelector = ListSelector { | ||||
|     selection = 0, | ||||
|     selected = False | ||||
| } | ||||
|  | @ -1,5 +1,7 @@ | |||
| module RPGEngine.Data.Game | ||||
| ( isLegalMove | ||||
| , isPlayerAtExit | ||||
| , isPlayerDead | ||||
| ) where | ||||
| 
 | ||||
| import RPGEngine.Data | ||||
|  | @ -20,3 +22,15 @@ isLegalMove dir g@Game{ state = Playing { level = lvl, player = p@Player{ positi | |||
|           newPos   = (x + xD, y + yD) | ||||
|           (xD, yD) = directionOffsets dir | ||||
| isLegalMove _   _ = False | ||||
| 
 | ||||
| -- Check if a player is standing on an exit | ||||
| isPlayerAtExit :: Game -> Bool | ||||
| isPlayerAtExit g@Game{ state = Playing{ player = player, level = level }} = atExit | ||||
|     where playerPos = position player | ||||
|           atPos     = findAt playerPos level | ||||
|           atExit    = atPos == Exit | ||||
| isPlayerAtExit _ = False | ||||
| 
 | ||||
| -- Check if the players health is <= 0, which means the player is dead. | ||||
| isPlayerDead :: Game -> Bool | ||||
| isPlayerDead _ = False | ||||
|  | @ -5,7 +5,7 @@ where | |||
| import GHC.IO (unsafePerformIO) | ||||
| import System.Directory (getDirectoryContents) | ||||
| import RPGEngine.Input.Core (ListSelector(..)) | ||||
| import RPGEngine.Data (Level (..), Physical (..), Direction (..), Entity (..), Game (..), Item (..), Player (..), StateBase (..), State (..), X, Y, Layout) | ||||
| import RPGEngine.Data (Level (..), Physical (..), Direction (..), Entity (..), Game (..), Item (..), Player (..), State (..), X, Y, Layout) | ||||
| import RPGEngine.Config (levelFolder) | ||||
| 
 | ||||
| ------------------------------ Exported ------------------------------ | ||||
|  |  | |||
|  | @ -4,12 +4,23 @@ module RPGEngine.Input | |||
| ( handleAllInput | ||||
| ) where | ||||
| 
 | ||||
| import RPGEngine.Input.Core | ||||
| import RPGEngine.Data | ||||
| import RPGEngine.Input.Core ( InputHandler, composeInputHandlers, handleAnyKey ) | ||||
| 
 | ||||
| import RPGEngine.Data ( Game(..), State(..) ) | ||||
| import RPGEngine.Input.Menu ( handleInputMenu ) | ||||
| import RPGEngine.Input.LevelSelection (handleInputLevelSelection) | ||||
| import RPGEngine.Input.Playing ( handleInputPlaying ) | ||||
| import RPGEngine.Input.Paused ( handleInputPaused ) | ||||
| import RPGEngine.Input.Win ( handleInputWin ) | ||||
| import RPGEngine.Input.Lose ( handleInputLose ) | ||||
| 
 | ||||
| ------------------------------ Exported ------------------------------ | ||||
| 
 | ||||
| -- Handle all input of all states of the game. | ||||
| handleAllInput :: InputHandler Game | ||||
| handleAllInput ev g@Game{ state = state } = handleInput ev g | ||||
|     where handleInput = inputHandler $ base state | ||||
| handleAllInput ev g@Game{ state = Menu             } = handleInputMenu ev g | ||||
| handleAllInput ev g@Game{ state = LevelSelection{} } = handleInputLevelSelection ev g | ||||
| handleAllInput ev g@Game{ state = Playing{}        } = handleInputPlaying ev g | ||||
| handleAllInput ev g@Game{ state = Paused{}         } = handleInputPaused ev g | ||||
| handleAllInput ev g@Game{ state = Win              } = handleInputWin ev g | ||||
| handleAllInput ev g@Game{ state = Lose{}           } = handleInputLose ev g | ||||
|  | @ -6,6 +6,8 @@ module RPGEngine.Input.Core | |||
| , handle | ||||
| , handleKey | ||||
| , handleAnyKey | ||||
| 
 | ||||
| , SpecialKey(..) | ||||
| ) where | ||||
| 
 | ||||
| import Graphics.Gloss.Interface.Pure.Game | ||||
|  |  | |||
|  | @ -2,17 +2,12 @@ module RPGEngine.Input.LevelSelection | |||
| ( handleInputLevelSelection | ||||
| ) where | ||||
| 
 | ||||
| import RPGEngine.Input.Core | ||||
|     ( composeInputHandlers, handleKey, InputHandler, ListSelector (..) ) | ||||
| import RPGEngine.Input.Core (InputHandler, composeInputHandlers, handleKey, ListSelector (..)) | ||||
| 
 | ||||
| import RPGEngine.Config ( levelFolder ) | ||||
| import RPGEngine.Data ( Game (..), Direction (..), State (..), StateBase (..) ) | ||||
| 
 | ||||
| import Graphics.Gloss.Interface.IO.Game | ||||
|     ( Key(SpecialKey), SpecialKey(KeySpace) ) | ||||
| import RPGEngine.Data (Game (..), State (..), Direction (..)) | ||||
| import Graphics.Gloss.Interface.IO.Game (Key(..)) | ||||
| import Graphics.Gloss.Interface.IO.Interact (SpecialKey(..)) | ||||
| import RPGEngine.Render.Playing (renderPlaying) | ||||
| import RPGEngine.Input.Playing (handleInputPlaying) | ||||
| import RPGEngine.Config (levelFolder) | ||||
| import RPGEngine.Parse (parse) | ||||
| 
 | ||||
| ------------------------------ Exported ------------------------------ | ||||
|  |  | |||
|  | @ -8,6 +8,5 @@ import RPGEngine.Data ( Game ) | |||
| 
 | ||||
| ------------------------------ Exported ------------------------------ | ||||
| 
 | ||||
| -- TODO | ||||
| handleInputLose :: InputHandler Game | ||||
| handleInputLose = undefined | ||||
|  | @ -2,35 +2,22 @@ module RPGEngine.Input.Menu | |||
| ( handleInputMenu | ||||
| ) where | ||||
| 
 | ||||
| import RPGEngine.Input.Core ( InputHandler, composeInputHandlers, handleAnyKey, ListSelector (..) ) | ||||
| 
 | ||||
| import RPGEngine.Data ( Game (..), State (..), StateBase (..) ) | ||||
| import RPGEngine.Render.LevelSelection (renderLevelSelection) | ||||
| import RPGEngine.Input.LevelSelection (handleInputLevelSelection) | ||||
| import RPGEngine.Input.Core (InputHandler, composeInputHandlers, handleAnyKey) | ||||
| import RPGEngine.Data (Game (state), State (..)) | ||||
| import RPGEngine.Data.Default (defaultSelector) | ||||
| import RPGEngine.Data.Level (getLevelList) | ||||
| 
 | ||||
| ------------------------------ Exported ------------------------------ | ||||
| 
 | ||||
| handleInputMenu :: InputHandler Game | ||||
| handleInputMenu = composeInputHandlers [ | ||||
|     handleAnyKey selectLevel | ||||
|     handleAnyKey (\game -> game{ state = startLevelSelection }) | ||||
|     ] | ||||
| 
 | ||||
| ---------------------------------------------------------------------- | ||||
| 
 | ||||
| selectLevel :: Game -> Game | ||||
| selectLevel g@Game{ state = state } = g{ state = defaultLevelSelection } | ||||
| 
 | ||||
| defaultLevelSelection :: State | ||||
| defaultLevelSelection = LevelSelection { base = base, selector = defaultSelector, levelList = levels } | ||||
|     where base = StateBase { | ||||
|         renderer = renderLevelSelection, | ||||
|         inputHandler = handleInputLevelSelection | ||||
|         } | ||||
|           levels = getLevelList | ||||
| 
 | ||||
| defaultSelector :: ListSelector | ||||
| defaultSelector = ListSelector {  | ||||
|     selection = 0,  | ||||
|     selected = False | ||||
| startLevelSelection :: State | ||||
| startLevelSelection = LevelSelection { | ||||
|     levelList = getLevelList, | ||||
|     selector  = defaultSelector | ||||
| } | ||||
|  | @ -3,14 +3,15 @@ module RPGEngine.Input.Paused | |||
| ) where | ||||
| 
 | ||||
| import RPGEngine.Input.Core (InputHandler, handleAnyKey) | ||||
| 
 | ||||
| import RPGEngine.Data ( Game (..), State (..) ) | ||||
| import RPGEngine.Data (Game (..), State (continue, Paused)) | ||||
| 
 | ||||
| ------------------------------ Exported ------------------------------ | ||||
| 
 | ||||
| handleInputPaused :: InputHandler Game | ||||
| handleInputPaused = handleAnyKey continueGame | ||||
| 
 | ||||
| ---------------------------------------------------------------------- | ||||
| 
 | ||||
| continueGame :: Game -> Game | ||||
| continueGame g@Game{ state = Paused{ continue = state }} = newGame | ||||
|     where newGame = g{ state = state } | ||||
|  |  | |||
|  | @ -1,28 +1,17 @@ | |||
| module RPGEngine.Input.Playing | ||||
| ( handleInputPlaying | ||||
| , checkPlaying | ||||
| , spawnPlayer | ||||
| ) where | ||||
| 
 | ||||
| import RPGEngine.Input.Core | ||||
|     ( composeInputHandlers, handleKey, InputHandler ) | ||||
| import RPGEngine.Input.Core (InputHandler, handleKey, composeInputHandlers) | ||||
| 
 | ||||
| import RPGEngine.Data | ||||
|     ( Player(Player, position), | ||||
|       Direction(West, North, East, South), | ||||
|       Physical(Entrance), | ||||
|       Y, | ||||
|       X, | ||||
|       Level(Level, layout), | ||||
|       State(..), | ||||
|       StateBase(StateBase, renderer, inputHandler), | ||||
|       Game(..) ) | ||||
| import RPGEngine.Data.Level ( findFirstOf, directionOffsets ) | ||||
| import RPGEngine.Data.Game ( isLegalMove ) | ||||
| import RPGEngine.Input.Paused ( handleInputPaused ) | ||||
| import RPGEngine.Render.Paused ( renderPaused ) | ||||
| import RPGEngine.Data (Game (..), Layout(..), Level(..), Physical(..), Player(..), State(..), X, Y, Direction (..)) | ||||
| import RPGEngine.Data.Game (isLegalMove, isPlayerDead, isPlayerAtExit) | ||||
| import RPGEngine.Data.Level (directionOffsets, findFirstOf) | ||||
| import Data.Maybe (fromJust, isNothing) | ||||
| import Graphics.Gloss.Interface.IO.Game (Key(..)) | ||||
| import Graphics.Gloss.Interface.IO.Interact (SpecialKey(..)) | ||||
| import Data.Maybe (isNothing, fromJust) | ||||
| 
 | ||||
| ------------------------------ Exported ------------------------------ | ||||
| 
 | ||||
|  | @ -43,6 +32,8 @@ handleInputPlaying = composeInputHandlers [ | |||
|     handleKey (Char 'a') $ movePlayer West | ||||
|     ] | ||||
| 
 | ||||
| ---------------------------------------------------------------------- | ||||
| 
 | ||||
| -- Set the initial position of the player in a given level. | ||||
| spawnPlayer :: Level -> Player -> Player | ||||
| spawnPlayer l@Level{ layout = lay } p@Player{ position = prevPos } = p{ position = newPos } | ||||
|  | @ -50,15 +41,30 @@ spawnPlayer l@Level{ layout = lay } p@Player{ position = prevPos } = p{ position | |||
|           newPos | isNothing try = prevPos | ||||
|                  | otherwise     = fromJust try | ||||
| 
 | ||||
| ---------------------------------------------------------------------- | ||||
| checkPlaying :: Game -> Game | ||||
| checkPlaying g@Game{ state = s@Playing{ restart = restart }} = newGame | ||||
|     where newGame | isPlayerDead g   = loseGame | ||||
|                   | isPlayerAtExit g = g{ state = goToNextLevel s } | ||||
|                   | otherwise        = g | ||||
|           loseGame      = g{ state = restart } | ||||
| checkPlaying g = g | ||||
| 
 | ||||
| pauseGame :: Game -> Game | ||||
| pauseGame g@Game{ state = playing@Playing{} } = pausedGame | ||||
|     where pausedGame  = g{ state = pausedState } | ||||
|           pausedState = Paused{ base = newBase, continue = playing } | ||||
|           newBase     = StateBase { renderer = renderPaused, inputHandler = handleInputPaused } | ||||
|     where pausedGame  = g{ state = Paused playing } | ||||
| pauseGame g = g | ||||
| 
 | ||||
| -- Go to next level if there is a next level, otherwise, initialize win state. | ||||
| goToNextLevel :: State -> State | ||||
| goToNextLevel s@Playing{ levels = levels, level = current, count = count, player = player } = nextState | ||||
|     where -- Either the next level or winState | ||||
|           nextState | (count + 1) < length levels = nextLevelState | ||||
|                     | otherwise                   = Win | ||||
|           nextLevelState = s{ level = nextLevel, count = count + 1, player = movedPlayer } | ||||
|           nextLevel      = levels !! (count + 1) | ||||
|           movedPlayer    = spawnPlayer nextLevel player | ||||
| goToNextLevel s = s | ||||
| 
 | ||||
| -- Move a player in a direction if possible. | ||||
| movePlayer :: Direction -> Game -> Game | ||||
| movePlayer dir g@Game{ state = s@Playing{ player = p@Player{ position = (x, y) }}} = newGame | ||||
|  | @ -70,12 +76,6 @@ movePlayer dir g@Game{ state = s@Playing{ player = p@Player{ position = (x, y) } | |||
|           (xD, yD)  = directionOffsets dir | ||||
| movePlayer _ g = g | ||||
| 
 | ||||
| -- TODO | ||||
| goToNextLevel :: Game -> Game | ||||
| goToNextLevel = undefined | ||||
| 
 | ||||
| ---------------------------------------------------------------------- | ||||
| 
 | ||||
| -- Map all Physicals onto coordinates | ||||
| putCoords :: Level -> [(X, Y, Physical)] | ||||
| putCoords l@Level{ layout = lay } = concatMap (\(a, bs) -> map (\(b, c) -> (b, a, c)) bs) numberedList | ||||
|  |  | |||
|  | @ -2,12 +2,15 @@ module RPGEngine.Input.Win | |||
| ( handleInputWin | ||||
| ) where | ||||
| 
 | ||||
| import RPGEngine.Input.Core ( InputHandler ) | ||||
| 
 | ||||
| import RPGEngine.Data ( Game ) | ||||
| import RPGEngine.Input.Core (InputHandler, handleAnyKey) | ||||
| import RPGEngine.Data (Game (..), State (Menu)) | ||||
| 
 | ||||
| ------------------------------ Exported ------------------------------ | ||||
| 
 | ||||
| -- TODO | ||||
| handleInputWin :: InputHandler Game | ||||
| handleInputWin = undefined | ||||
| handleInputWin = handleAnyKey goToMenu | ||||
| 
 | ||||
| ---------------------------------------------------------------------- | ||||
| 
 | ||||
| goToMenu :: Game -> Game | ||||
| goToMenu g = g{ state = Menu } | ||||
|  | @ -14,3 +14,5 @@ parse :: FilePath -> Game | |||
| parse filename = structureToGame struct | ||||
|     where (Right struct) = unsafePerformIO io | ||||
|           io             = parseFromFile structure filename | ||||
| 
 | ||||
| tempParse = parseFromFile | ||||
|  | @ -11,24 +11,24 @@ import RPGEngine.Data | |||
|       Item(itemId, itemX, itemY, itemName, itemDescription, itemValue, | ||||
|            itemActions, useTimes), | ||||
|       Level(layout, items, entities), | ||||
|       Game (..), State (..), StateBase (..) ) | ||||
|       Game (..), State (..) ) | ||||
| import RPGEngine.Parse.TextToStructure | ||||
|     ( Value(Infinite, Action, Layout, String, Direction, Integer), | ||||
|       Key(Tag, ConditionList), | ||||
|       Structure(..) ) | ||||
| import RPGEngine.Data.Default (defaultPlayer, defaultLevel, defaultItem, defaultEntity) | ||||
| import RPGEngine.Render.Playing (renderPlaying) | ||||
| import RPGEngine.Input.Playing (handleInputPlaying) | ||||
| 
 | ||||
| ------------------------------ Exported ------------------------------ | ||||
| 
 | ||||
| structureToGame :: Structure -> Game | ||||
| structureToGame (Block [(Entry(Tag "player") playerBlock), (Entry(Tag "levels") levelsBlock)]) = game | ||||
|     where game         = Game{ state = newState, levels = newLevels, player = newPlayer } | ||||
|           newState     = Playing{ base = playingBase, level = currentLevel } | ||||
|           playingBase  = StateBase{ renderer = renderPlaying, inputHandler = handleInputPlaying } | ||||
|           newLevels    = structureToLevels levelsBlock | ||||
|           currentLevel = head newLevels | ||||
| -- structureToGame [Entry(Tag "player") playerBlock, Entry(Tag "levels") levelsBlock] = game | ||||
| structureToGame (Entry (Tag "player") playerBlock) = game | ||||
|     where game         = Game{ state = newState } | ||||
|           newState     = Playing{ levels = newLevels, level = currentLevel, player = newPlayer, restart = newState } | ||||
|           -- newLevels    = structureToLevels levelsBlock | ||||
|           -- currentLevel = head newLevels | ||||
|           newLevels    = [defaultLevel] | ||||
|           currentLevel = defaultLevel | ||||
|           newPlayer    = structureToPlayer playerBlock | ||||
| 
 | ||||
| ------------------------------- Player ------------------------------- | ||||
|  |  | |||
|  | @ -2,20 +2,22 @@ | |||
| -- submodules. | ||||
| module RPGEngine.Render | ||||
| ( initWindow | ||||
| , initGame | ||||
| , render | ||||
| ) where | ||||
| 
 | ||||
| import RPGEngine.Render.Core ( Renderer(..) ) | ||||
| 
 | ||||
| import RPGEngine.Data ( State(..), Game(..), StateBase(..) ) | ||||
| import Graphics.Gloss ( Display ) | ||||
| import Graphics.Gloss.Data.Display ( Display(InWindow) ) | ||||
| import Graphics.Gloss.Data.Picture (Picture) | ||||
| import RPGEngine.Data.Default (defaultLevel, defaultPlayer) | ||||
| import RPGEngine.Input.Playing (spawnPlayer) | ||||
| import RPGEngine.Data (Game(..), State (..)) | ||||
| import RPGEngine.Render.Menu( renderMenu ) | ||||
| import RPGEngine.Input.Menu (handleInputMenu) | ||||
| import RPGEngine.Render.LevelSelection ( renderLevelSelection ) | ||||
| import RPGEngine.Render.Playing ( renderPlaying ) | ||||
| import RPGEngine.Render.Paused ( renderPaused ) | ||||
| import RPGEngine.Render.Win ( renderWin ) | ||||
| import RPGEngine.Render.Lose ( renderLose ) | ||||
| 
 | ||||
| import Graphics.Gloss (Display) | ||||
| import Graphics.Gloss.Data.Picture (Picture, blank) | ||||
| import Graphics.Gloss.Data.Display (Display(..)) | ||||
| 
 | ||||
| ---------------------------------------------------------------------- | ||||
| 
 | ||||
|  | @ -23,17 +25,12 @@ import RPGEngine.Input.Menu (handleInputMenu) | |||
| initWindow :: String -> (Int, Int) -> (Int, Int) -> Display | ||||
| initWindow = InWindow | ||||
| 
 | ||||
| -- Initialize the game | ||||
| initGame :: Game | ||||
| initGame = Game {  | ||||
|     state   = Menu{ base = StateBase{  | ||||
|         renderer = renderMenu,  | ||||
|         inputHandler = handleInputMenu | ||||
|     }} | ||||
| } | ||||
| 
 | ||||
| -- Render all different states | ||||
| render :: Game -> Picture | ||||
| render g@Game{ state = state } = renderFunc state | ||||
|     where stateBase  = base state | ||||
|           renderFunc = renderer stateBase | ||||
| render Game{ state = s@Menu             } = renderMenu s | ||||
| render Game{ state = s@LevelSelection{} } = renderLevelSelection s | ||||
| render Game{ state = s@Playing{}        } = renderPlaying s | ||||
| render Game{ state = s@Paused{}         } = renderPaused s | ||||
| render Game{ state = s@Win              } = renderWin s | ||||
| render Game{ state = s@Lose{}           } = renderLose s | ||||
| render _ = blank | ||||
|  | @ -2,16 +2,15 @@ module RPGEngine.Render.LevelSelection | |||
| ( renderLevelSelection | ||||
| ) where | ||||
| 
 | ||||
| import RPGEngine.Config ( resolution, zoom ) | ||||
| import RPGEngine.Data ( Game (..), State (..) ) | ||||
| import RPGEngine.Data.Level ( getLevelList ) | ||||
| import RPGEngine.Render.Core (Renderer) | ||||
| 
 | ||||
| import Graphics.Gloss | ||||
|     ( pictures, text, translate, blank, Picture, color ) | ||||
| import RPGEngine.Config (resolution, zoom) | ||||
| import RPGEngine.Data (State (..)) | ||||
| 
 | ||||
| import Graphics.Gloss ( pictures, color, text, translate, blank ) | ||||
| import Graphics.Gloss.Data.Color (red) | ||||
| import Graphics.Gloss.Data.Picture (scale) | ||||
| import RPGEngine.Input.Core (ListSelector(..)) | ||||
| import Graphics.Gloss.Data.Color (red) | ||||
| 
 | ||||
| ------------------------------ Exported ------------------------------ | ||||
| 
 | ||||
|  |  | |||
|  | @ -5,10 +5,11 @@ module RPGEngine.Render.Lose | |||
| import RPGEngine.Render.Core (Renderer) | ||||
| 
 | ||||
| import RPGEngine.Data (State) | ||||
| 
 | ||||
| import Graphics.Gloss (text) | ||||
| 
 | ||||
| ---------------------------------------------------------------------- | ||||
| ------------------------------ Exported ------------------------------ | ||||
| 
 | ||||
| -- TODO | ||||
| renderLose :: Renderer State | ||||
| renderLose _ = text "Win" | ||||
| renderLose _ = text "You lose" | ||||
|  | @ -5,9 +5,10 @@ module RPGEngine.Render.Menu | |||
| import RPGEngine.Render.Core (Renderer) | ||||
| 
 | ||||
| import RPGEngine.Data (State) | ||||
| 
 | ||||
| import Graphics.Gloss (text) | ||||
| 
 | ||||
| ---------------------------------------------------------------------- | ||||
| ------------------------------ Exported ------------------------------ | ||||
| 
 | ||||
| -- TODO | ||||
| renderMenu :: Renderer State | ||||
|  |  | |||
|  | @ -5,10 +5,9 @@ module RPGEngine.Render.Paused | |||
| import RPGEngine.Render.Core (Renderer, overlay) | ||||
| 
 | ||||
| import RPGEngine.Data (State(..)) | ||||
| import Graphics.Gloss ( pictures, scale, text ) | ||||
| import RPGEngine.Render.Playing (renderPlaying) | ||||
| import Graphics.Gloss.Data.Picture (color) | ||||
| import Graphics.Gloss.Data.Color (white) | ||||
| 
 | ||||
| import Graphics.Gloss (pictures, white, color, Color(..), text, scale) | ||||
| 
 | ||||
| ------------------------------ Exported ------------------------------ | ||||
| 
 | ||||
|  |  | |||
|  | @ -4,20 +4,11 @@ module RPGEngine.Render.Playing | |||
| 
 | ||||
| import RPGEngine.Render.Core (Renderer, getRender, setRenderPos) | ||||
| 
 | ||||
| import RPGEngine.Data | ||||
|     ( Player(..), | ||||
|       Entity(..), | ||||
|       Item(..), | ||||
|       Physical(..), | ||||
|       Layout, | ||||
|       Level(..), | ||||
|       State(..), | ||||
|       Game(..) ) | ||||
| import Graphics.Gloss ( Picture, pictures ) | ||||
| import Graphics.Gloss.Data.Picture (translate) | ||||
| import RPGEngine.Config (resolution, zoom) | ||||
| import Graphics.Gloss (text) | ||||
| import Graphics.Gloss (blank) | ||||
| import RPGEngine.Data (State(..), Player (..), Game (..), Level (..), Layout, Physical (..), Item (..), Entity (..)) | ||||
| 
 | ||||
| import Graphics.Gloss ( pictures, Picture, translate ) | ||||
| import Graphics.Gloss.Data.Picture (blank) | ||||
| 
 | ||||
| ------------------------------ Exported ------------------------------ | ||||
| 
 | ||||
|  | @ -42,6 +33,7 @@ focusPlayer Game{ state = Playing{ player = Player{ position = (x, y) }}} = move | |||
|     where move    = translate centerX centerY | ||||
|           centerX = resolution * zoom * fromIntegral (negate x) | ||||
|           centerY = resolution * zoom * fromIntegral (negate y) | ||||
| focusPlayer _ = id | ||||
| 
 | ||||
| ------------------------------- Level -------------------------------- | ||||
| 
 | ||||
|  |  | |||
|  | @ -5,10 +5,11 @@ module RPGEngine.Render.Win | |||
| import RPGEngine.Render.Core (Renderer) | ||||
| 
 | ||||
| import RPGEngine.Data (State) | ||||
| 
 | ||||
| import Graphics.Gloss (text) | ||||
| 
 | ||||
| ---------------------------------------------------------------------- | ||||
| ------------------------------ Exported ------------------------------ | ||||
| 
 | ||||
| -- TODO | ||||
| renderWin :: Renderer State | ||||
| renderWin _ = text "Win" | ||||
| renderWin _ = text "You win!\nPress any key to return to the menu." | ||||
|  | @ -23,12 +23,12 @@ library | |||
| 
 | ||||
|     RPGEngine.Input | ||||
|     RPGEngine.Input.Core | ||||
|     RPGEngine.Input.LevelSelection | ||||
|     RPGEngine.Input.Lose | ||||
|     RPGEngine.Input.Menu | ||||
|     RPGEngine.Input.Paused | ||||
|     RPGEngine.Input.LevelSelection | ||||
|     RPGEngine.Input.Playing | ||||
|     RPGEngine.Input.Paused | ||||
|     RPGEngine.Input.Win | ||||
|     RPGEngine.Input.Lose | ||||
| 
 | ||||
|     RPGEngine.Parse | ||||
|     RPGEngine.Parse.Core | ||||
|  | @ -37,12 +37,12 @@ library | |||
|      | ||||
|     RPGEngine.Render | ||||
|     RPGEngine.Render.Core | ||||
|     RPGEngine.Render.LevelSelection | ||||
|     RPGEngine.Render.Lose | ||||
|     RPGEngine.Render.Menu | ||||
|     RPGEngine.Render.Paused | ||||
|     RPGEngine.Render.LevelSelection | ||||
|     RPGEngine.Render.Playing | ||||
|     RPGEngine.Render.Paused | ||||
|     RPGEngine.Render.Win | ||||
|     RPGEngine.Render.Lose | ||||
| 
 | ||||
| executable rpg-engine | ||||
|   main-is: Main.hs | ||||
|  |  | |||
		Reference in a new issue