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2022FuncProg-project3-RPGEn.../lib/RPGEngine.hs

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2.1 KiB
Haskell

-- Allows to play a game using RPGEngine.
-- Includes all logic and rendering.
module RPGEngine
( playRPGEngine
) where
import RPGEngine.Config ( bgColor, winDimensions, winOffsets )
import RPGEngine.Render ( initWindow, render )
import RPGEngine.Input ( handleAllInput )
import RPGEngine.Input.Playing ( checkPlaying, spawnPlayer )
import RPGEngine.Data (Game (..), State (..), Layout, Level (..), Physical (..))
import RPGEngine.Data.Default (defaultLevel, defaultPlayer)
import Graphics.Gloss ( play )
----------------------------------------------------------------------
-- This is the game loop.
-- It can receive input and update itself. It is rendered by a renderer.
playRPGEngine :: String -> Int -> IO()
playRPGEngine title fps = do
play window bgColor fps initGame render handleAllInput step
where window = initWindow title winDimensions winOffsets
step _ = checkPlaying -- TODO Do something with step? Check health etc.
-- TODO revert this
-- Initialize the game
initGame :: Game
-- initGame = Game {
-- state = Menu{ base = StateBase{
-- renderer = renderMenu,
-- inputHandler = handleInputMenu
-- }}
-- }
initGame = Game{
state = initState
}
where initState = Playing{
levels = [defaultLevel, otherLevel],
count = 0,
level = defaultLevel,
player = spawnPlayer defaultLevel defaultPlayer,
restart = initState
}
-- TODO remove this
otherLayout :: Layout
otherLayout = [
[Blocked, Blocked, Blocked],
[Blocked, Entrance, Blocked],
[Blocked, Walkable, Blocked],
[Blocked, Exit, Blocked],
[Blocked, Blocked, Blocked]
]
-- TODO remove this
otherLevel :: Level
otherLevel = Level {
layout = otherLayout,
index = [
(0, 0, Blocked),
(1, 0, Blocked),
(2, 0, Blocked),
(0, 1, Blocked),
(1, 1, Entrance),
(2, 1, Blocked),
(0, 2, Blocked),
(1, 2, Walkable),
(2, 2, Blocked),
(0, 3, Blocked),
(1, 3, Exit),
(2, 3, Blocked),
(0, 4, Blocked),
(1, 4, Blocked),
(2, 4, Blocked)
],
items = [],
entities = []
}