This repository has been archived on 2023-06-24. You can view files and clone it, but you cannot make any changes to it's state, such as pushing and creating new issues, pull requests or comments.
2022FuncProg-project3-RPGEn.../lib/RPGEngine/Data/Default.hs

76 lines
No EOL
1.8 KiB
Haskell

module RPGEngine.Data.Default
-- Everything is exported
where
import RPGEngine.Data (Entity (..), Game (..), Item (..), Layout, Player (..), Level (..), State (..), Physical (..), Direction (..))
import RPGEngine.Input.Core (ListSelector(..))
------------------------------ Defaults ------------------------------
defaultEntity :: Entity
defaultEntity = Entity {
entityId = "",
entityX = 0,
entityY = 0,
entityName = "Default",
entityDescription = "",
entityActions = [],
entityValue = Prelude.Nothing,
entityHp = Prelude.Nothing,
direction = Stay
}
defaultItem :: Item
defaultItem = Item {
itemId = "",
itemX = 0,
itemY = 0,
itemName = "Default",
itemDescription = "",
itemActions = [],
itemValue = Prelude.Nothing,
useTimes = Prelude.Nothing
}
defaultLayout :: Layout
defaultLayout = [
[Blocked, Blocked, Blocked, Blocked, Blocked],
[Blocked, Entrance, Walkable, Exit, Blocked],
[Blocked, Blocked, Blocked, Blocked, Blocked]
]
defaultLevel :: Level
defaultLevel = Level {
layout = defaultLayout,
index = [
(0, 0, Blocked),
(0, 1, Blocked),
(0, 2, Blocked),
(1, 0, Blocked),
(1, 1, Entrance),
(1, 2, Blocked),
(2, 0, Blocked),
(2, 1, Walkable),
(2, 2, Blocked),
(3, 0, Blocked),
(3, 1, Exit),
(3, 2, Blocked),
(4, 0, Blocked),
(4, 1, Blocked),
(4, 2, Blocked)
],
items = [],
entities = []
}
defaultPlayer :: Player
defaultPlayer = Player {
playerHp = Prelude.Nothing, -- Compares to infinity
inventory = [],
position = (0, 0)
}
defaultSelector :: ListSelector
defaultSelector = ListSelector {
selection = 0,
selected = False
}