#4 Pick up items
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2 changed files with 23 additions and 4 deletions
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@ -37,6 +37,15 @@ hasAt pos level = match firstItem firstEntity
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firstItem = find ((== pos) . getICoord) $ items level
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getICoord i = (itemX i, itemY i)
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getWithId :: String -> Level -> Maybe (Either Item Entity)
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getWithId id level = match firstItem firstEntity
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where match :: Maybe Item -> Maybe Entity -> Maybe (Either Item Entity)
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match (Just a) _ = Just $ Left a
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match _ (Just a) = Just $ Right a
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match _ _ = Nothing
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firstEntity = find ((== id) . entityId) $ entities level
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firstItem = find ((== id) . itemId) $ items level
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directionOffsets :: Direction -> (X, Y)
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directionOffsets North = ( 0, 1)
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directionOffsets East = ( 1, 0)
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@ -4,10 +4,11 @@ module RPGEngine.Input.ActionSelection
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import RPGEngine.Input.Core (InputHandler, handleKey, composeInputHandlers, ListSelector (selection))
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import RPGEngine.Data (Game (..), State (..), Direction (..), Action (..), ItemId, EntityId)
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import RPGEngine.Data (Game (..), State (..), Direction (..), Action (..), ItemId, EntityId, Level (..), Player (inventory))
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import Graphics.Gloss.Interface.IO.Game (Key(SpecialKey), SpecialKey (KeyUp, KeyDown))
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import Graphics.Gloss.Interface.IO.Interact
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( SpecialKey(..), KeyState(..) )
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import RPGEngine.Data.Level (getWithId)
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------------------------------ Exported ------------------------------
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@ -22,9 +23,10 @@ handleInputActionSelection = composeInputHandlers [
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----------------------------------------------------------------------
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selectAction :: Game -> Game
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selectAction game@Game{ state = ActionSelection list selection continue } = newGame
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selectAction game@Game{ state = ActionSelection list selector continue } = newGame
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where newGame = game{ state = execute selectedAction continue }
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selectedAction = Leave
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selectedAction = list !! index
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index = selection selector
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selectAction g = g
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-- TODO Lift this code from LevelSelection
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@ -52,8 +54,16 @@ execute (IncreasePlayerHp iid) s = increasePlayerHp iid s
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execute _ s = s
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-- Pick up the item with itemId and put it in the players inventory
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-- Should receive a Playing state
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pickUpItem :: ItemId -> State -> State
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pickUpItem _ s = s -- TODO
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pickUpItem id s@Playing{ level = level, player = player } = newState
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where (Just (Left pickedUpItem)) = getWithId id level
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newState = s{ level = newLevel, player = newPlayer }
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newLevel = level{ items = filteredItems }
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filteredItems = filter (/= pickedUpItem) $ items level
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newPlayer = player{ inventory = newInventory }
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newInventory = pickedUpItem:inventory player
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pickUpItem _ _ = Error "Something went wrong while picking up an item"
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-- Use an item on the player
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useItem :: ItemId -> State -> State -- TODO
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