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2022FuncProg-project3-RPGEn.../lib/RPGEngine/Input/ActionSelection.hs
2022-12-23 10:21:56 +01:00

86 lines
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3.5 KiB
Haskell

module RPGEngine.Input.ActionSelection
( handleInputActionSelection
) where
import RPGEngine.Input.Core (InputHandler, handleKey, composeInputHandlers, ListSelector (selection))
import RPGEngine.Data (Game (..), State (..), Direction (..), Action (..), ItemId, EntityId, Level (..), Player (inventory))
import Graphics.Gloss.Interface.IO.Game (Key(SpecialKey), SpecialKey (KeyUp, KeyDown))
import Graphics.Gloss.Interface.IO.Interact
( SpecialKey(..), KeyState(..) )
import RPGEngine.Data.Level (getWithId)
------------------------------ Exported ------------------------------
handleInputActionSelection :: InputHandler Game
handleInputActionSelection = composeInputHandlers [
handleKey (SpecialKey KeySpace) Down selectAction,
handleKey (SpecialKey KeyUp) Down $ moveSelector North,
handleKey (SpecialKey KeyDown) Down $ moveSelector South
]
----------------------------------------------------------------------
selectAction :: Game -> Game
selectAction game@Game{ state = ActionSelection list selector continue } = newGame
where newGame = game{ state = execute selectedAction continue }
selectedAction = list !! index
index = selection selector
selectAction g = g
-- TODO Lift this code from LevelSelection
-- Move the selector either up or down
moveSelector :: Direction -> Game -> Game
moveSelector dir game@Game{ state = state@(ActionSelection list selector _) } = newGame
where newGame = game{ state = newState }
newState = state{ selector = newSelector }
newSelector | constraint = selector{ selection = newSelection }
| otherwise = selector
constraint = 0 <= newSelection && newSelection < length list
newSelection = selection selector + diff
diff | dir == North = -1
| dir == South = 1
| otherwise = 0
moveSelector _ g = g{ state = Error "Something went wrong while moving the selector up or down"}
------------------------------ Actions -------------------------------
execute :: Action -> State -> State
execute (RetrieveItem id ) s = pickUpItem id s
execute (UseItem id ) s = useItem id s
execute (DecreaseHp eid iid) s = decreaseHp eid iid s
execute (IncreasePlayerHp iid) s = increasePlayerHp iid s
execute _ s = s
-- Pick up the item with itemId and put it in the players inventory
-- Should receive a Playing state
pickUpItem :: ItemId -> State -> State
pickUpItem id s@Playing{ level = level, player = player } = newState
where (Just (Left pickedUpItem)) = getWithId id level
newState = s{ level = newLevel, player = newPlayer }
newLevel = level{ items = filteredItems }
filteredItems = filter (/= pickedUpItem) $ items level
newPlayer = player{ inventory = newInventory }
newInventory = pickedUpItem:inventory player
pickUpItem _ _ = Error "Something went wrong while picking up an item"
-- Use an item on the player
useItem :: ItemId -> State -> State -- TODO
useItem _ s = s -- TODO
-- Attack an entity using an item
decreaseHp :: EntityId -> ItemId -> State -> State
decreaseHp _ _ s = s
-- TODO DecreaseHp of monster
-- TODO Check if monster is dead
-- TODO Entity attack player
-- TODO Decrease durability of item
-- TODO Break item if durability below zero
-- Heal a bit
increasePlayerHp :: ItemId -> State -> State
increasePlayerHp _ s = s
-- TODO Increase playerHp
-- TODO Decrease durability of item
-- TODO Remove item if durability below zero