From b108b2ed656573da7bd78e7ad5704648716a98fc Mon Sep 17 00:00:00 2001 From: Tibo De Peuter Date: Fri, 23 Dec 2022 10:21:56 +0100 Subject: [PATCH] #4 Pick up items --- lib/RPGEngine/Data/Level.hs | 9 +++++++++ lib/RPGEngine/Input/ActionSelection.hs | 18 ++++++++++++++---- 2 files changed, 23 insertions(+), 4 deletions(-) diff --git a/lib/RPGEngine/Data/Level.hs b/lib/RPGEngine/Data/Level.hs index 7265e25..e3bf9f2 100644 --- a/lib/RPGEngine/Data/Level.hs +++ b/lib/RPGEngine/Data/Level.hs @@ -37,6 +37,15 @@ hasAt pos level = match firstItem firstEntity firstItem = find ((== pos) . getICoord) $ items level getICoord i = (itemX i, itemY i) +getWithId :: String -> Level -> Maybe (Either Item Entity) +getWithId id level = match firstItem firstEntity + where match :: Maybe Item -> Maybe Entity -> Maybe (Either Item Entity) + match (Just a) _ = Just $ Left a + match _ (Just a) = Just $ Right a + match _ _ = Nothing + firstEntity = find ((== id) . entityId) $ entities level + firstItem = find ((== id) . itemId) $ items level + directionOffsets :: Direction -> (X, Y) directionOffsets North = ( 0, 1) directionOffsets East = ( 1, 0) diff --git a/lib/RPGEngine/Input/ActionSelection.hs b/lib/RPGEngine/Input/ActionSelection.hs index 99e6cfe..d454df9 100644 --- a/lib/RPGEngine/Input/ActionSelection.hs +++ b/lib/RPGEngine/Input/ActionSelection.hs @@ -4,10 +4,11 @@ module RPGEngine.Input.ActionSelection import RPGEngine.Input.Core (InputHandler, handleKey, composeInputHandlers, ListSelector (selection)) -import RPGEngine.Data (Game (..), State (..), Direction (..), Action (..), ItemId, EntityId) +import RPGEngine.Data (Game (..), State (..), Direction (..), Action (..), ItemId, EntityId, Level (..), Player (inventory)) import Graphics.Gloss.Interface.IO.Game (Key(SpecialKey), SpecialKey (KeyUp, KeyDown)) import Graphics.Gloss.Interface.IO.Interact ( SpecialKey(..), KeyState(..) ) +import RPGEngine.Data.Level (getWithId) ------------------------------ Exported ------------------------------ @@ -22,9 +23,10 @@ handleInputActionSelection = composeInputHandlers [ ---------------------------------------------------------------------- selectAction :: Game -> Game -selectAction game@Game{ state = ActionSelection list selection continue } = newGame +selectAction game@Game{ state = ActionSelection list selector continue } = newGame where newGame = game{ state = execute selectedAction continue } - selectedAction = Leave + selectedAction = list !! index + index = selection selector selectAction g = g -- TODO Lift this code from LevelSelection @@ -52,8 +54,16 @@ execute (IncreasePlayerHp iid) s = increasePlayerHp iid s execute _ s = s -- Pick up the item with itemId and put it in the players inventory +-- Should receive a Playing state pickUpItem :: ItemId -> State -> State -pickUpItem _ s = s -- TODO +pickUpItem id s@Playing{ level = level, player = player } = newState + where (Just (Left pickedUpItem)) = getWithId id level + newState = s{ level = newLevel, player = newPlayer } + newLevel = level{ items = filteredItems } + filteredItems = filter (/= pickedUpItem) $ items level + newPlayer = player{ inventory = newInventory } + newInventory = pickedUpItem:inventory player +pickUpItem _ _ = Error "Something went wrong while picking up an item" -- Use an item on the player useItem :: ItemId -> State -> State -- TODO