199 lines
5.8 KiB
C++
199 lines
5.8 KiB
C++
#ifndef READ_JSON_H
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#define READ_JSON_H
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#include <vector>
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#include <string>
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#include <memory>
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#include <unordered_map>
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// Forward declaration
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struct Object;
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struct Light;
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// Read a scene description from a .json file
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//
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// Input:
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// filename path to .json file
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// Output:
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// camera camera looking at the scene
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// objects list of shared pointers to objects
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// lights list of shared pointers to lights
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inline bool read_json(
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const std::string & filename,
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Camera & camera,
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std::vector<std::shared_ptr<Object> > & objects,
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std::vector<std::shared_ptr<Light> > & lights);
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// Implementation
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#include <json.hpp>
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#include "readSTL.h"
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#include "dirname.h"
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#include "Object.h"
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#include "Sphere.h"
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#include "Plane.h"
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#include "Triangle.h"
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#include "TriangleSoup.h"
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#include "Light.h"
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#include "PointLight.h"
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#include "DirectionalLight.h"
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#include "Material.h"
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#include <Eigen/Geometry>
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#include <fstream>
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#include <iostream>
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#include <cassert>
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inline bool read_json(
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const std::string & filename,
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Camera & camera,
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std::vector<std::shared_ptr<Object> > & objects,
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std::vector<std::shared_ptr<Light> > & lights)
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{
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// Heavily borrowing from
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// https://github.com/yig/graphics101-raycasting/blob/master/parser.cpp
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using json = nlohmann::json;
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std::ifstream infile( filename );
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if( !infile ) return false;
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json j;
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infile >> j;
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// parse a vector
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auto parse_Vector3d = [](const json & j) -> Eigen::Vector3d
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{
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return Eigen::Vector3d(j[0],j[1],j[2]);
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};
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// parse camera
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auto parse_camera =
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[&parse_Vector3d](const json & j, Camera & camera)
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{
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assert(j["type"] == "perspective" && "Only handling perspective cameras");
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camera.d = j["focal_length"].get<double>();
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camera.e = parse_Vector3d(j["eye"]);
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camera.v = parse_Vector3d(j["up"]).normalized();
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camera.w = -parse_Vector3d(j["look"]).normalized();
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camera.u = camera.v.cross(camera.w);
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camera.height = j["height"].get<double>();
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camera.width = j["width"].get<double>();
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};
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parse_camera(j["camera"],camera);
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// Parse materials
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std::unordered_map<std::string,std::shared_ptr<Material> > materials;
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auto parse_materials = [&parse_Vector3d](
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const json & j,
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std::unordered_map<std::string,std::shared_ptr<Material> > & materials)
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{
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materials.clear();
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for(const json & jmat : j)
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{
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std::string name = jmat["name"];
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std::shared_ptr<Material> material(new Material());
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material->ka = parse_Vector3d(jmat["ka"]);
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material->kd = parse_Vector3d(jmat["kd"]);
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material->ks = parse_Vector3d(jmat["ks"]);
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material->km = parse_Vector3d(jmat["km"]);
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material->phong_exponent = jmat["phong_exponent"];
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materials[name] = material;
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}
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};
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parse_materials(j["materials"],materials);
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auto parse_lights = [&parse_Vector3d](
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const json & j,
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std::vector<std::shared_ptr<Light> > & lights)
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{
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lights.clear();
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for(const json & jlight : j)
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{
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if(jlight["type"] == "directional")
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{
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std::shared_ptr<DirectionalLight> light(new DirectionalLight());
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light->d = parse_Vector3d(jlight["direction"]).normalized();
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light->I = parse_Vector3d(jlight["color"]);
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lights.push_back(light);
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}else if(jlight["type"] == "point")
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{
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std::shared_ptr<PointLight> light(new PointLight());
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light->p = parse_Vector3d(jlight["position"]);
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light->I = parse_Vector3d(jlight["color"]);
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lights.push_back(light);
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}
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}
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};
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parse_lights(j["lights"],lights);
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auto parse_objects = [&parse_Vector3d,&filename,&materials](
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const json & j,
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std::vector<std::shared_ptr<Object> > & objects)
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{
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objects.clear();
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for(const json & jobj : j)
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{
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if(jobj["type"] == "sphere")
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{
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std::shared_ptr<Sphere> sphere(new Sphere());
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sphere->center = parse_Vector3d(jobj["center"]);
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sphere->radius = jobj["radius"].get<double>();
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objects.push_back(sphere);
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}else if(jobj["type"] == "plane")
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{
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std::shared_ptr<Plane> plane(new Plane());
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plane->point = parse_Vector3d(jobj["point"]);
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plane->normal = parse_Vector3d(jobj["normal"]).normalized();
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objects.push_back(plane);
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}else if(jobj["type"] == "triangle")
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{
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std::shared_ptr<Triangle> tri(new Triangle());
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tri->corners = std::make_tuple(
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parse_Vector3d(jobj["corners"][0]),
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parse_Vector3d(jobj["corners"][1]),
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parse_Vector3d(jobj["corners"][2]));
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objects.push_back(tri);
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}else if(jobj["type"] == "soup")
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{
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std::vector<std::vector<double> > V;
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std::vector<std::vector<double> > F;
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std::vector<std::vector<int> > N;
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{
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#if defined(WIN32) || defined(_WIN32)
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#define PATH_SEPARATOR std::string("\\")
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#else
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#define PATH_SEPARATOR std::string("/")
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#endif
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const std::string stl_path = jobj["stl"];
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igl::readSTL(
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igl::dirname(filename)+
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PATH_SEPARATOR +
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stl_path,
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V,F,N);
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}
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std::shared_ptr<TriangleSoup> soup(new TriangleSoup());
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for(int f = 0;f<F.size();f++)
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{
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std::shared_ptr<Triangle> tri(new Triangle());
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tri->corners = std::make_tuple(
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Eigen::Vector3d( V[F[f][0]][0], V[F[f][0]][1], V[F[f][0]][2]),
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Eigen::Vector3d( V[F[f][1]][0], V[F[f][1]][1], V[F[f][1]][2]),
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Eigen::Vector3d( V[F[f][2]][0], V[F[f][2]][1], V[F[f][2]][2])
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);
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soup->triangles.push_back(tri);
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}
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objects.push_back(soup);
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}
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//objects.back()->material = default_material;
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if(jobj.count("material"))
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{
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if(materials.count(jobj["material"]))
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{
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objects.back()->material = materials[jobj["material"]];
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}
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}
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}
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};
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parse_objects(j["objects"],objects);
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return true;
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}
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#endif
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