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include/CL/cl2.hpp Normal file

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#ifndef DEFINED_OpenCLHelpers_H
#define DEFINED_OpenCLHelpers_H
#if defined(__APPLE__) || defined(__MACOSX)
# include <OpenCL/cl.h>
# include <OpenCL/cl_platform.h>
# include <OpenCL/cl_ext.h>
# include <OpenCL/cl_gl.h>
# include <OpenCL/cl_gl_ext.h>
#else
# include <CL/cl.h>
# include <CL/cl_platform.h>
# include <CL/cl_ext.h>
# include <CL/cl_gl.h>
# include <CL/cl_gl_ext.h>
#endif
//#define CL_HPP_ENABLE_EXCEPTIONS
#define CL_HPP_MINIMUM_OPENCL_VERSION 110
#define CL_HPP_TARGET_OPENCL_VERSION 110
#define CL_HPP_ENABLE_SIZE_T_COMPATIBILITY
#include "CL/cl2.hpp" // local instance of cl2.hpp
#include <memory>
#include <algorithm>
#include <iostream> // For printing information to the console
#include <fstream> // For reading shader files
#include <vector>
#include <sstream>
extern std::string ClErrorToString(cl_int err);
#endif

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#ifndef GPU_APPLICATION_H
#define GPU_APPLICATION_H
#include <glad/glad.h>
#include <GLFW/glfw3.h> // needs to be after glad.h
#include <iostream>
#include <string>
#include <stdio.h>
#include <chrono>
#include "shader.h"
#include "CL_Helpers.h"
// Interface
class GPUApplication
{
public:
virtual bool InitGL() = 0;
virtual void Run() = 0;
virtual void Cleanup() = 0;
std::string kernelFile;
protected:
cl::Platform platform;
cl::Device device;
cl::Context context;
cl::CommandQueue queue;
cl::Program program;
public:
bool GPUApplication::InitCL() {
// Find a combination of a cl::Platform and cl::Device to run OpenCL
// -----------------------------------------------------------------
{
std::vector<std::pair<cl::Platform, cl::Device>> foundPlatformDeviceCombinations;
bool found = false;
std::stringstream setupOutput;
std::vector<cl::Platform> allPlatforms;
cl::Platform::get(&allPlatforms);
std::vector<cl_device_type> deviceTypes;
#if !defined(__APPLE__) && !defined(__MACOSX)
deviceTypes.push_back(CL_DEVICE_TYPE_ACCELERATOR);
deviceTypes.push_back(CL_DEVICE_TYPE_CPU);
#endif
deviceTypes.push_back(CL_DEVICE_TYPE_GPU);
setupOutput << "Found the following platforms and devices:" << std::endl;
for (auto& p : allPlatforms)
{
std::string pname = p.getInfo<CL_PLATFORM_NAME>();
if (pname.find("Clover") == std::string::npos)
{
std::string platver = p.getInfo<CL_PLATFORM_VERSION>();
setupOutput << " - Platform name: " << pname << std::endl;
setupOutput << " Platform version: " << platver << std::endl;
for (auto& devType : deviceTypes)
{
std::vector<cl::Device> devices;
p.getDevices(devType, &devices);
if (devices.size())
{
setupOutput << " Device name: " << devices[0].getInfo< CL_DEVICE_NAME>() << std::endl;
foundPlatformDeviceCombinations.push_back(std::pair<cl::Platform, cl::Device>(p, devices[0]));
}
}
}
}
if (foundPlatformDeviceCombinations.size() == 0)
{
std::cout << "Error: no OpenCL platform-device combination found.\n";
return false;
}
std::cout << setupOutput.str();
// Choose here which combination you would like to use
// ---------------------------------------------------
int idxOfPlatformAndDevice = 0;
platform = foundPlatformDeviceCombinations[idxOfPlatformAndDevice].first;
device = foundPlatformDeviceCombinations[idxOfPlatformAndDevice].second;
if ((cl::Platform::setDefault(platform) != platform) || (cl::Device::setDefault(device) != device)) {
std::cout << "Error: could not set the default platform/devide" << std::endl;
return false;
}
std::cout << "Picked combination " << idxOfPlatformAndDevice << ", i.e. "
<< platform.getInfo<CL_PLATFORM_NAME>() << ", "
<< platform.getInfo<CL_PLATFORM_VERSION>() << ", "
<< device.getInfo< CL_DEVICE_NAME>() << std::endl;
}
// Setup cl::Context and cl::CommandQueue
// --------------------------------------
//cl::Context context; // necessary to manage objects such as CommandQueues, memory, program, kernel objects and for executing kernels on 1/more devices specified in the Context
//cl::CommandQueue queue; // necessary to push command onto the device
{
cl_int err = CL_SUCCESS;
context = cl::Context(device, NULL, NULL, NULL, &err);
if ((context() == 0) || (err != CL_SUCCESS)) {
std::cout << "Error: failed to create the context. Bad installation?" << std::endl;
if (err != CL_SUCCESS) std::cout << " " << ClErrorToString(err) << std::endl;
return false;
}
queue = cl::CommandQueue(context, device, 0, &err);
if ((queue() == 0) || (err != CL_SUCCESS)) {
std::cout << "Error: failed to create the queue. Bad installation?" << std::endl;
if (err != CL_SUCCESS) std::cout << " " << ClErrorToString(err) << std::endl;
return false;
}
if ((cl::Context::setDefault(context) != context) || (cl::CommandQueue::setDefault(queue) != queue)) {
std::cout << "Error: could not set the default context/commandqueue" << std::endl;
return false;
}
}
// Compile and build the kernel
// --------------------------------------
std::ifstream ifs(kernelFile.c_str());
const std::string kernel_code((std::istreambuf_iterator<char>(ifs)), (std::istreambuf_iterator<char>()));
if (kernel_code.size() == 0) {
std::cout << "Error: failed to read file " << kernelFile << std::endl;
return false;
}
cl::Program::Sources sources;
sources.push_back({ kernel_code.c_str(),kernel_code.length() });
// Program links source code to context
program = cl::Program(context, sources);
// build source code
if (program.build() != CL_SUCCESS) {
std::cout << " Error building: " << program.getBuildInfo<CL_PROGRAM_BUILD_LOG>(device) << "\n";
return false;
}
return true;
}
};
// Child classes
class GpuSimpleAdd : public GPUApplication {
public:
GpuSimpleAdd(std::string kernelFile);
bool InitGL() override;
void Run() override;
void Cleanup() override;
};
class GpuPerlinNoise : public GPUApplication {
public:
GpuPerlinNoise(std::string kernelFile);
bool InitGL() override;
void Run() override;
void Cleanup() override;
protected:
bool HandleUserInput();
GLFWwindow* window = NULL;
Shader shader;
GLuint VAO;
GLuint texture;
float elevation = 0;
float azimuth = 0;
};
class GpuParticleSystem : public GPUApplication {
public:
GpuParticleSystem(std::string kernelFile);
bool InitGL() override;
void Run() override;
void Cleanup() override;
protected:
void InitPosVel();
bool HandleUserInput();
GLFWwindow* window = NULL;
Shader shader;
GLuint VAO = 0;
GLuint VBOs[2] = { 0 , 0 };
int nrParticles = 2000;
std::vector<float> positions;
std::vector<float> velocities;
bool reset = false;
float cursorX = 0;
float cursorY = 0;
};
#endif

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#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
/*
* To support platform where unsigned long cannot be used interchangeably with
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
* unsigned long long or similar (this results in different C++ name mangling).
* To avoid changes for existing platforms, we restrict usage of intptr_t to
* platforms where the size of a pointer is larger than the size of long.
*/
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
#define KHRONOS_USE_INTPTR_T
#endif
#endif
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef KHRONOS_USE_INTPTR_T
typedef intptr_t khronos_intptr_t;
typedef uintptr_t khronos_uintptr_t;
#elif defined(_WIN64)
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
#endif
#if defined(_WIN64)
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

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#ifndef SHADER_H
#define SHADER_H
//#include <glad/glad.h>
//#include <GLFW/glfw3.h>
#include <string>
#include <fstream>
#include <sstream>
#include <iostream>
#include <unordered_map>
class Shader
{
private:
unsigned int ID;
mutable std::unordered_map<std::string, GLint> uniformLocationMap;
public:
Shader() {
ID = 0;
}
// constructor generates the shader on the fly
// ------------------------------------------------------------------------
bool init(const char* vertexPath, const char* fragmentPath, const char* geometryPath = nullptr)
{
// 1. retrieve the vertex/fragment source code from filePath
std::string vertexCode;
std::string fragmentCode;
std::string geometryCode;
std::ifstream vShaderFile;
std::ifstream fShaderFile;
std::ifstream gShaderFile;
// ensure ifstream objects can throw exceptions:
vShaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
fShaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
gShaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
try
{
// open files
vShaderFile.open(vertexPath);
fShaderFile.open(fragmentPath);
std::stringstream vShaderStream, fShaderStream;
// read file's buffer contents into streams
vShaderStream << vShaderFile.rdbuf();
fShaderStream << fShaderFile.rdbuf();
// close file handlers
vShaderFile.close();
fShaderFile.close();
// convert stream into string
vertexCode = vShaderStream.str();
fragmentCode = fShaderStream.str();
// if geometry shader path is present, also load a geometry shader
if (geometryPath != nullptr)
{
gShaderFile.open(geometryPath);
std::stringstream gShaderStream;
gShaderStream << gShaderFile.rdbuf();
gShaderFile.close();
geometryCode = gShaderStream.str();
}
}
catch (std::ifstream::failure)
{
std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ" << std::endl;
return false;
}
const char* vShaderCode = vertexCode.c_str();
const char* fShaderCode = fragmentCode.c_str();
// 2. compile shaders
unsigned int vertex, fragment;
// vertex shader
vertex = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex, 1, &vShaderCode, NULL);
glCompileShader(vertex);
if (!checkCompileErrors(vertex, "VERTEX")) {
return false;
}
// fragment Shader
fragment = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment, 1, &fShaderCode, NULL);
glCompileShader(fragment);
if (!checkCompileErrors(fragment, "FRAGMENT")) {
return false;
}
// if geometry shader is given, compile geometry shader
unsigned int geometry;
if (geometryPath != nullptr)
{
const char* gShaderCode = geometryCode.c_str();
geometry = glCreateShader(GL_GEOMETRY_SHADER);
glShaderSource(geometry, 1, &gShaderCode, NULL);
glCompileShader(geometry);
if (!checkCompileErrors(geometry, "GEOMETRY")) {
return false;
}
}
// shader Program
ID = glCreateProgram();
glAttachShader(ID, vertex);
glAttachShader(ID, fragment);
if (geometryPath != nullptr)
glAttachShader(ID, geometry);
glLinkProgram(ID);
if (!checkCompileErrors(ID, "PROGRAM")) {
return false;
}
// delete the shaders as they're linked into our program now and no longer necessery
glDeleteShader(vertex);
glDeleteShader(fragment);
if (geometryPath != nullptr)
glDeleteShader(geometry);
return true;
}
// activate the shader
// ------------------------------------------------------------------------
void use()
{
glUseProgram(ID);
}
// utility uniform functions
// ------------------------------------------------------------------------
GLint getUniformLocation(const std::string& name) const {
if (uniformLocationMap.find(name) != uniformLocationMap.end()) {
return uniformLocationMap[name];
}
GLint location = glGetUniformLocation(ID, name.c_str());
uniformLocationMap[name] = location;
return location;
}
void setBool(const std::string& name, bool value) const
{
glUniform1i(getUniformLocation(name), (int)value);
}
// ------------------------------------------------------------------------
void setInt(const std::string& name, int value) const
{
glUniform1i(getUniformLocation(name), value);
}
// ------------------------------------------------------------------------
void setFloat(const std::string& name, float value) const
{
glUniform1f(getUniformLocation(name), value);
}
// ------------------------------------------------------------------------
private:
// utility function for checking shader compilation/linking errors.
// ------------------------------------------------------------------------
bool checkCompileErrors(GLuint shader, std::string type)
{
GLint success;
GLchar infoLog[1024];
if (type != "PROGRAM")
{
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(shader, 1024, NULL, infoLog);
std::cout << "ERROR::SHADER_COMPILATION_ERROR of type: " << type << "\n" << infoLog << "\n -- --------------------------------------------------- -- " << std::endl;
return false;
}
}
else
{
glGetProgramiv(shader, GL_LINK_STATUS, &success);
if (!success)
{
glGetProgramInfoLog(shader, 1024, NULL, infoLog);
std::cout << "ERROR::PROGRAM_LINKING_ERROR of type: " << type << "\n" << infoLog << "\n -- --------------------------------------------------- -- " << std::endl;
return false;
}
}
return true;
}
};
#endif

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