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21
glsl/random2.glsl
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21
glsl/random2.glsl
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// Generate a pseudorandom 2D vector based on a 2D or 3D seed.
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//
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// https://thebookofshaders.com/edit.php#11/2d-gnoise.frag
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//
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// Inputs:
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// st 2D seed
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// Returns 2D random point in [0,1]²
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vec2 random2(vec2 st){
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st = vec2( dot(st,vec2(127.1,311.7)),
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dot(st,vec2(269.5,183.3)) );
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return fract(sin(st)*43758.5453123);
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}
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// Inputs:
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// st 3D seed
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// Returns 2D random point in [0,1]²
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vec2 random2(vec3 st){
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vec2 S = vec2( dot(st,vec3(127.1,311.7,783.089)),
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dot(st,vec3(269.5,183.3,173.542)) );
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return fract(sin(S)*43758.5453123);
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}
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