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2022FuncProg-project3-RPGEn.../lib/RPGEngine.hs

37 lines
992 B
Haskell

-- Allows to play a game using RPGEngine.
-- Includes all logic and rendering.
module RPGEngine
( playRPGEngine
) where
import RPGEngine.Internals.Data.Game
import RPGEngine.Render
import RPGEngine.Input
import Graphics.Gloss (
Color(..)
, white
, play
)
----------------------------- Constants ------------------------------
-- Dimensions for main window
winDimensions :: (Int, Int)
winDimensions = (1280, 720)
-- Offsets for main window
winOffsets :: (Int, Int)
winOffsets = (0, 0)
----------------------------------------------------------------------
-- This is the gameloop.
-- It can receive input and update itself. It is rendered by a renderer.
playRPGEngine :: String -> Int -> IO()
playRPGEngine title fps = do
play window bgColor fps initGame render handleInputs step
where window = initWindow title winDimensions winOffsets
step _ g = g -- TODO Do something with step? Check health etc.
handleInputs = handleAllInput