-- Allows to play a game using RPGEngine. -- Includes all logic and rendering. module RPGEngine ( playRPGEngine ) where import RPGEngine.Internals.Data.Game import RPGEngine.Render import RPGEngine.Input import Graphics.Gloss ( Color(..) , white , play ) ----------------------------- Constants ------------------------------ -- Dimensions for main window winDimensions :: (Int, Int) winDimensions = (1280, 720) -- Offsets for main window winOffsets :: (Int, Int) winOffsets = (0, 0) ---------------------------------------------------------------------- -- This is the gameloop. -- It can receive input and update itself. It is rendered by a renderer. playRPGEngine :: String -> Int -> IO() playRPGEngine title fps = do play window bgColor fps initGame render handleInputs step where window = initWindow title winDimensions winOffsets step _ g = g -- TODO Do something with step? Check health etc. handleInputs = handleAllInput