Fix dependency loop

This commit is contained in:
Tibo De Peuter 2022-12-22 13:31:46 +01:00
parent b7278d6afc
commit f529fc5237
25 changed files with 251 additions and 199 deletions

View file

@ -2,35 +2,22 @@ module RPGEngine.Input.Menu
( handleInputMenu
) where
import RPGEngine.Input.Core ( InputHandler, composeInputHandlers, handleAnyKey, ListSelector (..) )
import RPGEngine.Data ( Game (..), State (..), StateBase (..) )
import RPGEngine.Render.LevelSelection (renderLevelSelection)
import RPGEngine.Input.LevelSelection (handleInputLevelSelection)
import RPGEngine.Input.Core (InputHandler, composeInputHandlers, handleAnyKey)
import RPGEngine.Data (Game (state), State (..))
import RPGEngine.Data.Default (defaultSelector)
import RPGEngine.Data.Level (getLevelList)
------------------------------ Exported ------------------------------
handleInputMenu :: InputHandler Game
handleInputMenu = composeInputHandlers [
handleAnyKey selectLevel
handleAnyKey (\game -> game{ state = startLevelSelection })
]
----------------------------------------------------------------------
selectLevel :: Game -> Game
selectLevel g@Game{ state = state } = g{ state = defaultLevelSelection }
defaultLevelSelection :: State
defaultLevelSelection = LevelSelection { base = base, selector = defaultSelector, levelList = levels }
where base = StateBase {
renderer = renderLevelSelection,
inputHandler = handleInputLevelSelection
}
levels = getLevelList
defaultSelector :: ListSelector
defaultSelector = ListSelector {
selection = 0,
selected = False
startLevelSelection :: State
startLevelSelection = LevelSelection {
levelList = getLevelList,
selector = defaultSelector
}