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11 changed files with 59 additions and 44 deletions
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@ -11,35 +11,37 @@ import RPGEngine.Render.Core ( Renderer )
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-- A game is the base data container.
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data Game = Game {
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state :: State,
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levels :: [Level],
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player :: Player
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state :: State
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}
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------------------------------- State --------------------------------
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-- Code reusability
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data StateBase = StateBase {
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renderer :: Renderer Game,
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renderer :: Renderer State,
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inputHandler :: InputHandler Game
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}
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-- Main menu
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data State = Menu { base :: StateBase }
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data State = Menu { base :: StateBase }
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-- Select the level you want to play
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| LevelSelection { base :: StateBase,
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levelList :: [FilePath],
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selector :: ListSelector }
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| LevelSelection { base :: StateBase,
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levelList :: [FilePath],
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selector :: ListSelector }
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-- Playing a level
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| Playing { base :: StateBase,
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level :: Level }
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| Playing { base :: StateBase,
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levels :: [Level],
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level :: Level,
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player :: Player,
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restart :: State }
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-- Paused while playing a level
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| Paused { base :: StateBase,
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level :: Level }
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| Paused { base :: StateBase,
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continue :: State }
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-- Won a level
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| Win { base :: StateBase }
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| Win { base :: StateBase }
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-- Lost a level
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| Lose { base :: StateBase }
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| Lose { base :: StateBase,
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restart :: State }
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------------------------------- Level --------------------------------
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@ -6,15 +6,15 @@ import RPGEngine.Data
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( Player(Player, position),
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Direction,
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Physical(Exit, Walkable, Entrance),
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State(Playing, level),
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Game(Game, state, player) )
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State(..),
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Game(..) )
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import RPGEngine.Data.Level (findAt, directionOffsets)
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------------------------------ Exported ------------------------------
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-- Check if a move is legal by checking what is located at the new position.
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isLegalMove :: Direction -> Game -> Bool
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isLegalMove dir g@Game{ state = Playing { level = lvl }, player = p@Player{ position = (x, y) }} = legality
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isLegalMove dir g@Game{ state = Playing { level = lvl, player = p@Player{ position = (x, y) }}} = legality
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where legality = physical `elem` [Walkable, Entrance, Exit]
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physical = findAt newPos lvl
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newPos = (x + xD, y + yD)
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@ -2,11 +2,16 @@ module RPGEngine.Input.Paused
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( handleInputPaused
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) where
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import RPGEngine.Input.Core ( InputHandler )
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import RPGEngine.Input.Core ( InputHandler, handleAnyKey )
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import RPGEngine.Data ( Game )
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import RPGEngine.Data ( Game (..), State (..) )
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------------------------------ Exported ------------------------------
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handleInputPaused :: InputHandler Game
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handleInputPaused = undefined
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handleInputPaused = handleAnyKey continueGame
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continueGame :: Game -> Game
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continueGame g@Game{ state = Paused{ continue = state }} = newGame
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where newGame = g{ state = state }
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continueGame g = g
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@ -15,7 +15,7 @@ import RPGEngine.Data
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Level(Level, layout),
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State(..),
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StateBase(StateBase, renderer, inputHandler),
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Game(Game, state, player) )
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Game(..) )
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import RPGEngine.Data.Level ( findFirstOf, directionOffsets )
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import RPGEngine.Data.Game ( isLegalMove )
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import RPGEngine.Input.Paused ( handleInputPaused )
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@ -53,19 +53,22 @@ spawnPlayer l@Level{ layout = lay } p@Player{ position = prevPos } = p{ position
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----------------------------------------------------------------------
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pauseGame :: Game -> Game
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pauseGame g@Game{ state = Playing{ level = level } } = pausedGame
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pauseGame g@Game{ state = playing@Playing{} } = pausedGame
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where pausedGame = g{ state = pausedState }
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pausedState = Paused{ base = newBase, level = level }
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pausedState = Paused{ base = newBase, continue = playing }
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newBase = StateBase { renderer = renderPaused, inputHandler = handleInputPaused }
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pauseGame g = g
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-- Move a player in a direction if possible.
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movePlayer :: Direction -> Game -> Game
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movePlayer dir g@Game{ player = p@Player{ position = (x, y) }} = newGame
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where newGame = g{ player = newPlayer }
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movePlayer dir g@Game{ state = s@Playing{ player = p@Player{ position = (x, y) }}} = newGame
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where newGame = g{ state = newState }
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newState = s{ player = newPlayer }
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newPlayer = p{ position = newCoord }
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newCoord | isLegalMove dir g = (x + xD, y + yD)
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| otherwise = (x, y)
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(xD, yD) = directionOffsets dir
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movePlayer _ g = g
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-- TODO
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goToNextLevel :: Game -> Game
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@ -26,13 +26,14 @@ initWindow = InWindow
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-- Initialize the game
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initGame :: Game
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initGame = Game {
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state = Menu{ base = StateBase{ renderer = renderMenu, inputHandler = handleInputMenu }},
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levels = [defaultLevel],
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player = spawnPlayer defaultLevel defaultPlayer
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state = Menu{ base = StateBase{
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renderer = renderMenu,
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inputHandler = handleInputMenu
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}}
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}
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-- Render all different states
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render :: Game -> Picture
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render g@Game{ state = state } = renderFunc g
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render g@Game{ state = state } = renderFunc state
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where stateBase = base state
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renderFunc = renderer stateBase
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@ -15,8 +15,8 @@ import Graphics.Gloss.Data.Color (red)
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------------------------------ Exported ------------------------------
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renderLevelSelection :: Renderer Game
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renderLevelSelection Game{ state = state } = result
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renderLevelSelection :: Renderer State
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renderLevelSelection state = result
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where result = renderLevelList state
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----------------------------------------------------------------------
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@ -4,11 +4,11 @@ module RPGEngine.Render.Lose
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import RPGEngine.Render.Core ( Renderer )
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import RPGEngine.Data ( Game )
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import RPGEngine.Data ( State )
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import Graphics.Gloss ( text )
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----------------------------------------------------------------------
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-- TODO
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renderLose :: Renderer Game
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renderLose :: Renderer State
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renderLose _ = text "Win"
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@ -4,11 +4,11 @@ module RPGEngine.Render.Menu
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import RPGEngine.Render.Core ( Renderer )
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import RPGEngine.Data ( Game )
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import RPGEngine.Data ( State )
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import Graphics.Gloss (text)
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----------------------------------------------------------------------
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-- TODO
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renderMenu :: Renderer Game
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renderMenu :: Renderer State
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renderMenu _ = text "[Press any key to start]"
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@ -4,7 +4,7 @@ module RPGEngine.Render.Paused
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import RPGEngine.Render.Core ( Renderer, overlay )
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import RPGEngine.Data ( Game )
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import RPGEngine.Data ( State (..) )
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import Graphics.Gloss ( pictures, scale, text )
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import RPGEngine.Render.Playing ( renderPlaying )
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import Graphics.Gloss.Data.Picture (color)
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@ -12,9 +12,10 @@ import Graphics.Gloss.Data.Color (white)
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------------------------------ Exported ------------------------------
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renderPaused :: Renderer Game
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renderPaused g = pictures [renderPlaying g, pause]
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where pause = pictures [
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renderPaused :: Renderer State
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renderPaused state = pictures [playing, pause]
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where playing = renderPlaying $ continue state
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pause = pictures [
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overlay,
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color white $ scale 0.5 0.5 $ text "[Press any key to continue]"
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]
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@ -16,14 +16,17 @@ import RPGEngine.Data
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import Graphics.Gloss ( Picture, pictures )
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import Graphics.Gloss.Data.Picture (translate)
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import RPGEngine.Config (resolution, zoom)
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import Graphics.Gloss (text)
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import Graphics.Gloss (blank)
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------------------------------ Exported ------------------------------
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renderPlaying :: Renderer Game
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renderPlaying g@Game{ state = Playing { level = lvl }, player = player } = pictures [
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renderPlaying :: Renderer State
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renderPlaying Playing { level = lvl, player = player } = pictures [
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renderLevel lvl,
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renderPlayer player
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]
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renderPlaying _ = blank
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------------------------------- Player -------------------------------
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-- Center the player in the middle of the screen.
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-- Not in use at the moment, might be useful later.
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focusPlayer :: Game -> Picture -> Picture
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focusPlayer Game{ player = Player{ position = (x, y)}} = move
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focusPlayer Game{ state = Playing{ player = Player{ position = (x, y) }}} = move
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where move = translate centerX centerY
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centerX = resolution * zoom * fromIntegral (negate x)
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centerY = resolution * zoom * fromIntegral (negate y)
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@ -4,11 +4,11 @@ module RPGEngine.Render.Win
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import RPGEngine.Render.Core ( Renderer )
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import RPGEngine.Data ( Game )
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import RPGEngine.Data ( State )
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import Graphics.Gloss (text)
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----------------------------------------------------------------------
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-- TODO
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renderWin :: Renderer Game
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renderWin :: Renderer State
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renderWin _ = text "Win"
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