#18 Started conversion to Game
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11 changed files with 300 additions and 112 deletions
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module RPGEngine.Parse.Game where
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import RPGEngine.Data
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import RPGEngine.Parse.StructureElement (StructureElement)
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import RPGEngine.Data.Defaults
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import RPGEngine.Parse.StructElement
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-------------------------------- Game --------------------------------
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-- TODO
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structureToGame :: StructureElement -> Game
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structureToGame = undefined
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structToGame :: StructElement -> Game
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structToGame = undefined
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------------------------------- Player -------------------------------
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-- TODO
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structureToPlayer :: StructureElement -> Player
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structureToPlayer = undefined
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structToPlayer :: StructElement -> Player
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structToPlayer (Block block) = structToPlayer' block defaultPlayer
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structToPlayer _ = defaultPlayer
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structToPlayer' :: [StructElement] -> Player -> Player
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structToPlayer' [] p = p
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structToPlayer' ((Entry(Tag "hp") val ):es) p = (structToPlayer' es p){ playerHp = structToMaybeInt val }
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structToPlayer' ((Entry(Tag "inventory") (Block inv)):es) p = (structToPlayer' es p){ inventory = structToItems inv }
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structToPlayer' _ _ = defaultPlayer
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structToActions :: StructElement -> [([Condition], Action)]
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structToActions (Block []) = []
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structToActions (Block block) = structToActions' block []
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structToActions _ = []
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structToActions' :: [StructElement] -> [([Condition], Action)] -> [([Condition], Action)]
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structToActions' [] list = list
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structToActions' ((Entry(ConditionList cs) (Regular (Action a))):as) list = structToActions' as ((cs, a):list)
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structToActions' _ list = list
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------------------------------- Levels -------------------------------
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-- TODO
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structureToLevels :: StructureElement -> [Level]
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structureToLevels = undefined
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structToLevels :: StructElement -> [Level]
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structToLevels (Block struct) = structToLevel <$> struct
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structToLevels _ = [defaultLevel]
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structToLevel :: StructElement -> Level
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structToLevel (Block entries) = structToLevel' entries defaultLevel
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structToLevel _ = defaultLevel
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structToLevel' :: [StructElement] -> Level -> Level
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structToLevel' ((Entry(Tag "layout") (Regular (Layout layout))):ls) l = (structToLevel' ls l){ RPGEngine.Data.layout = layout }
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structToLevel' ((Entry(Tag "items") (Block items) ):ls) l = (structToLevel' ls l){ items = structToItems items }
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structToLevel' ((Entry(Tag "entities") (Block entities) ):ls) l = (structToLevel' ls l){ entities = structToEntities entities }
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structToLevel' _ _ = defaultLevel
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------------------------------- Items --------------------------------
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structToItems :: [StructElement] -> [Item]
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structToItems items = structToItem <$> items
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structToItem :: StructElement -> Item
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structToItem (Block block) = structToItem' block defaultItem
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structToItem _ = defaultItem
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structToItem' :: [StructElement] -> Item -> Item
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structToItem' [] i = i
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structToItem' ((Entry(Tag "id") (Regular(String id ))):is) i = (structToItem' is i){ itemId = id }
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structToItem' ((Entry(Tag "x") (Regular(Integer x ))):is) i = (structToItem' is i){ itemX = x }
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structToItem' ((Entry(Tag "y") (Regular(Integer y ))):is) i = (structToItem' is i){ itemY = y }
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structToItem' ((Entry(Tag "name") (Regular(String name))):is) i = (structToItem' is i){ itemName = name }
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structToItem' ((Entry(Tag "description") (Regular(String desc))):is) i = (structToItem' is i){ itemDescription = desc }
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structToItem' ((Entry(Tag "value") val ):is) i = (structToItem' is i){ itemValue = structToMaybeInt val }
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structToItem' ((Entry(Tag "actions") actions ):is) i = (structToItem' is i){ itemActions = structToActions actions }
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structToItem' ((Entry (Tag "useTimes") useTimes ):is) i = (structToItem' is i){ useTimes = structToMaybeInt useTimes }
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structToItem' _ _ = defaultItem
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------------------------------ Entities ------------------------------
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structToEntities :: [StructElement] -> [Entity]
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structToEntities entities = structToEntity <$> entities
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structToEntity :: StructElement -> Entity
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structToEntity (Block block) = structToEntity' block defaultEntity
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structToEntity _ = defaultEntity
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structToEntity' :: [StructElement] -> Entity -> Entity
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structToEntity' [] e = e
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structToEntity' ((Entry(Tag "id") (Regular(String id )) ):es) e = (structToEntity' es e){ entityId = id }
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structToEntity' ((Entry(Tag "x") (Regular(Integer x )) ):es) e = (structToEntity' es e){ entityX = x }
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structToEntity' ((Entry(Tag "y") (Regular(Integer y )) ):es) e = (structToEntity' es e){ entityY = y }
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structToEntity' ((Entry(Tag "name") (Regular(String name)) ):es) e = (structToEntity' es e){ entityName = name }
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structToEntity' ((Entry(Tag "description") (Regular(String desc)) ):es) e = (structToEntity' es e){ entityDescription = desc }
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structToEntity' ((Entry(Tag "actions") actions ):es) e = (structToEntity' es e){ entityActions = structToActions actions }
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structToEntity' ((Entry(Tag "value") val ):es) e = (structToEntity' es e){ entityValue = structToMaybeInt val }
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structToEntity' ((Entry(Tag "hp") val ):es) e = (structToEntity' es e){ entityHp = structToMaybeInt val }
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structToEntity' ((Entry(Tag "direction") (Regular(Direction dir))):es) e = (structToEntity' es e){ RPGEngine.Data.direction = dir }
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structToEntity' _ _ = defaultEntity
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----------------------------------------------------------------------
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structToMaybeInt :: StructElement -> Maybe Int
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structToMaybeInt (Regular (Integer val)) = Just val
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structToMaybeInt (Regular Infinite) = Prelude.Nothing
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structToMaybeInt _ = Prelude.Nothing -- TODO
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----------------------------------------------------------------------
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@ -1,4 +1,4 @@
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module RPGEngine.Parse.StructureElement where
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module RPGEngine.Parse.StructElement where
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import RPGEngine.Data (Action(..), Condition(..), Layout, Direction(..), Physical(..), Strip)
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import RPGEngine.Parse.Core ( ignoreWS )
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@ -18,24 +18,23 @@ import Text.Parsec
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sepBy )
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import qualified Text.Parsec as P ( string )
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import Text.Parsec.String ( Parser )
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import GHC.IO.Device (RawIO(readNonBlocking))
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-------------------------- StructureElement --------------------------
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-- See documentation for more details, only a short description is
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-- provided here.
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data StructureElement = Block [StructureElement]
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| Entry Key StructureElement -- Key + Value
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| Regular Value -- Regular value, Integer or String or Infinite
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deriving (Show, Eq)
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data StructElement = Block [StructElement]
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| Entry Key StructElement -- Key + Value
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| Regular Value -- Regular value, Integer or String or Infinite
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deriving (Eq, Show)
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----------------------------------------------------------------------
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structureElement :: Parser StructureElement
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structureElement = try $ choice [block, entry, regular]
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structElement :: Parser StructElement
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structElement = try $ choice [block, entry, regular]
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-- A list of entries
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block :: Parser StructureElement
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block :: Parser StructElement
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block = try $ do
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open <- ignoreWS $ oneOf openingBrackets
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middle <- ignoreWS $ choice [entry, block] `sepBy` char ','
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@ -43,26 +42,26 @@ block = try $ do
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ignoreWS $ char closingBracket
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return $ Block middle
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entry :: Parser StructureElement
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entry :: Parser StructElement
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entry = try $ do
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key <- ignoreWS key
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-- TODO Fix this
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oneOf ": " -- Can be left out
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value <- ignoreWS structureElement
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value <- ignoreWS structElement
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return $ Entry key value
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regular :: Parser StructureElement
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regular :: Parser StructElement
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regular = try $ Regular <$> value
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--------------------------------- Key --------------------------------
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data Key = Tag String
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| ConditionList [Condition]
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deriving (Show, Eq)
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deriving (Eq, Show)
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data ConditionArgument = ArgString String
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| Condition Condition
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deriving (Show, Eq)
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deriving (Eq, Show)
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----------------------------------------------------------------------
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| Action Action
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| Direction Direction
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| Layout Layout
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deriving (Show, Eq)
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deriving (Eq, Show)
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----------------------------------------------------------------------
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