#9 Added level selection render
This commit is contained in:
parent
0786a41006
commit
2055ef234e
17 changed files with 401 additions and 34 deletions
|
@ -9,14 +9,24 @@ module RPGEngine.Render
|
|||
|
||||
import RPGEngine.Data
|
||||
( State(..),
|
||||
Game(..) )
|
||||
import RPGEngine.Render.Level
|
||||
Game(..), Player (..) )
|
||||
import RPGEngine.Render.Level
|
||||
( renderLevel )
|
||||
|
||||
import Graphics.Gloss
|
||||
( white, pictures, text, Display(InWindow), Color, Picture )
|
||||
import RPGEngine.Render.Player (renderPlayer)
|
||||
( white,
|
||||
pictures,
|
||||
text,
|
||||
Display(InWindow),
|
||||
Color,
|
||||
Picture,
|
||||
scale,
|
||||
translate )
|
||||
import RPGEngine.Render.Player (renderPlayer, focusPlayer)
|
||||
import RPGEngine.Render.GUI (renderGUI)
|
||||
import Graphics.Gloss.Data.Picture (color)
|
||||
import RPGEngine.Render.Core (overlay)
|
||||
import RPGEngine.Input.LvlSelect (getLvlList)
|
||||
import RPGEngine.Render.LvlSelect (renderLvlList)
|
||||
|
||||
----------------------------- Constants ------------------------------
|
||||
|
||||
|
@ -32,11 +42,12 @@ initWindow = InWindow
|
|||
|
||||
-- Render the game
|
||||
render :: Game -> Picture
|
||||
render g@Game{ state = Menu } = renderMenu g
|
||||
render g@Game{ state = Playing } = renderPlaying g
|
||||
render g@Game{ state = Pause } = renderPause g
|
||||
render g@Game{ state = Win } = renderWin g
|
||||
render g@Game{ state = Lose } = renderLose g
|
||||
render g@Game{ state = Menu } = renderMenu g
|
||||
render g@Game{ state = LvlSelect } = renderLevelSelection g
|
||||
render g@Game{ state = Playing } = renderPlaying g
|
||||
render g@Game{ state = Pause } = renderPause g
|
||||
render g@Game{ state = Win } = renderWin g
|
||||
render g@Game{ state = Lose } = renderLose g
|
||||
|
||||
----------------------------------------------------------------------
|
||||
|
||||
|
@ -44,6 +55,10 @@ render g@Game{ state = Lose } = renderLose g
|
|||
renderMenu :: Game -> Picture
|
||||
renderMenu _ = text "[Press any key to start]"
|
||||
|
||||
-- TODO
|
||||
renderLevelSelection :: Game -> Picture
|
||||
renderLevelSelection _ = renderLvlList getLvlList
|
||||
|
||||
renderPlaying :: Game -> Picture
|
||||
renderPlaying g@Game{ playing = lvl, player = player } = pictures [
|
||||
renderLevel lvl,
|
||||
|
@ -51,9 +66,12 @@ renderPlaying g@Game{ playing = lvl, player = player } = pictures [
|
|||
renderGUI g
|
||||
]
|
||||
|
||||
-- TODO
|
||||
renderPause :: Game -> Picture
|
||||
renderPause _ = text "[Press any key to continue]"
|
||||
renderPause g = pictures [renderPlaying g, pause]
|
||||
where pause = pictures [
|
||||
overlay,
|
||||
color white $ scale 0.5 0.5 $ text "[Press any key to continue]"
|
||||
]
|
||||
|
||||
-- TODO
|
||||
renderWin :: Game -> Picture
|
||||
|
|
Reference in a new issue