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2022FuncProg-project3-RPGEn.../lib/RPGEngine/Render.hs

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2.1 KiB
Haskell

-- Allows to render the played game
module RPGEngine.Render
( initWindow
, bgColor
, render
) where
import RPGEngine.Data
( State(..),
Game(..), Player (..) )
import RPGEngine.Render.Level
( renderLevel )
import Graphics.Gloss
( white,
pictures,
text,
Display(InWindow),
Color,
Picture,
scale,
translate )
import RPGEngine.Render.Player (renderPlayer, focusPlayer)
import RPGEngine.Render.GUI (renderGUI)
import Graphics.Gloss.Data.Picture (color)
import RPGEngine.Render.Core (overlay)
import RPGEngine.Input.LvlSelect (getLvlList)
import RPGEngine.Render.LvlSelect (renderLvlList)
----------------------------- Constants ------------------------------
-- Game background color
bgColor :: Color
bgColor = white
----------------------------------------------------------------------
-- Initialize a window to play in
initWindow :: String -> (Int, Int) -> (Int, Int) -> Display
initWindow = InWindow
-- Render the game
render :: Game -> Picture
render g@Game{ state = Menu } = renderMenu g
render g@Game{ state = LvlSelect } = renderLevelSelection g
render g@Game{ state = Playing } = renderPlaying g
render g@Game{ state = Pause } = renderPause g
render g@Game{ state = Win } = renderWin g
render g@Game{ state = Lose } = renderLose g
----------------------------------------------------------------------
-- TODO
renderMenu :: Game -> Picture
renderMenu _ = text "[Press any key to start]"
-- TODO
renderLevelSelection :: Game -> Picture
renderLevelSelection _ = renderLvlList getLvlList
renderPlaying :: Game -> Picture
renderPlaying g@Game{ playing = lvl, player = player } = pictures [
renderLevel lvl,
renderPlayer player,
renderGUI g
]
renderPause :: Game -> Picture
renderPause g = pictures [renderPlaying g, pause]
where pause = pictures [
overlay,
color white $ scale 0.5 0.5 $ text "[Press any key to continue]"
]
-- TODO
renderWin :: Game -> Picture
renderWin _ = text "Win"
-- TODO
renderLose :: Game -> Picture
renderLose _ = text "Lose"