#15 Input handling made modular

This commit is contained in:
Tibo De Peuter 2022-12-15 10:22:30 +01:00
parent 30ae002434
commit 0257bb8220
2 changed files with 28 additions and 10 deletions

View file

@ -13,8 +13,12 @@ import Graphics.Gloss.Interface.IO.Game
----------------------------------------------------------------------
handleAllInput :: InputHandler Game
handleAllInput = composeInputHandlers [
handleSpecialKey KeySpace setNextState
handleAllInput ev g@Game{ state = Playing } = handlePlayInputs ev g
handleAllInput ev g = handleAnyKey setNextState ev g
handlePlayInputs :: InputHandler Game
handlePlayInputs = composeInputHandlers [
handleKey (Char 'p') (\game -> game{ state = Pause })
]
-- Go to the next stage of the Game

View file

@ -7,8 +7,12 @@ module InputHandling
-- all of them.
composeInputHandlers,
handle,
handleSpecialKey
-- Handle any event
handle,
-- Handle a event by pressing a key
handleKey,
-- Handle any key, equivalent to "Press any key to start"
handleAnyKey
) where
import Graphics.Gloss.Interface.IO.Game
@ -23,19 +27,29 @@ composeInputHandlers :: [InputHandler a] -> InputHandler a
composeInputHandlers [] ev a = a
composeInputHandlers (ih:ihs) ev a = composeInputHandlers ihs ev (ih ev a)
handle :: Event -> (a -> a) -> Event -> (a -> a)
handle :: Event -> (a -> a) -> InputHandler a
handle (EventKey key _ _ _) = handleKey key
-- handle (EventMotion _) = undefined
-- handle (EventResize _) = undefined
handle _ = (\_ -> (\_ -> id))
handleKey :: Key -> (a -> a) -> Event -> (a -> a)
handleKey (SpecialKey key) = handleSpecialKey key
handleKey (Char _ ) = (\_ -> (\_ -> id))
handleKey (MouseButton _ ) = (\_ -> (\_ -> id))
handleKey :: Key -> (a -> a) -> InputHandler a
handleKey (SpecialKey sk) = handleSpecialKey sk
handleKey (Char c ) = handleCharKey c
handleKey (MouseButton _ ) = (\_ -> (\_ -> id))
handleSpecialKey :: SpecialKey -> (a -> a) -> Event -> (a -> a)
handleCharKey :: Char -> (a -> a) -> InputHandler a
handleCharKey c1 f (EventKey (Char c2) Down _ _)
| c1 == c2 = f
| otherwise = id
handleCharKey _ _ _ = id
handleSpecialKey :: SpecialKey -> (a -> a) -> InputHandler a
handleSpecialKey sk1 f (EventKey (SpecialKey sk2) Down _ _)
| sk1 == sk2 = f
| otherwise = id
handleSpecialKey _ _ _ = id
handleAnyKey :: (a -> a) -> InputHandler a
handleAnyKey f (EventKey _ Down _ _) = f
handleAnyKey _ _ = id