Merge pull request 'dev' (#16) from dev into master
Reviewed-on: https://git.depeuter.tk/tdpeuter/RPG-Engine/pulls/16
This commit is contained in:
commit
30ae002434
13 changed files with 239 additions and 29 deletions
37
lib/RPGEngine.hs
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37
lib/RPGEngine.hs
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-- Allows to play a game using RPGEngine.
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-- Includes all logic and rendering.
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module RPGEngine
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( playRPGEngine
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) where
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import Game
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import Render
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import Input
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import Graphics.Gloss (
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Color(..)
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, white
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, play
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)
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----------------------------- Constants ------------------------------
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-- Dimensions for main window
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winDimensions :: (Int, Int)
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winDimensions = (1280, 720)
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-- Offsets for main window
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winOffsets :: (Int, Int)
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winOffsets = (0, 0)
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----------------------------------------------------------------------
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-- This is the gameloop.
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-- It can receive input and update itself. It is rendered by a renderer.
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playRPGEngine :: String -> Int -> IO()
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playRPGEngine title fps = do
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play window bgColor fps initGame render handleInputs step
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where window = initWindow title winDimensions winOffsets
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step _ g = g -- TODO Do something with step?
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handleInputs = handleAllInput
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@ -1,10 +0,0 @@
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module VoorbeeldModule
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( hoi -- oplijsting van de publieke functies - als je deze lijst en de haakjes weglaat, wordt alles publiek
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, hallo
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) where
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hoi :: String
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hoi = "Hoi"
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hallo :: String
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hallo = "Hallo"
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23
lib/control/Input.hs
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23
lib/control/Input.hs
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module Input
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(
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-- Handle all input for RPG-Engine
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handleAllInput
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) where
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import Game
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import State
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import InputHandling
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import Graphics.Gloss.Interface.IO.Game
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----------------------------------------------------------------------
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handleAllInput :: InputHandler Game
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handleAllInput = composeInputHandlers [
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handleSpecialKey KeySpace setNextState
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]
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-- Go to the next stage of the Game
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setNextState :: Game -> Game
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setNextState game = game{ state = newState }
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where newState = nextState $ state game
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41
lib/control/InputHandling.hs
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41
lib/control/InputHandling.hs
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-- Allows to create a massive inputHandler that can handle anything
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-- after you specify what you want it to do.
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module InputHandling
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( InputHandler(..),
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-- Compose multiple InputHandlers into one InputHandler that handles
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-- all of them.
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composeInputHandlers,
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handle,
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handleSpecialKey
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) where
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import Graphics.Gloss.Interface.IO.Game
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----------------------------- Constants ------------------------------
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type InputHandler a = Event -> (a -> a)
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----------------------------------------------------------------------
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composeInputHandlers :: [InputHandler a] -> InputHandler a
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composeInputHandlers [] ev a = a
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composeInputHandlers (ih:ihs) ev a = composeInputHandlers ihs ev (ih ev a)
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handle :: Event -> (a -> a) -> Event -> (a -> a)
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handle (EventKey key _ _ _) = handleKey key
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-- handle (EventMotion _) = undefined
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-- handle (EventResize _) = undefined
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handle _ = (\_ -> (\_ -> id))
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handleKey :: Key -> (a -> a) -> Event -> (a -> a)
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handleKey (SpecialKey key) = handleSpecialKey key
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handleKey (Char _ ) = (\_ -> (\_ -> id))
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handleKey (MouseButton _ ) = (\_ -> (\_ -> id))
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handleSpecialKey :: SpecialKey -> (a -> a) -> Event -> (a -> a)
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handleSpecialKey sk1 f (EventKey (SpecialKey sk2) Down _ _)
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| sk1 == sk2 = f
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| otherwise = id
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handleSpecialKey _ _ _ = id
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25
lib/data/Game.hs
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25
lib/data/Game.hs
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-- Representation of all the game's data
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module Game
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( Game(..)
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-- Initialize the game
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, initGame
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) where
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import State
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----------------------------- Constants ------------------------------
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-- TODO Add more
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data Game = Game {
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-- Current state of the game
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state :: State
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}
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----------------------------------------------------------------------
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initGame :: Game
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initGame = Game {
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state = defaultState
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}
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32
lib/data/State.hs
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32
lib/data/State.hs
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-- Describes the current state of the game,
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-- e.g. Main menu, game, pause, win or lose
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-- Allows to easily go to a next state and change rendering accordingly
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module State
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( State(..)
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-- Default state of the game, Menu
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, defaultState
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-- Get the next state based on the current state
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, nextState
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) where
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----------------------------- Constants ------------------------------
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-- Current state of the game.
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data State = Menu
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| Playing
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| Pause
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| Win
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| Lose
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----------------------------------------------------------------------
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defaultState :: State
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defaultState = Menu
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nextState :: State -> State
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nextState Menu = Playing
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nextState Playing = Pause
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nextState Pause = Playing
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nextState _ = Menu
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47
lib/render/Render.hs
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47
lib/render/Render.hs
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-- Allows to render the played game
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module Render
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(
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-- Initialize a window to play in
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initWindow
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-- Render the game
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, render
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) where
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import Game(Game(..))
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import State(State(..))
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import Graphics.Gloss
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----------------------------------------------------------------------
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initWindow :: String -> (Int, Int) -> (Int, Int) -> Display
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initWindow title dims offs = InWindow title dims offs
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render :: Game -> Picture
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render g@Game{ state = Menu } = renderMenu g
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render g@Game{ state = Playing } = renderPlaying g
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render g@Game{ state = Pause } = renderPause g
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render g@Game{ state = Win } = renderWin g
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render g@Game{ state = Lose } = renderLose g
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-- TODO
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renderMenu :: Game -> Picture
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renderMenu _ = text "Menu"
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-- TODO
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renderPlaying :: Game -> Picture
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renderPlaying _ = text "Playing"
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-- TODO
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renderPause :: Game -> Picture
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renderPause _ = text "Pause"
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-- TODO
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renderWin :: Game -> Picture
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renderWin _ = text "Win"
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-- TODO
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renderLose :: Game -> Picture
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renderLose _ = text "Lose"
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@ -1,13 +1,19 @@
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name: rpg-engine
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version: 1.0.0
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author: Author name here
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author: Tibo De Peuter
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cabal-version: 1.12
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build-type: Simple
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library
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hs-source-dirs: lib
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build-depends: base >= 4.7 && <5
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exposed-modules: VoorbeeldModule
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hs-source-dirs: lib, lib/control, lib/data, lib/render
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build-depends:
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base >= 4.7 && <5,
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gloss >= 1.11 && < 1.14, gloss-juicy >= 0.2.3
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exposed-modules:
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RPGEngine,
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Input, InputHandling,
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Game, State,
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Render
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executable rpg-engine
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main-is: Main.hs
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@ -17,7 +23,7 @@ executable rpg-engine
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test-suite rpg-engine-test
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type: exitcode-stdio-1.0
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main-is: VoorbeeldTest.hs
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main-is: RPG-Engine-Test.hs
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hs-source-dirs: test
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default-language: Haskell2010
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build-depends: base >=4.7 && <5, hspec <= 2.10.6, rpg-engine
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16
src/Main.hs
16
src/Main.hs
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import VoorbeeldModule (hoi)
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import RPGEngine
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----------------------------- Constants ------------------------------
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-- Title of the game
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title :: String
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title = "RPG Engine"
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-- Framerate of the game
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fps :: Int
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fps = 60
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----------------------------------------------------------------------
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main :: IO ()
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main = putStrLn hoi
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main = playRPGEngine title fps
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@ -35,12 +35,13 @@ packages:
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# These entries can reference officially published versions as well as
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# forks / in-progress versions pinned to a git hash. For example:
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#
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# extra-deps:
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extra-deps:
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# - acme-missiles-0.3
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# - git: https://github.com/commercialhaskell/stack.git
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# commit: e7b331f14bcffb8367cd58fbfc8b40ec7642100a
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#
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# extra-deps: []
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- gloss-juicy-0.2.3@sha256:0c3bca95237cbf91f8b3b1936a0661f1e0457acd80502276d54d6c5210f88b25,1618
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# Override default flag values for local packages and extra-deps
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# flags: {}
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7
test/RPG-Engine-Test.hs
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7
test/RPG-Engine-Test.hs
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import Test.Hspec
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main :: IO()
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main = hspec $ do
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describe "Dummy category" $ do
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it "Dummy test" $ do
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0 `shouldBe` 0
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import Test.Hspec
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import VoorbeeldModule (hoi, hallo)
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main :: IO ()
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main = hspec $ do
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it "Returns correct string for hoi" $ do
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hoi `shouldBe` "Hoi"
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it "Returns correct string for hallo" $ do
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hallo `shouldBe` "Hallo"
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0
verslag.pdf
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0
verslag.pdf
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Reference in a new issue