chore: remove distance to target from model input
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3 changed files with 5 additions and 5 deletions
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@ -16,8 +16,7 @@ Global inputs, always broadcasted to all nodes:
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$$
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tilt = sqrt(roll^2 + pitch^2)
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$$
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- Goal vector: Instead of just a scalar distance, the goal is represented asa a vector (distance and ange/direction) to
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the target.
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- Goal vector: Instead of just a scalar distance, the goal is represented as an angle/direction to the target.
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Local inputs, routed directly to specific nodes:
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@ -70,6 +69,10 @@ When designing the state space, we must ask: *Could a human operator perform thi
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as a normalized unit vector bounds the values to the $[-1, 1]$ range, which stabilizes neural network training.
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Providing only a scalar "distance to the goal" would force the agent to learning localized searching behaviors (e.g.
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random walks or spiraling) to deduce the direction, drastically increasing the difficulty of the learning task.
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**NOTE:** We later dropped the "distance to vector", switching to only a direction as the input. Our reasoning is
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the agent should always move towards the goal (it should not learn to stop at the goal), which allows for this
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simplification that decreases the model input size.
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- Contact sensors: Segment contact detects external ground interaction and is biologically vital for timing gait
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transitions.
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- **Zero-Centered Rescaling ($[-1, 1]$):** Using a zero-centered range is standard best practice for continuous control
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