#ifndef PRINT_PROGRAM_INFO_LOG_H #define PRINT_PROGRAM_INFO_LOG_H #include // Print information about a given glsl shader program. // // Inputs: // obj id of object we're querying // Returns true if printed anything. bool print_program_info_log(const GLuint obj); // Implementation #include "REDRUM.h" #include "STR.h" bool print_program_info_log(const GLuint obj) { GLint infologLength = 0; GLint charsWritten = 0; glGetProgramiv(obj, GL_INFO_LOG_LENGTH,&infologLength); if (infologLength > 0) { char * infoLog = new char[infologLength]; glGetProgramInfoLog(obj, infologLength, &charsWritten, infoLog); std::string log(infoLog); std::cerr<