name: CMake on: [push] env: # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) BUILD_TYPE: Release jobs: build: # The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac. # You can convert this to a matrix build if you need cross-platform coverage. # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix runs-on: ${{ matrix.os }} strategy: matrix: include: - os: [self-hosted,Windows] outputsuffix: win archive_type: zip archive_extension: zip outputfile: Release/raytracing.exe - os: [self-hosted,Linux] outputsuffix: ux archive_type: zip archive_extension: zip outputfile: raytracing steps: - uses: actions/checkout@v3 - name: Configure CMake # Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. # See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} - name: Build # Build your program with the given configuration run: | cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} - name: Upload a Build Artifact uses: actions/upload-artifact@v3.1.2 with: # Artifact name name: CG_${{ matrix.outputsuffix }}_${{env.BUILD_TYPE}} # A file, directory or wildcard pattern that describes what to upload path: ${{github.workspace}}/build/${{matrix.outputfile}}