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2022FuncProg-project3-RPGEn.../lib/RPGEngine/Data/Default.hs

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Haskell

module RPGEngine.Data.Default
-- Everything is exported
where
import RPGEngine.Data (Entity (..), Game (..), Item (..), Layout, Player (..), Level (..), State (..), Physical (..), Direction (..))
import RPGEngine.Input.Core (ListSelector(..))
------------------------------ Defaults ------------------------------
defaultEntity :: Entity
defaultEntity = Entity {
entityId = "",
entityX = 0,
entityY = 0,
entityName = "Default",
entityDescription = "",
entityActions = [],
entityValue = Prelude.Nothing,
entityHp = Prelude.Nothing,
direction = Stay
}
defaultItem :: Item
defaultItem = Item {
itemId = "",
itemX = 0,
itemY = 0,
itemName = "Default",
itemDescription = "",
itemActions = [],
itemValue = Prelude.Nothing,
useTimes = Prelude.Nothing
}
defaultLayout :: Layout
defaultLayout = [
[Blocked, Blocked, Blocked, Blocked, Blocked],
[Blocked, Entrance, Walkable, Exit, Blocked],
[Blocked, Blocked, Blocked, Blocked, Blocked]
]
defaultLevel :: Level
defaultLevel = Level {
layout = defaultLayout,
index = [
(0, 0, Blocked),
(0, 1, Blocked),
(0, 2, Blocked),
(1, 0, Blocked),
(1, 1, Entrance),
(1, 2, Blocked),
(2, 0, Blocked),
(2, 1, Walkable),
(2, 2, Blocked),
(3, 0, Blocked),
(3, 1, Exit),
(3, 2, Blocked),
(4, 0, Blocked),
(4, 1, Blocked),
(4, 2, Blocked)
],
items = [],
entities = []
}
defaultPlayer :: Player
defaultPlayer = Player {
-- playerHp = Prelude.Nothing, -- Compares to infinity
playerHp = Just 50,
inventory = [ Item{
itemId = "key",
itemX = 0,
itemY = 0,
itemName = "Epic key",
itemDescription = "MyKey",
itemActions = [],
itemValue = Nothing,
useTimes = Nothing
}, Item{
itemId = "dagger",
itemX = 0,
itemY = 0,
itemName = "My dagger",
itemDescription = "dagger",
itemActions = [],
itemValue = Nothing,
useTimes = Nothing
}],
position = (0, 0),
showInventory = False,
showHp = True
}
defaultSelector :: ListSelector
defaultSelector = ListSelector {
selection = 0,
selected = False
}