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2022FuncProg-project3-RPGEn.../lib/RPGEngine/Input.hs

32 lines
914 B
Haskell

-- Input for RPG-Engine
module RPGEngine.Input
( handleAllInput
) where
import RPGEngine.Internals.Data.Game
import RPGEngine.Internals.Data.State
import RPGEngine.Internals.Input
import Graphics.Gloss.Interface.IO.Game
----------------------------------------------------------------------
-- Handle all input for RPG-Engine
handleAllInput :: InputHandler Game
handleAllInput ev g@Game{ state = Playing } = handlePlayInputs ev g
handleAllInput ev g = handleAnyKey setNextState ev g
----------------------------------------------------------------------
-- Input for 'Playing' state
handlePlayInputs :: InputHandler Game
handlePlayInputs = composeInputHandlers [
handleKey (Char 'p') (\game -> game{ state = Pause })
]
-- Go to the next stage of the Game
setNextState :: Game -> Game
setNextState game = game{ state = newState }
where newState = nextState $ state game