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2022FuncProg-project3-RPGEn.../lib/RPGEngine/Input/Player.hs

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1.6 KiB
Haskell

module RPGEngine.Input.Player
( spawnPlayer
, movePlayer
) where
import RPGEngine.Data (Game(..), Direction(..), Player(..), X, Y, Physical (..), Level(..))
import RPGEngine.Input.Level (whatIsAt, findFirst)
import Data.Maybe (fromJust, isNothing)
----------------------------- Constants ------------------------------
diffs :: Direction -> (X, Y)
diffs North = ( 0, 1)
diffs East = ( 1, 0)
diffs South = ( 0, -1)
diffs West = (-1, 0)
diffs Center = ( 0, 0)
----------------------------------------------------------------------
-- Set the initial position of the player in a given level.
spawnPlayer :: Level -> Player -> Player
spawnPlayer l@Level{ layout = lay } p@Player{ position = prevPos } = p{ position = newPos }
where try = findFirst l Entrance
newPos | isNothing try = prevPos
| otherwise = fromJust try
-- Move a player in a direction if possible.
movePlayer :: Direction -> Game -> Game
movePlayer dir g@Game{ player = p@Player{ position = (x, y) }} = newGame
where newGame = g{ player = newPlayer }
newPlayer = p{ position = newCoord }
newCoord | isLegalMove dir g = (x + xD, y + yD)
| otherwise = (x, y)
(xD, yD) = diffs dir
-- Check if a move is legal by checking what is located at the new position.
isLegalMove :: Direction -> Game -> Bool
isLegalMove dir g@Game{ playing = lvl, player = p@Player{ position = (x, y) }} = legality
where legality = physical `elem` [Walkable, Entrance, Exit]
physical = whatIsAt newPos lvl
newPos = (x + xD, y + yD)
(xD, yD) = diffs dir