This repository has been archived on 2023-06-24. You can view files and clone it, but you cannot make any changes to it's state, such as pushing and creating new issues, pull requests or comments.
2022FuncProg-project3-RPGEn.../lib/RPGEngine/Data/Defaults.hs

65 lines
No EOL
1.5 KiB
Haskell

module RPGEngine.Data.Defaults where
import RPGEngine.Data
import RPGEngine.Input.Player (spawnPlayer)
import RPGEngine.Input.Level (putCoords)
defaultEntity :: Entity
defaultEntity = Entity {
entityId = "",
entityX = 0,
entityY = 0,
entityName = "Default",
entityDescription = "",
entityActions = [],
entityValue = Prelude.Nothing,
entityHp = Prelude.Nothing,
direction = Center
}
-- Initialize the game
initGame :: Game
initGame = Game {
state = defaultState,
playing = defaultLevel,
levels = [defaultLevel],
player = spawnPlayer defaultLevel defaultPlayer
}
defaultItem :: Item
defaultItem = Item {
itemId = "",
itemX = 0,
itemY = 0,
itemName = "Default",
itemDescription = "",
itemActions = [],
itemValue = Prelude.Nothing,
useTimes = Prelude.Nothing
}
defaultLayout :: Layout
defaultLayout = [
[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked],
[Blocked, Entrance, Walkable, Walkable, Walkable, Walkable, Exit, Blocked],
[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked]
]
defaultLevel :: Level
defaultLevel = Level {
layout = defaultLayout,
coordlayout = putCoords defaultLevel, -- TODO This should go
items = [],
entities = []
}
defaultPlayer :: Player
defaultPlayer = Player {
playerHp = Prelude.Nothing, -- Compares to infinity
inventory = [],
position = (0, 0)
}
-- Default state of the game, Menu
defaultState :: State
defaultState = Menu