module RPGEngine.Parse.Game where import RPGEngine.Data import RPGEngine.Data.Defaults import RPGEngine.Parse.StructElement -------------------------------- Game -------------------------------- -- TODO structToGame :: StructElement -> Game structToGame = undefined ------------------------------- Player ------------------------------- structToPlayer :: StructElement -> Player structToPlayer (Block block) = structToPlayer' block defaultPlayer structToPlayer _ = defaultPlayer structToPlayer' :: [StructElement] -> Player -> Player structToPlayer' [] p = p structToPlayer' ((Entry(Tag "hp") val ):es) p = (structToPlayer' es p){ playerHp = structToMaybeInt val } structToPlayer' ((Entry(Tag "inventory") (Block inv)):es) p = (structToPlayer' es p){ inventory = structToItems inv } structToPlayer' _ _ = defaultPlayer structToActions :: StructElement -> [([Condition], Action)] structToActions (Block []) = [] structToActions (Block block) = structToActions' block [] structToActions _ = [] structToActions' :: [StructElement] -> [([Condition], Action)] -> [([Condition], Action)] structToActions' [] list = list structToActions' ((Entry(ConditionList cs) (Regular (Action a))):as) list = structToActions' as ((cs, a):list) structToActions' _ list = list ------------------------------- Levels ------------------------------- structToLevels :: StructElement -> [Level] structToLevels (Block struct) = structToLevel <$> struct structToLevels _ = [defaultLevel] structToLevel :: StructElement -> Level structToLevel (Block entries) = structToLevel' entries defaultLevel structToLevel _ = defaultLevel structToLevel' :: [StructElement] -> Level -> Level structToLevel' ((Entry(Tag "layout") (Regular (Layout layout))):ls) l = (structToLevel' ls l){ RPGEngine.Data.layout = layout } structToLevel' ((Entry(Tag "items") (Block items) ):ls) l = (structToLevel' ls l){ items = structToItems items } structToLevel' ((Entry(Tag "entities") (Block entities) ):ls) l = (structToLevel' ls l){ entities = structToEntities entities } structToLevel' _ _ = defaultLevel ------------------------------- Items -------------------------------- structToItems :: [StructElement] -> [Item] structToItems items = structToItem <$> items structToItem :: StructElement -> Item structToItem (Block block) = structToItem' block defaultItem structToItem _ = defaultItem structToItem' :: [StructElement] -> Item -> Item structToItem' [] i = i structToItem' ((Entry(Tag "id") (Regular(String id ))):is) i = (structToItem' is i){ itemId = id } structToItem' ((Entry(Tag "x") (Regular(Integer x ))):is) i = (structToItem' is i){ itemX = x } structToItem' ((Entry(Tag "y") (Regular(Integer y ))):is) i = (structToItem' is i){ itemY = y } structToItem' ((Entry(Tag "name") (Regular(String name))):is) i = (structToItem' is i){ itemName = name } structToItem' ((Entry(Tag "description") (Regular(String desc))):is) i = (structToItem' is i){ itemDescription = desc } structToItem' ((Entry(Tag "value") val ):is) i = (structToItem' is i){ itemValue = structToMaybeInt val } structToItem' ((Entry(Tag "actions") actions ):is) i = (structToItem' is i){ itemActions = structToActions actions } structToItem' ((Entry (Tag "useTimes") useTimes ):is) i = (structToItem' is i){ useTimes = structToMaybeInt useTimes } structToItem' _ _ = defaultItem ------------------------------ Entities ------------------------------ structToEntities :: [StructElement] -> [Entity] structToEntities entities = structToEntity <$> entities structToEntity :: StructElement -> Entity structToEntity (Block block) = structToEntity' block defaultEntity structToEntity _ = defaultEntity structToEntity' :: [StructElement] -> Entity -> Entity structToEntity' [] e = e structToEntity' ((Entry(Tag "id") (Regular(String id )) ):es) e = (structToEntity' es e){ entityId = id } structToEntity' ((Entry(Tag "x") (Regular(Integer x )) ):es) e = (structToEntity' es e){ entityX = x } structToEntity' ((Entry(Tag "y") (Regular(Integer y )) ):es) e = (structToEntity' es e){ entityY = y } structToEntity' ((Entry(Tag "name") (Regular(String name)) ):es) e = (structToEntity' es e){ entityName = name } structToEntity' ((Entry(Tag "description") (Regular(String desc)) ):es) e = (structToEntity' es e){ entityDescription = desc } structToEntity' ((Entry(Tag "actions") actions ):es) e = (structToEntity' es e){ entityActions = structToActions actions } structToEntity' ((Entry(Tag "value") val ):es) e = (structToEntity' es e){ entityValue = structToMaybeInt val } structToEntity' ((Entry(Tag "hp") val ):es) e = (structToEntity' es e){ entityHp = structToMaybeInt val } structToEntity' ((Entry(Tag "direction") (Regular(Direction dir))):es) e = (structToEntity' es e){ RPGEngine.Data.direction = dir } structToEntity' _ _ = defaultEntity ---------------------------------------------------------------------- structToMaybeInt :: StructElement -> Maybe Int structToMaybeInt (Regular (Integer val)) = Just val structToMaybeInt (Regular Infinite) = Prelude.Nothing structToMaybeInt _ = Prelude.Nothing -- TODO ----------------------------------------------------------------------