module RPGEngine.Data.Default -- Everything is exported where import RPGEngine.Data (Entity (..), Game (..), Item (..), Layout, Player (..), Level (..), StateBase (..), State (..), Physical (..), Direction (..)) import RPGEngine.Input.Core (ListSelector(..)) import RPGEngine.Render.LevelSelection (renderLevelSelection) import RPGEngine.Input.Playing (spawnPlayer) import RPGEngine.Render.Menu (renderMenu) ------------------------------ Defaults ------------------------------ defaultEntity :: Entity defaultEntity = Entity { entityId = "", entityX = 0, entityY = 0, entityName = "Default", entityDescription = "", entityActions = [], entityValue = Prelude.Nothing, entityHp = Prelude.Nothing, direction = Stay } defaultItem :: Item defaultItem = Item { itemId = "", itemX = 0, itemY = 0, itemName = "Default", itemDescription = "", itemActions = [], itemValue = Prelude.Nothing, useTimes = Prelude.Nothing } defaultLayout :: Layout defaultLayout = [ [Blocked, Blocked, Blocked], [Blocked, Entrance, Blocked], [Blocked, Blocked, Blocked] ] defaultLevel :: Level defaultLevel = Level { layout = defaultLayout, index = [ (0, 0, Blocked), (0, 1, Blocked), (0, 2, Blocked), (1, 0, Blocked), (1, 1, Entrance), (1, 2, Blocked), (2, 0, Blocked), (2, 1, Blocked), (2, 2, Blocked) ], items = [], entities = [] } defaultPlayer :: Player defaultPlayer = Player { playerHp = Prelude.Nothing, -- Compares to infinity inventory = [], position = (0, 0) }