-- Allows to render the played game module RPGEngine.Render ( initWindow , bgColor , render ) where import RPGEngine.Internals.Data.Game(Game(..)) import RPGEngine.Internals.Data.State(State(..)) import Graphics.Gloss ----------------------------- Constants ------------------------------ -- Game background color bgColor :: Color bgColor = white ---------------------------------------------------------------------- -- Initialize a window to play in initWindow :: String -> (Int, Int) -> (Int, Int) -> Display initWindow = InWindow -- Render the game render :: Game -> Picture render g@Game{ state = Menu } = renderMenu g render g@Game{ state = Playing } = renderPlaying g render g@Game{ state = Pause } = renderPause g render g@Game{ state = Win } = renderWin g render g@Game{ state = Lose } = renderLose g ---------------------------------------------------------------------- -- TODO renderMenu :: Game -> Picture renderMenu _ = text "[Press any key to start]" -- TODO renderPlaying :: Game -> Picture renderPlaying _ = text "Playing" -- TODO renderPause :: Game -> Picture renderPause _ = text "[Press any key to continue]" -- TODO renderWin :: Game -> Picture renderWin _ = text "Win" -- TODO renderLose :: Game -> Picture renderLose _ = text "Lose"