module RPGEngine.Render.Win ( renderWin ) where import RPGEngine.Render.Core (Renderer) import RPGEngine.Config (uizoom, textColor) import RPGEngine.Data (State) import Graphics.Gloss (text, scale, color, translate) ------------------------------ Constants ----------------------------- message :: String message = "You win! Press any key to return to the menu." ------------------------------ Exported ------------------------------ renderWin :: Renderer State renderWin _ = scaled $ center $ color textColor $ text message where scaled = scale uizoom uizoom center = translate (-1500) 0