dev #25
					 3 changed files with 80 additions and 1 deletions
				
			
		
							
								
								
									
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								lib/data/Internals.hs
									
										
									
									
									
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								lib/data/Internals.hs
									
										
									
									
									
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							|  | @ -0,0 +1,61 @@ | |||
| -- Represents an item in the game. | ||||
| 
 | ||||
| module Internals | ||||
| ( Action(..) | ||||
| , Object(..) | ||||
| ) where | ||||
| 
 | ||||
| ----------------------------- Constants ------------------------------ | ||||
| 
 | ||||
| data Object =  | ||||
|     Item { -- All fields are required | ||||
|         -- Easy way to identify items | ||||
|         id          :: String, | ||||
|         -- Horizontal coördinate in the level | ||||
|         x           :: Int, | ||||
|         -- Vertical coördinate in the level | ||||
|         y           :: Int, | ||||
|         name        :: String, | ||||
|         -- Short description of the object | ||||
|         description :: String, | ||||
|         -- Counts how often the object can be used by the player. Either  | ||||
|         -- infinite or a natural number | ||||
|         useTimes    :: Maybe Int, | ||||
|         -- List of conditional actions when the player is standing on this object | ||||
|         actions     :: [Action], | ||||
|         -- Interpretation depends on action with this object. | ||||
|         value       :: Maybe Int | ||||
|     } | ||||
|     | Entity { | ||||
|     -- Required fields | ||||
|         -- Easy way to identify items | ||||
|         id          :: String, | ||||
|         -- Horizontal coördinate in the level | ||||
|         x           :: Int, | ||||
|         -- Vertical coördinate in the level | ||||
|         y           :: Int, | ||||
|         name        :: String, | ||||
|         -- Short description of the object | ||||
|         description :: String, | ||||
|         -- List of conditional actions when the player is standing on this object | ||||
|         actions     :: [Action], | ||||
|     -- Optional fields | ||||
|         -- The direction of the item. e.g. a door has a direction. | ||||
|         direction   :: Maybe Direction, | ||||
|         -- Some entities have health points. | ||||
|         hp          :: Maybe Int, | ||||
|         -- Interpretation depends on action with this object. | ||||
|         value       :: Maybe Int | ||||
|     } | ||||
| 
 | ||||
| data Direction = North  | ||||
|                | East  | ||||
|                | South  | ||||
|                | West | ||||
|                deriving (Show) | ||||
| 
 | ||||
| type Action = ([Condition], Event) | ||||
| 
 | ||||
| type Condition = Bool | ||||
| 
 | ||||
| type Event = * | ||||
							
								
								
									
										15
									
								
								lib/data/Player.hs
									
										
									
									
									
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										15
									
								
								lib/data/Player.hs
									
										
									
									
									
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							|  | @ -0,0 +1,15 @@ | |||
| -- Represents a player in the game. This player can move around, pick | ||||
| -- up items and interact with the world. | ||||
| 
 | ||||
| module Player | ||||
| ( Player(..) | ||||
| ) where | ||||
| 
 | ||||
| import Internals | ||||
| 
 | ||||
| ----------------------------- Constants ------------------------------ | ||||
| 
 | ||||
| data Player = Player { | ||||
|     hp :: Int, | ||||
|     inventory :: [Object] | ||||
| } | ||||
|  | @ -11,8 +11,11 @@ library | |||
|     gloss >= 1.11 && < 1.14, gloss-juicy >= 0.2.3 | ||||
|   exposed-modules: | ||||
|     RPGEngine, | ||||
|     -- Control | ||||
|     Input, InputHandling, | ||||
|     Game, State, | ||||
|     -- Data | ||||
|     Game, Internals, Player, State, | ||||
|     -- Render | ||||
|     Render | ||||
| 
 | ||||
| executable rpg-engine | ||||
|  |  | |||
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