Compare commits
No commits in common. "f2844138366b2ca433ca5fdeeadce9b515c84e72" and "72b460788da4fc38dd5b200ec610ef5e9684d76a" have entirely different histories.
f284413836
...
72b460788d
2 changed files with 11 additions and 47 deletions
|
@ -37,15 +37,6 @@ hasAt pos level = match firstItem firstEntity
|
||||||
firstItem = find ((== pos) . getICoord) $ items level
|
firstItem = find ((== pos) . getICoord) $ items level
|
||||||
getICoord i = (itemX i, itemY i)
|
getICoord i = (itemX i, itemY i)
|
||||||
|
|
||||||
getWithId :: String -> Level -> Maybe (Either Item Entity)
|
|
||||||
getWithId id level = match firstItem firstEntity
|
|
||||||
where match :: Maybe Item -> Maybe Entity -> Maybe (Either Item Entity)
|
|
||||||
match (Just a) _ = Just $ Left a
|
|
||||||
match _ (Just a) = Just $ Right a
|
|
||||||
match _ _ = Nothing
|
|
||||||
firstEntity = find ((== id) . entityId) $ entities level
|
|
||||||
firstItem = find ((== id) . itemId) $ items level
|
|
||||||
|
|
||||||
directionOffsets :: Direction -> (X, Y)
|
directionOffsets :: Direction -> (X, Y)
|
||||||
directionOffsets North = ( 0, 1)
|
directionOffsets North = ( 0, 1)
|
||||||
directionOffsets East = ( 1, 0)
|
directionOffsets East = ( 1, 0)
|
||||||
|
|
|
@ -4,12 +4,10 @@ module RPGEngine.Input.ActionSelection
|
||||||
|
|
||||||
import RPGEngine.Input.Core (InputHandler, handleKey, composeInputHandlers, ListSelector (selection))
|
import RPGEngine.Input.Core (InputHandler, handleKey, composeInputHandlers, ListSelector (selection))
|
||||||
|
|
||||||
import RPGEngine.Data (Game (..), State (..), Direction (..), Action (..), ItemId, EntityId, Level (..), Player (inventory, playerHp, Player), Item (..), HP)
|
import RPGEngine.Data (Game (..), State (..), Direction (..), Action (..), ItemId, EntityId)
|
||||||
import Graphics.Gloss.Interface.IO.Game (Key(SpecialKey), SpecialKey (KeyUp, KeyDown))
|
import Graphics.Gloss.Interface.IO.Game (Key(SpecialKey), SpecialKey (KeyUp, KeyDown))
|
||||||
import Graphics.Gloss.Interface.IO.Interact
|
import Graphics.Gloss.Interface.IO.Interact
|
||||||
( SpecialKey(..), KeyState(..) )
|
( SpecialKey(..), KeyState(..) )
|
||||||
import RPGEngine.Data.Level (getWithId)
|
|
||||||
import Data.Foldable (find)
|
|
||||||
|
|
||||||
------------------------------ Exported ------------------------------
|
------------------------------ Exported ------------------------------
|
||||||
|
|
||||||
|
@ -24,10 +22,9 @@ handleInputActionSelection = composeInputHandlers [
|
||||||
----------------------------------------------------------------------
|
----------------------------------------------------------------------
|
||||||
|
|
||||||
selectAction :: Game -> Game
|
selectAction :: Game -> Game
|
||||||
selectAction game@Game{ state = ActionSelection list selector continue } = newGame
|
selectAction game@Game{ state = ActionSelection list selection continue } = newGame
|
||||||
where newGame = game{ state = execute selectedAction continue }
|
where newGame = game{ state = execute selectedAction continue }
|
||||||
selectedAction = list !! index
|
selectedAction = Leave
|
||||||
index = selection selector
|
|
||||||
selectAction g = g
|
selectAction g = g
|
||||||
|
|
||||||
-- TODO Lift this code from LevelSelection
|
-- TODO Lift this code from LevelSelection
|
||||||
|
@ -51,23 +48,14 @@ execute :: Action -> State -> State
|
||||||
execute (RetrieveItem id ) s = pickUpItem id s
|
execute (RetrieveItem id ) s = pickUpItem id s
|
||||||
execute (UseItem id ) s = useItem id s
|
execute (UseItem id ) s = useItem id s
|
||||||
execute (DecreaseHp eid iid) s = decreaseHp eid iid s
|
execute (DecreaseHp eid iid) s = decreaseHp eid iid s
|
||||||
execute (IncreasePlayerHp iid) s = healedPlayer
|
execute (IncreasePlayerHp iid) s = increasePlayerHp iid s
|
||||||
where healedPlayer = s{ player = increasePlayerHp iid (player s)}
|
|
||||||
execute _ s = s
|
execute _ s = s
|
||||||
|
|
||||||
-- Pick up the item with itemId and put it in the players inventory
|
-- Pick up the item with itemId and put it in the players inventory
|
||||||
-- Should receive a Playing state
|
|
||||||
pickUpItem :: ItemId -> State -> State
|
pickUpItem :: ItemId -> State -> State
|
||||||
pickUpItem id s@Playing{ level = level, player = player } = newState
|
pickUpItem _ s = s -- TODO
|
||||||
where (Just (Left pickedUpItem)) = getWithId id level
|
|
||||||
newState = s{ level = newLevel, player = newPlayer }
|
|
||||||
newLevel = level{ items = filteredItems }
|
|
||||||
filteredItems = filter (/= pickedUpItem) $ items level
|
|
||||||
newPlayer = player{ inventory = newInventory }
|
|
||||||
newInventory = pickedUpItem:inventory player
|
|
||||||
pickUpItem _ _ = Error "Something went wrong while picking up an item"
|
|
||||||
|
|
||||||
-- Use an item
|
-- Use an item on the player
|
||||||
useItem :: ItemId -> State -> State -- TODO
|
useItem :: ItemId -> State -> State -- TODO
|
||||||
useItem _ s = s -- TODO
|
useItem _ s = s -- TODO
|
||||||
|
|
||||||
|
@ -81,23 +69,8 @@ decreaseHp _ _ s = s
|
||||||
-- TODO Break item if durability below zero
|
-- TODO Break item if durability below zero
|
||||||
|
|
||||||
-- Heal a bit
|
-- Heal a bit
|
||||||
-- Should receive a Player
|
increasePlayerHp :: ItemId -> State -> State
|
||||||
increasePlayerHp :: ItemId -> Player -> Player
|
increasePlayerHp _ s = s
|
||||||
increasePlayerHp id p@Player{ playerHp = hp, inventory = inventory} = newPlayer
|
-- TODO Increase playerHp
|
||||||
where newPlayer = p{ playerHp = newHp, inventory = newInventory newItem }
|
-- TODO Decrease durability of item
|
||||||
(Just usedItem) = find ((== id) . itemId) inventory
|
-- TODO Remove item if durability below zero
|
||||||
newItem = decreaseDurability usedItem
|
|
||||||
newInventory (Just item) = item:filteredInventory
|
|
||||||
newInventory _ = filteredInventory
|
|
||||||
filteredInventory =filter (/= usedItem) inventory
|
|
||||||
newHp = changeHealth hp (itemValue usedItem)
|
|
||||||
|
|
||||||
decreaseDurability :: Item -> Maybe Item
|
|
||||||
decreaseDurability item@Item{ useTimes = Nothing } = Just item -- Infinite uses, never breaks
|
|
||||||
decreaseDurability item@Item{ useTimes = Just val } | 0 < val - 1 = Just item{ useTimes = Just (val - 1) }
|
|
||||||
| otherwise = Nothing -- Broken
|
|
||||||
|
|
||||||
-- Change given health by a given amount
|
|
||||||
changeHealth :: HP -> HP -> HP
|
|
||||||
changeHealth (Just health) (Just difference) = Just (health + difference)
|
|
||||||
changeHealth health _ = health
|
|
Reference in a new issue