parent
5cc96cbdba
commit
f3bce99120
18 changed files with 289 additions and 103 deletions
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@ -5,6 +5,8 @@ import Test.Hspec
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import RPGEngine.Data
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import RPGEngine.Parse.Core
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import RPGEngine.Parse.TextToStructure
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import Text.Parsec.String (parseFromFile)
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import GHC.IO (unsafePerformIO)
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spec :: Spec
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spec = do
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@ -68,7 +70,7 @@ spec = do
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]], "")
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parseWithRest structure input `shouldBe` correct
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let input = "entities: [ { id: \"door\", x: 4, y: 1, name:\"Secret door\", description: \"This secret door can only be opened with a key\", direction: left , actions: { [inventoryContains(key)] useItem(key), [] leave() } } ]"
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let input = "entities: [ { id: \"door\", x: 4, y: 1, name:\"Secret door\", description: \"This secret door can only be opened with a key\", direction: left, actions: { [inventoryContains(key)] useItem(key), [] leave() } } ]"
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correct = Right (Entry (Tag "entities") $ Block [ Block [
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Entry (Tag "id") $ Regular $ String "door",
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Entry (Tag "x") $ Regular $ Integer 4,
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@ -83,6 +85,17 @@ spec = do
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]], "")
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parseWithRest structure input `shouldBe` correct
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it "combines actions and direction" $ do
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let input = "entities: [ { direction: left, actions: { [inventoryContains(key)] useItem(key), [] leave() } } ]"
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correct = Right (Entry (Tag "entities") $ Block [ Block [
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Entry (Tag "direction") $ Regular $ Direction West,
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Entry (Tag "actions") $ Block [
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Entry (ConditionList [InventoryContains "key"]) $ Regular $ Action $ UseItem "key",
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Entry (ConditionList []) $ Regular $ Action Leave
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]
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]], "")
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parseWithRest structure input `shouldBe` correct
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it "can parse entries" $ do
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let input = "id: \"dagger\""
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correct = Right $ Entry (Tag "id") $ Regular $ String "dagger"
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@ -252,22 +265,21 @@ spec = do
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parseWith RPGEngine.Parse.TextToStructure.direction input `shouldBe` correct
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it "can parse layouts" $ do
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let input = "| * * * * * * * *\n| * s . . . . e *\n| * * * * * * * *"
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let input = "{ | * * * * * * * *\n | * s . . . . e *\n | * * * * * * * *\n }"
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correct = Right $ Layout [
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[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked],
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[Blocked, Entrance, Walkable, Walkable, Walkable, Walkable, Exit, Blocked],
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[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked]
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]
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parseWith RPGEngine.Parse.TextToStructure.layout input `shouldBe` correct
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parseWith value input `shouldBe` correct
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let input = "{ |* * * * * * * *|* s . . . . e *|* * * * * * * * }"
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-- correct = Right $ Entry (Tag "layout") $ Regular $ Layout [
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correct = Right $ Layout [
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let input = "layout: { | * * * * * * * *\n | * s . . . . e *\n | * * * * * * * *\n }"
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correct = Right $ Entry (Tag "layout") $ Regular $ Layout [
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[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked],
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[Blocked, Entrance, Walkable, Walkable, Walkable, Walkable, Exit, Blocked],
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[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked]
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]
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parseWith RPGEngine.Parse.TextToStructure.value input `shouldBe` correct
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parseWith structure input `shouldBe` correct
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describe "Brackets" $ do
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it "matches closing <" $ do
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@ -289,3 +301,75 @@ spec = do
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let input = '['
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correct = ']'
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getMatchingClosingBracket input `shouldBe` correct
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describe "Full game file" $ do
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it "single level" $ do
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let input = "player: {\n hp: 50,\n inventory: []\n}\n\nlevels: [\n {\n layout: {\n | * * * * * *\n | * s . . e *\n | * * * * * *\n },\n \n items: [],\n\n entities: []\n\n\n }\n]"
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correct = Right [
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Entry (Tag "player") $ Block [
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Entry (Tag "hp") $ Regular $ Integer 50,
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Entry (Tag "inventory") $ Block []
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],
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Entry (Tag "levels") $ Block [ Block [
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Entry (Tag "layout") $ Regular $ Layout [
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[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked],
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[Blocked, Entrance, Walkable, Walkable, Exit, Blocked],
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[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked]
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],
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Entry (Tag "items") $ Block [],
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Entry (Tag "entities") $ Block []
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]]
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]
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parseWith gameFile input `shouldBe` correct
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it "two levels" $ do
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let input = "player: {\n hp: 50,\n inventory: []\n}\n\nlevels: [\n {\n layout: {\n | * * * * * *\n | * s . . e *\n | * * * * * *\n },\n \n items: [],\n\n entities: []\n },\n {\n layout: {\n | * * *\n | * e *\n | * . *\n | * . *\n | * . *\n | * . *\n | * s *\n | * * *\n },\n\n items: [],\n\n entities: []\n }\n]"
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correct = Right [
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Entry (Tag "player") $ Block [
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Entry (Tag "hp") $ Regular $ Integer 50,
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Entry (Tag "inventory") $ Block []
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],
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Entry (Tag "levels") $ Block [
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Block [
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Entry (Tag "layout") $ Regular $ Layout [
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[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked],
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[Blocked, Entrance, Walkable, Walkable, Exit, Blocked],
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[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked]
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],
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Entry (Tag "items") $ Block [],
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Entry (Tag "entities") $ Block []
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], Block [
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Entry (Tag "layout") $ Regular $ Layout [
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[Blocked,Blocked,Blocked],
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[Blocked,Exit,Blocked],
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[Blocked,Walkable,Blocked],
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[Blocked,Walkable,Blocked],
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[Blocked,Walkable,Blocked],
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[Blocked,Walkable,Blocked],
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[Blocked,Entrance,Blocked],
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[Blocked,Blocked,Blocked]
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],
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Entry (Tag "items") $ Block [],
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Entry (Tag "entities") $ Block []
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]
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]
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]
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parseWith gameFile input `shouldBe` correct
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it "from file" $ do
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let correct = Right [
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Entry (Tag "player") $ Block [
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Entry (Tag "hp") $ Regular $ Integer 50,
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Entry (Tag "inventory") $ Block []
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],
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Entry (Tag "levels") $ Block [ Block [
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Entry (Tag "layout") $ Regular $ Layout [
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[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked],
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[Blocked, Entrance, Walkable, Walkable, Exit, Blocked],
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[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked]
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],
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Entry (Tag "items") $ Block [],
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Entry (Tag "entities") $ Block []
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]]
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]
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unsafePerformIO (parseFromFile gameFile "levels/level1.txt") `shouldBe` correct
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