parent
5cc96cbdba
commit
f3bce99120
18 changed files with 289 additions and 103 deletions
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@ -9,7 +9,7 @@ import RPGEngine.Config ( bgColor, winDimensions, winOffsets )
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import RPGEngine.Render ( initWindow, render )
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import RPGEngine.Input ( handleAllInput )
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import RPGEngine.Input.Playing ( checkPlaying, spawnPlayer )
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import RPGEngine.Data (Game (..), State (..), Layout, Level (..), Physical (..))
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import RPGEngine.Data (Game (..), State (..), Layout, Level (..), Physical (..), Entity(..), Direction(..), Player(..))
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import RPGEngine.Data.Default (defaultLevel, defaultPlayer)
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import Graphics.Gloss ( play )
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@ -27,22 +27,15 @@ playRPGEngine title fps = do
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-- TODO revert this
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-- Initialize the game
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initGame :: Game
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-- initGame = Game {
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-- state = Menu{ base = StateBase{
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-- renderer = renderMenu,
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-- inputHandler = handleInputMenu
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-- }}
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-- }
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initGame = Game{
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state = initState
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}
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where initState = Playing{
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levels = [defaultLevel, otherLevel],
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count = 0,
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level = defaultLevel,
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player = spawnPlayer defaultLevel defaultPlayer,
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restart = initState
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}
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initGame = Game { state = Menu }
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-- initGame = Game{ state = initState }
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-- where initState = Playing{
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-- levels = [defaultLevel, otherLevel],
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-- count = 0,
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-- level = defaultLevel,
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-- player = spawnPlayer defaultLevel defaultPlayer,
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-- restart = initState
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-- }
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-- TODO remove this
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otherLayout :: Layout
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@ -50,6 +43,8 @@ otherLayout = [
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[Blocked, Blocked, Blocked],
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[Blocked, Entrance, Blocked],
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[Blocked, Walkable, Blocked],
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[Blocked, Walkable, Blocked],
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[Blocked, Walkable, Blocked],
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[Blocked, Exit, Blocked],
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[Blocked, Blocked, Blocked]
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]
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@ -69,12 +64,30 @@ otherLevel = Level {
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(1, 2, Walkable),
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(2, 2, Blocked),
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(0, 3, Blocked),
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(1, 3, Exit),
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(1, 3, Walkable),
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(2, 3, Blocked),
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(0, 4, Blocked),
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(1, 4, Blocked),
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(2, 4, Blocked)
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(1, 4, Walkable),
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(2, 4, Blocked),
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(0, 5, Blocked),
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(1, 5, Exit),
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(2, 5, Blocked),
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(0, 6, Blocked),
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(1, 6, Blocked),
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(2, 6, Blocked)
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],
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items = [],
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entities = []
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entities = [
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Entity{
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entityId = "door",
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entityX = 1,
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entityY = 3,
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entityName = "Epic door",
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entityDescription = "epic description",
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entityActions = [],
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entityValue = Nothing,
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entityHp = Nothing,
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direction = North
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}
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]
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}
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