parent
5cc96cbdba
commit
f3bce99120
18 changed files with 289 additions and 103 deletions
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@ -10,26 +10,25 @@ import RPGEngine.Data
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entityActions, entityValue, entityHp, direction),
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Item(itemId, itemX, itemY, itemName, itemDescription, itemValue,
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itemActions, useTimes),
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Level(layout, items, entities),
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Level(layout, items, entities, index),
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Game (..), State (..) )
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import RPGEngine.Parse.TextToStructure
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( Value(Infinite, Action, Layout, String, Direction, Integer),
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Key(Tag, ConditionList),
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Structure(..) )
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import RPGEngine.Data.Default (defaultPlayer, defaultLevel, defaultItem, defaultEntity)
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import RPGEngine.Input.Playing (putCoords, spawnPlayer)
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------------------------------ Exported ------------------------------
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structureToGame :: Structure -> Game
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-- structureToGame [Entry(Tag "player") playerBlock, Entry(Tag "levels") levelsBlock] = game
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structureToGame (Entry (Tag "player") playerBlock) = game
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where game = Game{ state = newState }
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newState = Playing{ levels = newLevels, level = currentLevel, player = newPlayer, restart = newState }
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-- newLevels = structureToLevels levelsBlock
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-- currentLevel = head newLevels
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newLevels = [defaultLevel]
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currentLevel = defaultLevel
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newPlayer = structureToPlayer playerBlock
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structureToGame :: [Structure] -> Game
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structureToGame [Entry (Tag "player") playerBlock, Entry (Tag "levels") levelsBlock] = game
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where game = Game newState
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newState = Playing newLevels 0 currentLevel newPlayer newState
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newLevels = structureToLevels levelsBlock
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currentLevel = head newLevels
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newPlayer = spawnPlayer currentLevel $ structureToPlayer playerBlock
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structureToGame _ = Game Menu
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------------------------------- Player -------------------------------
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@ -60,7 +59,9 @@ structureToLevels (Block struct) = structureToLevel <$> struct
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structureToLevels _ = [defaultLevel]
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structureToLevel :: Structure -> Level
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structureToLevel (Block entries) = structureToLevel' entries defaultLevel
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structureToLevel (Block entries) = indexIsSet
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where indexIsSet = level{ index = putCoords level }
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level = structureToLevel' entries defaultLevel
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structureToLevel _ = defaultLevel
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structureToLevel' :: [Structure] -> Level -> Level
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@ -18,9 +18,13 @@ import Text.Parsec
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notFollowedBy,
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sepBy,
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many,
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try )
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try, spaces, endOfLine )
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import qualified Text.Parsec as P ( string )
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import Text.Parsec.String ( Parser )
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import Text.Parsec.Combinator (lookAhead)
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gameFile :: Parser [Structure]
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gameFile = try $ do many1 $ ignoreWS structure
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-------------------------- StructureElement --------------------------
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@ -111,7 +115,7 @@ data Value = String String
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----------------------------------------------------------------------
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value :: Parser Value
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value = choice [layout, string, integer, infinite, action, direction]
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value = choice [layout, string, integer, infinite, direction, action]
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string :: Parser Value
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string = try $ String <$> between (char '\"') (char '\"') reading
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@ -149,7 +153,7 @@ direction = try $ do
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ignoreWS $ P.string "left",
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ignoreWS $ P.string "right"
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]
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notFollowedBy alphaNum
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-- lookAhead $ char ','
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return $ Direction $ make value
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where make "up" = North
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make "right" = East
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@ -160,15 +164,12 @@ direction = try $ do
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layout :: Parser Value
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layout = try $ do
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open <- ignoreWS $ oneOf openingBrackets
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ignoreWS $ char '|'
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list <- ignoreWS $ ignoreWS strip `sepBy` ignoreWS (char '|')
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let closing = getMatchingClosingBracket open
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ignoreWS $ char closing
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return $ Layout list
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value <- many1 strip <* ignoreWS (char closing)
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return $ Layout value
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strip :: Parser Strip
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strip = try $ do
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physical `sepBy` char ' '
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strip = try $ do ignoreWS (char '|') *> ignoreWS (physical `sepBy` char ' ')
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physical :: Parser Physical
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physical = try $ do
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