#10 #18 Fix parsing

This commit is contained in:
Tibo De Peuter 2022-12-22 22:05:25 +01:00
parent 5cc96cbdba
commit f3bce99120
18 changed files with 289 additions and 103 deletions

View file

@ -12,7 +12,7 @@ import RPGEngine.Render.Core ( Renderer )
-- A game is the base data container.
data Game = Game {
state :: State
}
} deriving (Eq, Show)
------------------------------- State --------------------------------
@ -33,6 +33,7 @@ data State = Menu
| Win
-- Lost a level
| Lose { restart :: State }
deriving (Eq, Show)
------------------------------- Level --------------------------------

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@ -64,9 +64,30 @@ defaultLevel = Level {
defaultPlayer :: Player
defaultPlayer = Player {
playerHp = Prelude.Nothing, -- Compares to infinity
inventory = [],
position = (0, 0)
-- playerHp = Prelude.Nothing, -- Compares to infinity
playerHp = Just 50,
inventory = [ Item{
itemId = "key",
itemX = 0,
itemY = 0,
itemName = "Epic key",
itemDescription = "MyKey",
itemActions = [],
itemValue = Nothing,
useTimes = Nothing
}, Item{
itemId = "dagger",
itemX = 0,
itemY = 0,
itemName = "My dagger",
itemDescription = "dagger",
itemActions = [],
itemValue = Nothing,
useTimes = Nothing
}],
position = (0, 0),
showInventory = False,
showHp = True
}
defaultSelector :: ListSelector

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@ -20,7 +20,7 @@ type InputHandler a = Event -> (a -> a)
data ListSelector = ListSelector {
selection :: Int,
selected :: Bool
}
} deriving (Eq, Show)
------------------------------ Exported ------------------------------

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@ -2,6 +2,7 @@ module RPGEngine.Input.Playing
( handleInputPlaying
, checkPlaying
, spawnPlayer
, putCoords
) where
import RPGEngine.Input.Core (InputHandler, handle, handleKey, composeInputHandlers)
@ -32,6 +33,8 @@ handleInputPlaying = composeInputHandlers [
handleKey (Char 's') Down $ movePlayer South,
handleKey (Char 'a') Down $ movePlayer West,
handleKey (Char 'r') Down restartGame,
handleKey (Char 'i') Down $ toggleInventoryShown True,
handleKey (Char 'i') Up $ toggleInventoryShown False
]
@ -58,13 +61,15 @@ pauseGame g@Game{ state = playing@Playing{} } = pausedGame
where pausedGame = g{ state = Paused playing }
pauseGame g = g
restartGame :: Game -> Game
restartGame g@Game{ state = playing@Playing{ restart = restarted } } = g{ state = restarted }
-- Go to next level if there is a next level, otherwise, initialize win state.
goToNextLevel :: State -> State
goToNextLevel s@Playing{ levels = levels, level = current, count = count, player = player } = nextState
where -- Either the next level or winState
nextState | (count + 1) < length levels = nextLevelState
where nextState | (count + 1) < length levels = nextLevelState
| otherwise = Win
nextLevelState = s{ level = nextLevel, count = count + 1, player = movedPlayer }
nextLevelState = s{ level = nextLevel, count = count + 1, player = movedPlayer, restart = nextLevelState }
nextLevel = levels !! (count + 1)
movedPlayer = spawnPlayer nextLevel player
goToNextLevel s = s

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@ -6,13 +6,11 @@ import RPGEngine.Data ( Game )
import RPGEngine.Parse.StructureToGame ( structureToGame )
import GHC.IO (unsafePerformIO)
import Text.Parsec.String (parseFromFile)
import RPGEngine.Parse.TextToStructure (structure)
import RPGEngine.Parse.TextToStructure ( gameFile )
------------------------------ Exported ------------------------------
parse :: FilePath -> Game
parse filename = structureToGame struct
where (Right struct) = unsafePerformIO io
io = parseFromFile structure filename
tempParse = parseFromFile
io = parseFromFile gameFile filename

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@ -10,26 +10,25 @@ import RPGEngine.Data
entityActions, entityValue, entityHp, direction),
Item(itemId, itemX, itemY, itemName, itemDescription, itemValue,
itemActions, useTimes),
Level(layout, items, entities),
Level(layout, items, entities, index),
Game (..), State (..) )
import RPGEngine.Parse.TextToStructure
( Value(Infinite, Action, Layout, String, Direction, Integer),
Key(Tag, ConditionList),
Structure(..) )
import RPGEngine.Data.Default (defaultPlayer, defaultLevel, defaultItem, defaultEntity)
import RPGEngine.Input.Playing (putCoords, spawnPlayer)
------------------------------ Exported ------------------------------
structureToGame :: Structure -> Game
-- structureToGame [Entry(Tag "player") playerBlock, Entry(Tag "levels") levelsBlock] = game
structureToGame (Entry (Tag "player") playerBlock) = game
where game = Game{ state = newState }
newState = Playing{ levels = newLevels, level = currentLevel, player = newPlayer, restart = newState }
-- newLevels = structureToLevels levelsBlock
-- currentLevel = head newLevels
newLevels = [defaultLevel]
currentLevel = defaultLevel
newPlayer = structureToPlayer playerBlock
structureToGame :: [Structure] -> Game
structureToGame [Entry (Tag "player") playerBlock, Entry (Tag "levels") levelsBlock] = game
where game = Game newState
newState = Playing newLevels 0 currentLevel newPlayer newState
newLevels = structureToLevels levelsBlock
currentLevel = head newLevels
newPlayer = spawnPlayer currentLevel $ structureToPlayer playerBlock
structureToGame _ = Game Menu
------------------------------- Player -------------------------------
@ -60,7 +59,9 @@ structureToLevels (Block struct) = structureToLevel <$> struct
structureToLevels _ = [defaultLevel]
structureToLevel :: Structure -> Level
structureToLevel (Block entries) = structureToLevel' entries defaultLevel
structureToLevel (Block entries) = indexIsSet
where indexIsSet = level{ index = putCoords level }
level = structureToLevel' entries defaultLevel
structureToLevel _ = defaultLevel
structureToLevel' :: [Structure] -> Level -> Level

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@ -18,9 +18,13 @@ import Text.Parsec
notFollowedBy,
sepBy,
many,
try )
try, spaces, endOfLine )
import qualified Text.Parsec as P ( string )
import Text.Parsec.String ( Parser )
import Text.Parsec.Combinator (lookAhead)
gameFile :: Parser [Structure]
gameFile = try $ do many1 $ ignoreWS structure
-------------------------- StructureElement --------------------------
@ -111,7 +115,7 @@ data Value = String String
----------------------------------------------------------------------
value :: Parser Value
value = choice [layout, string, integer, infinite, action, direction]
value = choice [layout, string, integer, infinite, direction, action]
string :: Parser Value
string = try $ String <$> between (char '\"') (char '\"') reading
@ -149,7 +153,7 @@ direction = try $ do
ignoreWS $ P.string "left",
ignoreWS $ P.string "right"
]
notFollowedBy alphaNum
-- lookAhead $ char ','
return $ Direction $ make value
where make "up" = North
make "right" = East
@ -160,15 +164,12 @@ direction = try $ do
layout :: Parser Value
layout = try $ do
open <- ignoreWS $ oneOf openingBrackets
ignoreWS $ char '|'
list <- ignoreWS $ ignoreWS strip `sepBy` ignoreWS (char '|')
let closing = getMatchingClosingBracket open
ignoreWS $ char closing
return $ Layout list
value <- many1 strip <* ignoreWS (char closing)
return $ Layout value
strip :: Parser Strip
strip = try $ do
physical `sepBy` char ' '
strip = try $ do ignoreWS (char '|') *> ignoreWS (physical `sepBy` char ' ')
physical :: Parser Physical
physical = try $ do