Restructuring, #9

This commit is contained in:
Tibo De Peuter 2022-12-21 23:30:59 +01:00
parent 2055ef234e
commit dab6fadad4
41 changed files with 941 additions and 680 deletions

139
test/Parser/GameSpec.hs Normal file
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module Parser.GameSpec where
import Test.Hspec
import RPGEngine.Data
import RPGEngine.Parse.Core
import RPGEngine.Parse.TextToStructure
import RPGEngine.Parse.StructureToGame
spec :: Spec
spec = do
describe "Game" $ do
it "TODO: Simple game" $ do
pending
it "TODO: More complex game" $ do
pending
it "TODO: Game with multiple levels" $ do
pending
describe "Player" $ do
it "cannot die" $ do
let input = "player: { hp: infinite, inventory: [] }"
correct = Player {
playerHp = Prelude.Nothing,
inventory = [],
position = (0, 0)
}
Right (Entry (Tag "player") struct) = parseWith structure input
structureToPlayer struct `shouldBe` correct
it "without inventory" $ do
let input = "player: { hp: 50, inventory: [] }"
correct = Player {
playerHp = Just 50,
inventory = [],
position = (0, 0)
}
Right (Entry (Tag "player") struct) = parseWith structure input
structureToPlayer struct `shouldBe` correct
it "with inventory" $ do
let input = "player: { hp: 50, inventory: [ { id: \"dagger\", x: 0, y: 0, name: \"Dolk\", description: \"Basis schade tegen monsters\", useTimes: infinite, value: 10, actions: {} } ] }"
correct = Player {
playerHp = Just 50,
inventory = [
Item {
itemId = "dagger",
itemX = 0,
itemY = 0,
itemName = "Dolk",
itemDescription = "Basis schade tegen monsters",
itemActions = [],
itemValue = Just 10,
useTimes = Prelude.Nothing
}
],
position = (0, 0)
}
Right (Entry (Tag "player") struct) = parseWith structure input
structureToPlayer struct `shouldBe` correct
describe "Layout" $ do
it "simple" $ do
pending
describe "Items" $ do
it "simple" $ do
let input = "{ id: \"dagger\", x: 0, y: 0, name: \"Dagger\", description: \"Basic dagger you found somewhere\", useTimes: infinite, value: 10, actions: {} }"
correct = Item {
itemId = "dagger",
itemX = 0,
itemY = 0,
itemName = "Dagger",
itemDescription = "Basic dagger you found somewhere",
itemValue = Just 10,
itemActions = [],
useTimes = Prelude.Nothing
}
Right struct = parseWith structure input
structureToItem struct `shouldBe` correct
it "with actions" $ do
let input = "{ id: \"key\", x: 3, y: 1, name: \"Doorkey\", description: \"Unlocks a secret door\", useTimes: 1, value: 0, actions: { [not(inventoryFull())] retrieveItem(key), [] leave() } }"
correct = Item {
itemId = "key",
itemX = 3,
itemY = 1,
itemName = "Doorkey",
itemDescription = "Unlocks a secret door",
itemActions = [
([], Leave),
([Not InventoryFull], RetrieveItem "key")
],
itemValue = Just 0,
useTimes = Just 1
}
Right struct = parseWith structure input
structureToItem struct `shouldBe` correct
describe "Actions" $ do
it "no conditions" $ do
let input = "{[] leave()}"
correct = [([], Leave)]
Right struct = parseWith structure input
structureToActions struct `shouldBe` correct
it "single condition" $ do
let input = "{ [inventoryFull()] useItem(itemId)}"
correct = [([InventoryFull], UseItem "itemId")]
Right struct = parseWith structure input
structureToActions struct `shouldBe` correct
it "multiple conditions" $ do
let input = "{ [not(inventoryFull()), inventoryContains(itemId)] increasePlayerHp(itemId)}"
correct = [([Not InventoryFull, InventoryContains "itemId"], IncreasePlayerHp "itemId")]
Right struct = parseWith structure input
structureToActions struct `shouldBe` correct
describe "Entities" $ do
it "TODO: Simple entity" $ do
pending
describe "Level" $ do
it "Simple layout" $ do
let input = "{ layout: { | * * * * * * \n| * s . . e *\n| * * * * * * }, items: [], entities: [] }"
correct = Level {
RPGEngine.Data.layout = [
[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked],
[Blocked, Entrance, Walkable, Walkable, Exit, Blocked],
[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked]
],
items = [],
entities = []
}
Right struct = parseWith structure input
structureToLevel struct `shouldBe` correct
it "TODO: Complex layout" $ do
pending

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module Parser.StructureSpec where
import Test.Hspec
import RPGEngine.Data
import RPGEngine.Parse.Core
import RPGEngine.Parse.TextToStructure
spec :: Spec
spec = do
describe "StructureElement" $ do
it "can parse blocks" $ do
let input = "{}"
correct = Right $ Block []
parseWith structure input `shouldBe` correct
let input = "{{}}"
correct = Right $ Block [Block []]
parseWith structure input `shouldBe` correct
let input = "{{}, {}}"
correct = Right $ Block [Block [], Block []]
parseWith structure input `shouldBe` correct
let input = "{ id: 1 }"
correct = Right (Block [
Entry (Tag "id") $ Regular $ Integer 1
], "")
parseWithRest structure input `shouldBe` correct
let input = "{ id: \"key\", x: 3, y: 1}"
correct = Right $ Block [
Entry (Tag "id") $ Regular $ String "key",
Entry (Tag "x") $ Regular $ Integer 3,
Entry (Tag "y") $ Regular $ Integer 1
]
parseWith structure input `shouldBe` correct
let input = "actions: { [not(inventoryFull())] retrieveItem(key), [] leave()}"
correct = Right (Entry (Tag "actions") $ Block [
Entry (ConditionList [Not InventoryFull]) $ Regular $ Action $ RetrieveItem "key",
Entry (ConditionList []) $ Regular $ Action Leave
], "")
parseWithRest structure input `shouldBe` correct
let input = "entities: [ { id: \"door\", x: 4, name:\"Secret door\", description: \"This secret door can only be opened with a key\", direction: left, y: 1}]"
correct = Right (Entry (Tag "entities") $ Block [ Block [
Entry (Tag "id") $ Regular $ String "door",
Entry (Tag "x") $ Regular $ Integer 4,
Entry (Tag "name") $ Regular $ String "Secret door",
Entry (Tag "description") $ Regular $ String "This secret door can only be opened with a key",
Entry (Tag "direction") $ Regular $ Direction West,
Entry (Tag "y") $ Regular $ Integer 1
]], "")
parseWithRest structure input `shouldBe` correct
let input = "entities: [ { id: \"door\", x: 4, y: 1, name:\"Secret door\", description: \"This secret door can only be opened with a key\", actions: { [inventoryContains(key)] useItem(key), [] leave() } } ]"
correct = Right (Entry (Tag "entities") $ Block [ Block [
Entry (Tag "id") $ Regular $ String "door",
Entry (Tag "x") $ Regular $ Integer 4,
Entry (Tag "y") $ Regular $ Integer 1,
Entry (Tag "name") $ Regular $ String "Secret door",
Entry (Tag "description") $ Regular $ String "This secret door can only be opened with a key",
Entry (Tag "actions") $ Block [
Entry (ConditionList [InventoryContains "key"]) $ Regular $ Action $ UseItem "key",
Entry (ConditionList []) $ Regular $ Action Leave
]
]], "")
parseWithRest structure input `shouldBe` correct
let input = "entities: [ { id: \"door\", x: 4, y: 1, name:\"Secret door\", description: \"This secret door can only be opened with a key\", direction: left , actions: { [inventoryContains(key)] useItem(key), [] leave() } } ]"
correct = Right (Entry (Tag "entities") $ Block [ Block [
Entry (Tag "id") $ Regular $ String "door",
Entry (Tag "x") $ Regular $ Integer 4,
Entry (Tag "y") $ Regular $ Integer 1,
Entry (Tag "name") $ Regular $ String "Secret door",
Entry (Tag "description") $ Regular $ String "This secret door can only be opened with a key",
Entry (Tag "direction") $ Regular $ Direction West,
Entry (Tag "actions") $ Block [
Entry (ConditionList [InventoryContains "key"]) $ Regular $ Action $ UseItem "key",
Entry (ConditionList []) $ Regular $ Action Leave
]
]], "")
parseWithRest structure input `shouldBe` correct
it "can parse entries" $ do
let input = "id: \"dagger\""
correct = Right $ Entry (Tag "id") $ Regular $ String "dagger"
parseWith entry input `shouldBe` correct
let input = "x: 0"
correct = Right $ Entry (Tag "x") $ Regular $ Integer 0
parseWith entry input `shouldBe` correct
let input = "useTimes: infinite"
correct = Right $ Entry (Tag "useTimes") $ Regular Infinite
parseWith entry input `shouldBe` correct
let input = "direction: up"
correct = Right $ Entry (Tag "direction") $ Regular $ Direction North
parseWith entry input `shouldBe` correct
let input = "actions: { [not(inventoryFull())] retrieveItem(key), [] leave()}"
correct = Right (Entry (Tag "actions") $ Block [
Entry (ConditionList [Not InventoryFull]) $ Regular $ Action $ RetrieveItem "key",
Entry (ConditionList []) $ Regular $ Action Leave
], "")
parseWithRest structure input `shouldBe` correct
it "can parse regulars" $ do
let input = "this is a string"
correct = Right $ Regular $ String input
parseWith regular ("\"" ++ input ++ "\"") `shouldBe` correct
let correct = Right $ Regular $ Integer 1
parseWith regular "1" `shouldBe` correct
let correct = Right $ Regular Infinite
parseWith regular "infinite" `shouldBe` correct
let wrong = Right $ Regular Infinite
parseWith regular "infinitee" `shouldNotBe` wrong
let input = "leave()"
correct = Right $ Regular $ Action Leave
parseWith regular input `shouldBe` correct
let input = "retrieveItem(firstId)"
correct = Right $ Regular $ Action $ RetrieveItem "firstId"
parseWith regular input `shouldBe` correct
let input = "useItem(secondId)"
correct = Right $ Regular $ Action $ UseItem "secondId"
parseWith regular input `shouldBe` correct
let input = "decreaseHp(entityId,objectId)"
correct = Right $ Regular $ Action $ DecreaseHp "entityId" "objectId"
parseWith regular input `shouldBe` correct
let input = "increasePlayerHp(objectId)"
correct = Right $ Regular $ Action $ IncreasePlayerHp "objectId"
parseWith regular input `shouldBe` correct
let input = "up"
correct = Right $ Regular $ Direction North
parseWith regular input `shouldBe` correct
let input = "right"
correct = Right $ Regular $ Direction East
parseWith regular input `shouldBe` correct
let input = "down"
correct = Right $ Regular $ Direction South
parseWith regular input `shouldBe` correct
let input = "left"
correct = Right $ Regular $ Direction West
parseWith regular input `shouldBe` correct
describe "Key" $ do
it "can parse tags" $ do
let input = "simpletag"
correct = Right $ Tag "simpletag"
parseWith tag input `shouldBe` correct
it "can parse conditionlists" $ do
let input = "[not(inventoryFull())]"
correct = Right (ConditionList [Not InventoryFull], "")
parseWithRest conditionList input `shouldBe` correct
let input = "[inventoryFull(), inventoryContains(itemId)]"
correct = Right (ConditionList [
InventoryFull,
InventoryContains "itemId"
], "")
parseWithRest conditionList input `shouldBe` correct
let input = "[]"
correct = Right $ ConditionList []
parseWith conditionList input `shouldBe` correct
it "can parse conditions" $ do
let input = "inventoryFull()"
correct = Right (Condition InventoryFull, "")
parseWithRest condition input `shouldBe` correct
let input = "inventoryContains(itemId)"
correct = Right (Condition $ InventoryContains "itemId", "")
parseWithRest condition input `shouldBe` correct
let input = "not(inventoryFull())"
correct = Right (Condition $ Not InventoryFull, "")
parseWithRest condition input `shouldBe` correct
let input = "not(inventoryContains(itemId))"
correct = Right (Condition $ Not $ InventoryContains "itemId", "")
parseWithRest condition input `shouldBe` correct
describe "Value" $ do
it "can parse strings" $ do
let input = "dit is een string"
correct = Right $ String input
parseWith string ("\"" ++ input ++ "\"") `shouldBe` correct
it "can parse integers" $ do
let correct = Right $ Integer 1
parseWith integer "1" `shouldBe` correct
it "can parse infinite" $ do
let correct = Right Infinite
parseWith infinite "infinite" `shouldBe` correct
let wrong = Right Infinite
parseWith infinite "infinitee" `shouldNotBe` wrong
it "can parse actions" $ do
let input = "leave()"
correct = Right $ Action Leave
parseWith action input `shouldBe` correct
let input = "retrieveItem(firstId)"
correct = Right $ Action $ RetrieveItem "firstId"
parseWith action input `shouldBe` correct
let input = "useItem(secondId)"
correct = Right $ Action $ UseItem "secondId"
parseWith action input `shouldBe` correct
let input = "decreaseHp(entityId,objectId)"
correct = Right $ Action $ DecreaseHp "entityId" "objectId"
parseWith action input `shouldBe` correct
let input = "increasePlayerHp(objectId)"
correct = Right $ Action $ IncreasePlayerHp "objectId"
parseWith action input `shouldBe` correct
it "can parse directions" $ do
let input = "up"
correct = Right $ Direction North
parseWith RPGEngine.Parse.TextToStructure.direction input `shouldBe` correct
let input = "right"
correct = Right $ Direction East
parseWith RPGEngine.Parse.TextToStructure.direction input `shouldBe` correct
let input = "down"
correct = Right $ Direction South
parseWith RPGEngine.Parse.TextToStructure.direction input `shouldBe` correct
let input = "left"
correct = Right $ Direction West
parseWith RPGEngine.Parse.TextToStructure.direction input `shouldBe` correct
it "can parse layouts" $ do
let input = "| * * * * * * * *\n| * s . . . . e *\n| * * * * * * * *"
correct = Right $ Layout [
[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked],
[Blocked, Entrance, Walkable, Walkable, Walkable, Walkable, Exit, Blocked],
[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked]
]
parseWith RPGEngine.Parse.TextToStructure.layout input `shouldBe` correct
let input = "{ |* * * * * * * *|* s . . . . e *|* * * * * * * * }"
-- correct = Right $ Entry (Tag "layout") $ Regular $ Layout [
correct = Right $ Layout [
[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked],
[Blocked, Entrance, Walkable, Walkable, Walkable, Walkable, Exit, Blocked],
[Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked, Blocked]
]
parseWith RPGEngine.Parse.TextToStructure.value input `shouldBe` correct
describe "Brackets" $ do
it "matches closing <" $ do
let input = '<'
correct = '>'
getMatchingClosingBracket input `shouldBe` correct
it "matches closing (" $ do
let input = '('
correct = ')'
getMatchingClosingBracket input `shouldBe` correct
it "matches closing {" $ do
let input = '{'
correct = '}'
getMatchingClosingBracket input `shouldBe` correct
it "matches closing [" $ do
let input = '['
correct = ']'
getMatchingClosingBracket input `shouldBe` correct