Restructuring, #9

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Tibo De Peuter 2022-12-21 23:30:59 +01:00
parent 2055ef234e
commit dab6fadad4
41 changed files with 941 additions and 680 deletions

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@ -258,6 +258,16 @@ If we look at the example, all the objects are
<mark>TODO</mark>
`RPGEngine` is the main module. It contains the `playRPGEngine` function which bootstraps the whole game. It is also
the game loop. From here, `RPGEngine` talks to its submodules.
These submodules are `Config`, `Data`, `Input`, `Parse` & `Render`. They are all responsible for their own part, either
containing the program configuration, data containers, everything needed to handle input, everything needed to parse a
source file & everything needed to render the game. However, each of these submodules has their own submodules to
divide the work. They are conveniently named after the state of the game that they work with, e.g. the main menu has a
module & when the game is playing is a different module. A special one is `Core`, which is kind of like a library for
every piece. It contains functions that are regularly used by the other modules.
#### Monads/Monad stack
<mark>TODO</mark>