#5 Render inventory when pressing i

This commit is contained in:
Tibo De Peuter 2022-12-22 14:35:58 +01:00
parent f529fc5237
commit d0302c3156
9 changed files with 76 additions and 52 deletions

View file

@ -4,7 +4,7 @@ module RPGEngine.Render.LevelSelection
import RPGEngine.Render.Core (Renderer)
import RPGEngine.Config (resolution, zoom)
import RPGEngine.Config (resolution, zoom, uizoom)
import RPGEngine.Data (State (..))
import Graphics.Gloss ( pictures, color, text, translate, blank )
@ -25,8 +25,7 @@ renderLevelList LevelSelection{ levelList = list, selector = selector } = everyt
where everything = pictures $ map render entries
sel = selection selector
entries = zip [0::Int .. ] list
render (i, path) | i == sel = color red $ scale zoomed zoomed $ translate 0 (offset i) $ text path
| otherwise = scale zoomed zoomed $ translate 0 (offset i) $ text path
zoomed = 0.1 * zoom
offset i = negate (2 * resolution * zoom * fromIntegral i)
render (i, path) | i == sel = color red $ scale uizoom uizoom $ translate 0 (offset i) $ text path
| otherwise = scale uizoom uizoom $ translate 0 (offset i) $ text path
offset i = negate (250 * uizoom * fromIntegral i)
renderLevelList _ = blank