#5 Render inventory when pressing i
This commit is contained in:
parent
f529fc5237
commit
d0302c3156
9 changed files with 76 additions and 52 deletions
|
@ -4,32 +4,36 @@ module RPGEngine.Input.Playing
|
|||
, spawnPlayer
|
||||
) where
|
||||
|
||||
import RPGEngine.Input.Core (InputHandler, handleKey, composeInputHandlers)
|
||||
import RPGEngine.Input.Core (InputHandler, handle, handleKey, composeInputHandlers)
|
||||
|
||||
import RPGEngine.Data (Game (..), Layout(..), Level(..), Physical(..), Player(..), State(..), X, Y, Direction (..))
|
||||
import RPGEngine.Data.Game (isLegalMove, isPlayerDead, isPlayerAtExit)
|
||||
import RPGEngine.Data.Level (directionOffsets, findFirstOf)
|
||||
|
||||
import Data.Maybe (fromJust, isNothing)
|
||||
import Graphics.Gloss.Interface.IO.Game (Key(..))
|
||||
import Graphics.Gloss.Interface.IO.Interact (SpecialKey(..))
|
||||
import Graphics.Gloss.Interface.IO.Interact (SpecialKey(..), KeyState(..), Event(..), KeyState(..))
|
||||
|
||||
------------------------------ Exported ------------------------------
|
||||
|
||||
handleInputPlaying :: InputHandler Game
|
||||
handleInputPlaying = composeInputHandlers [
|
||||
-- Pause the game
|
||||
handleKey (Char 'p') pauseGame,
|
||||
handleKey (Char 'p') Down pauseGame,
|
||||
|
||||
-- Player movement
|
||||
handleKey (SpecialKey KeyUp) $ movePlayer North,
|
||||
handleKey (SpecialKey KeyRight) $ movePlayer East,
|
||||
handleKey (SpecialKey KeyDown) $ movePlayer South,
|
||||
handleKey (SpecialKey KeyLeft) $ movePlayer West,
|
||||
handleKey (SpecialKey KeyUp) Down $ movePlayer North,
|
||||
handleKey (SpecialKey KeyRight) Down $ movePlayer East,
|
||||
handleKey (SpecialKey KeyDown) Down $ movePlayer South,
|
||||
handleKey (SpecialKey KeyLeft) Down $ movePlayer West,
|
||||
|
||||
handleKey (Char 'w') $ movePlayer North,
|
||||
handleKey (Char 'd') $ movePlayer East,
|
||||
handleKey (Char 's') $ movePlayer South,
|
||||
handleKey (Char 'a') $ movePlayer West
|
||||
handleKey (Char 'w') Down $ movePlayer North,
|
||||
handleKey (Char 'd') Down $ movePlayer East,
|
||||
handleKey (Char 's') Down $ movePlayer South,
|
||||
handleKey (Char 'a') Down $ movePlayer West,
|
||||
|
||||
handleKey (Char 'i') Down $ toggleInventoryShown True,
|
||||
handleKey (Char 'i') Up $ toggleInventoryShown False
|
||||
]
|
||||
|
||||
----------------------------------------------------------------------
|
||||
|
@ -76,6 +80,12 @@ movePlayer dir g@Game{ state = s@Playing{ player = p@Player{ position = (x, y) }
|
|||
(xD, yD) = directionOffsets dir
|
||||
movePlayer _ g = g
|
||||
|
||||
toggleInventoryShown :: Bool -> Game -> Game
|
||||
toggleInventoryShown shown g@Game{ state = s@Playing{ player = p }}= newGame
|
||||
where newGame = g{ state = newState }
|
||||
newState = s{ player = newPlayer }
|
||||
newPlayer = p{ showInventory = shown }
|
||||
|
||||
-- Map all Physicals onto coordinates
|
||||
putCoords :: Level -> [(X, Y, Physical)]
|
||||
putCoords l@Level{ layout = lay } = concatMap (\(a, bs) -> map (\(b, c) -> (b, a, c)) bs) numberedList
|
||||
|
|
Reference in a new issue