#15 Basic input handling

This commit is contained in:
Tibo De Peuter 2022-12-14 22:20:44 +01:00
parent 9e5f22458c
commit cdd0c3989c
4 changed files with 70 additions and 7 deletions

23
lib/control/Input.hs Normal file
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module Input
(
-- Handle all input for RPG-Engine
handleAllInput
) where
import Game
import State
import InputHandling
import Graphics.Gloss.Interface.IO.Game
----------------------------------------------------------------------
handleAllInput :: InputHandler Game
handleAllInput = composeInputHandlers [
handleSpecialKey KeySpace setNextState
]
-- Go to the next stage of the Game
setNextState :: Game -> Game
setNextState game = game{ state = newState }
where newState = nextState $ state game

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-- Allows to create a massive inputHandler that can handle anything
-- after you specify what you want it to do.
module InputHandling
( InputHandler(..),
-- Compose multiple InputHandlers into one InputHandler that handles
-- all of them.
composeInputHandlers,
handle,
handleSpecialKey
) where
import Graphics.Gloss.Interface.IO.Game
----------------------------- Constants ------------------------------
type InputHandler a = Event -> (a -> a)
----------------------------------------------------------------------
composeInputHandlers :: [InputHandler a] -> InputHandler a
composeInputHandlers [] ev a = a
composeInputHandlers (ih:ihs) ev a = composeInputHandlers ihs ev (ih ev a)
handle :: Event -> (a -> a) -> Event -> (a -> a)
handle (EventKey key _ _ _) = handleKey key
-- handle (EventMotion _) = undefined
-- handle (EventResize _) = undefined
handle _ = (\_ -> (\_ -> id))
handleKey :: Key -> (a -> a) -> Event -> (a -> a)
handleKey (SpecialKey key) = handleSpecialKey key
handleKey (Char _ ) = (\_ -> (\_ -> id))
handleKey (MouseButton _ ) = (\_ -> (\_ -> id))
handleSpecialKey :: SpecialKey -> (a -> a) -> Event -> (a -> a)
handleSpecialKey sk1 f (EventKey (SpecialKey sk2) Down _ _)
| sk1 == sk2 = f
| otherwise = id
handleSpecialKey _ _ _ = id