Ready for takeoff
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10 changed files with 106 additions and 29 deletions
39
lib/RPGEngine.hs
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39
lib/RPGEngine.hs
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-- Allows to play a game using RPGEngine.
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-- Includes all logic and rendering.
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module RPGEngine
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( playRPGEngine
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) where
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import Game
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import RenderGame
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import Graphics.Gloss (
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Color(..)
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, black
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, play
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)
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----------------------------- Constants ------------------------------
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-- Dimensions for main window
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winDimensions :: (Int, Int)
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winDimensions = (1280, 720)
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-- Offsets for main window
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winOffsets :: (Int, Int)
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winOffsets = (0, 0)
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-- Game background color
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bgColor :: Color
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bgColor = black
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----------------------------------------------------------------------
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-- This is the gameloop.
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-- It can receive input and update itself. It is rendered by a renderer.
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playRPGEngine :: String -> Int -> IO()
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playRPGEngine title fps = do
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play window bgColor fps initGame render handleInputs step
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where window = initWindow title winDimensions winOffsets
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step _ g = g -- TODO Do something with step?
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handleInputs _ g = g -- TODO Implement inputHanlders
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@ -1,10 +0,0 @@
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module VoorbeeldModule
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( hoi -- oplijsting van de publieke functies - als je deze lijst en de haakjes weglaat, wordt alles publiek
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, hallo
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) where
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hoi :: String
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hoi = "Hoi"
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hallo :: String
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hallo = "Hallo"
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22
lib/data/Game.hs
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22
lib/data/Game.hs
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-- Representation of all the game's data
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module Game
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( Game(..)
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, initGame -- Initialize the game
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) where
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----------------------------- Constants ------------------------------
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data Game = Game {
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-- TODO Add more
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playerName :: String
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}
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----------------------------------------------------------------------
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-- Initialize the game
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-- TODO Expand
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initGame :: Game
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initGame = Game {
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playerName = "Tibo"
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}
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19
lib/render/RenderGame.hs
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19
lib/render/RenderGame.hs
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-- Allows to render the played game
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module RenderGame
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( initWindow -- Initialize a window to play in
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, render -- Rener the game
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) where
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import Game
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import Graphics.Gloss
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----------------------------------------------------------------------
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-- Render the game
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render :: Game -> Picture
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render _ = Blank
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-- Initialize a window to play in
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initWindow :: String -> (Int, Int) -> (Int, Int) -> Display
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initWindow title dims offs = InWindow title dims offs
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