Ready for takeoff

This commit is contained in:
Tibo De Peuter 2022-12-13 23:21:51 +01:00
parent b36a7a4b95
commit b622b93932
10 changed files with 106 additions and 29 deletions

39
lib/RPGEngine.hs Normal file
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@ -0,0 +1,39 @@
-- Allows to play a game using RPGEngine.
-- Includes all logic and rendering.
module RPGEngine
( playRPGEngine
) where
import Game
import RenderGame
import Graphics.Gloss (
Color(..)
, black
, play
)
----------------------------- Constants ------------------------------
-- Dimensions for main window
winDimensions :: (Int, Int)
winDimensions = (1280, 720)
-- Offsets for main window
winOffsets :: (Int, Int)
winOffsets = (0, 0)
-- Game background color
bgColor :: Color
bgColor = black
----------------------------------------------------------------------
-- This is the gameloop.
-- It can receive input and update itself. It is rendered by a renderer.
playRPGEngine :: String -> Int -> IO()
playRPGEngine title fps = do
play window bgColor fps initGame render handleInputs step
where window = initWindow title winDimensions winOffsets
step _ g = g -- TODO Do something with step?
handleInputs _ g = g -- TODO Implement inputHanlders

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@ -1,10 +0,0 @@
module VoorbeeldModule
( hoi -- oplijsting van de publieke functies - als je deze lijst en de haakjes weglaat, wordt alles publiek
, hallo
) where
hoi :: String
hoi = "Hoi"
hallo :: String
hallo = "Hallo"

22
lib/data/Game.hs Normal file
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-- Representation of all the game's data
module Game
( Game(..)
, initGame -- Initialize the game
) where
----------------------------- Constants ------------------------------
data Game = Game {
-- TODO Add more
playerName :: String
}
----------------------------------------------------------------------
-- Initialize the game
-- TODO Expand
initGame :: Game
initGame = Game {
playerName = "Tibo"
}

19
lib/render/RenderGame.hs Normal file
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-- Allows to render the played game
module RenderGame
( initWindow -- Initialize a window to play in
, render -- Rener the game
) where
import Game
import Graphics.Gloss
----------------------------------------------------------------------
-- Render the game
render :: Game -> Picture
render _ = Blank
-- Initialize a window to play in
initWindow :: String -> (Int, Int) -> (Int, Int) -> Display
initWindow title dims offs = InWindow title dims offs

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@ -1,13 +1,18 @@
name: rpg-engine
version: 1.0.0
author: Author name here
author: Tibo De Peuter
cabal-version: 1.12
build-type: Simple
library
hs-source-dirs: lib
build-depends: base >= 4.7 && <5
exposed-modules: VoorbeeldModule
hs-source-dirs: lib, lib/control, lib/data, lib/render
build-depends:
base >= 4.7 && <5,
gloss >= 1.11 && < 1.14, gloss-juicy >= 0.2.3
exposed-modules:
RPGEngine,
Game,
RenderGame
executable rpg-engine
main-is: Main.hs
@ -17,7 +22,7 @@ executable rpg-engine
test-suite rpg-engine-test
type: exitcode-stdio-1.0
main-is: VoorbeeldTest.hs
main-is: RPG-Engine-Test.hs
hs-source-dirs: test
default-language: Haskell2010
build-depends: base >=4.7 && <5, hspec <= 2.10.6, rpg-engine

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@ -1,4 +1,16 @@
import VoorbeeldModule (hoi)
import RPGEngine
----------------------------- Constants ------------------------------
-- Title of the game
title :: String
title = "RPG Engine"
-- Framerate of the game
fps :: Int
fps = 60
----------------------------------------------------------------------
main :: IO ()
main = putStrLn hoi
main = playRPGEngine title fps

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@ -35,12 +35,13 @@ packages:
# These entries can reference officially published versions as well as
# forks / in-progress versions pinned to a git hash. For example:
#
# extra-deps:
extra-deps:
# - acme-missiles-0.3
# - git: https://github.com/commercialhaskell/stack.git
# commit: e7b331f14bcffb8367cd58fbfc8b40ec7642100a
#
# extra-deps: []
- gloss-juicy-0.2.3@sha256:0c3bca95237cbf91f8b3b1936a0661f1e0457acd80502276d54d6c5210f88b25,1618
# Override default flag values for local packages and extra-deps
# flags: {}

0
test/RPG-Engine-Test.hs Normal file
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@ -1,11 +0,0 @@
import Test.Hspec
import VoorbeeldModule (hoi, hallo)
main :: IO ()
main = hspec $ do
it "Returns correct string for hoi" $ do
hoi `shouldBe` "Hoi"
it "Returns correct string for hallo" $ do
hallo `shouldBe` "Hallo"

0
verslag.pdf Normal file
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