#6 Win/End state #8 End screen #9 level selection

This commit is contained in:
Tibo De Peuter 2022-12-22 16:25:29 +01:00
parent becd305e01
commit 5cc96cbdba
10 changed files with 53 additions and 21 deletions

View file

@ -2,11 +2,16 @@ module RPGEngine.Input.Lose
( handleInputLose
) where
import RPGEngine.Input.Core (InputHandler)
import RPGEngine.Input.Core (InputHandler, handleAnyKey)
import RPGEngine.Data (Game)
import RPGEngine.Data (Game(..), State(..))
------------------------------ Exported ------------------------------
handleInputLose :: InputHandler Game
handleInputLose = undefined
handleInputLose = handleAnyKey retry
----------------------------------------------------------------------
retry :: Game -> Game
retry g@Game{ state = Lose{ restart = restart }} = g{ state = restart }

View file

@ -50,7 +50,7 @@ checkPlaying g@Game{ state = s@Playing{ restart = restart }} = newGame
where newGame | isPlayerDead g = loseGame
| isPlayerAtExit g = g{ state = goToNextLevel s }
| otherwise = g
loseGame = g{ state = restart }
loseGame = g{ state = Lose{ restart = restart }}
checkPlaying g = g
pauseGame :: Game -> Game